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Everything posted by Jet Set Willie
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Exporting room graphics from JSWED
Jet Set Willie replied to playingwithwilly's topic in Editors and Tools
The User Defined Graphics can be Copied by using Clipboard to copy the entire room. Of course you can then copy just one room per time. But I don´t remember if JSWED 48K game graphics will partly become garbage if you try to Copy them to 128 or 64 versions? Or am I just thinking 48K upgrading to 128/64? -
Exporting room graphics from JSWED
Jet Set Willie replied to playingwithwilly's topic in Editors and Tools
Yep! 🙂 -
Exporting room graphics from JSWED
Jet Set Willie replied to playingwithwilly's topic in Editors and Tools
You can copy an entire room, including sprites and guardians from that room, by selecting Clipboard > Copy. Then select the desired room from the room list and select Clipboard > Paste. If your room is in another game, then load that game first and then select Clipboard > Paste. You can then clear everything what is not needed there. You can also export and import just the sprites by going to the sprites list (above "Room") and Right Click > Export and selecting the sprites you want using "From > To". Then load the game you are making and Import the sprites there. I think there may have been some bug in Export/Import, not sure though as I haven´t needed that. -
Altering how far Willy can fall
Jet Set Willie replied to playingwithwilly's topic in Designer's Lounge
In JSWED64 you can tick (separately for all the rooms) if you want to land safely from any height. About that Hex, I think I had found it when I was making my game, but I don´t remember it anymore. While waiting an exact answer from somebody else, please take a look at these links. Just remember those addresses are for 48K games. I don´t know how well they will work on JSWED 128 and 64 versions, I tried just one thing and it didn´t work even it worked on JSWED48. I haven´t tried again yet, so I don´t know. https://skoolkit.ca/disassemblies/jet_set_willy/hex/ Here are some of airborne/falling related routines. https://skoolkit.ca/disassemblies/jet_set_willy/hex/asm/8DD3.html https://skoolkit.ca/disassemblies/jet_set_willy/hex/asm/8ED4.html https://skoolkit.ca/disassemblies/jet_set_willy/hex/asm/90B6.html https://skoolkit.ca/disassemblies/jet_set_willy/hex/asm/85D1.html https://skoolkit.ca/disassemblies/jet_set_willy/hex/asm/8B07.html -
You can start by observing the real roof tiles, either by going for a walk or do some web picture searching. 🙂 Many games had roof tiles, too. There are some books about ready made graphics. I don´t remember their names or the publisher, though. I tried to search DK´Tronics as I believed it was the publisher, but I didn´t get any results. No luck with Melbourne House either. Probably somebody here will remember those books. They were available for Spectrum and Commodore 64. At least most of the graphics were the same. There were at least four books in those series, each book had probably hundred(s) of user defined graphics, like trains, animals, etc. usual things, their size being at least 16x16 pixels. Those graphics were good.
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FAKE NEWS!!!!! I remember this man was watching graphics demonstration on orange screen. To prove this, please take a look at ZX Printer. He´s not a gamer type! 😆
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Yes, it´s a card sized cartridge, thus a card. 🙂 Also, you can´t use it as a normal cartridge on MSX, you need a Beecard adapter, too. The Beecard JSW I downloaded long time ago had lots of lives, I don´t know if japanese publisher had modified it to turn the difficulty level more acceptable? Or perhaps somebody had modified the internet file?
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Thanks, I am trying to use "Remember me" to see if it helps.
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The last one I can understand as a part of a loader program, to select what to load. 🙂
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About the large square what turns blue when Willy walks to it, please try to change Ink and Paper, in example if Ink is 6 Ink is 2 and Paper is 0, change them to Ink 0 and Paper 6 Paper 2. Then you can decide which one is better for your purposes. About the latter problem, it looks like what Spider said, you have used the same Ink/Paper colour combination for cells 9 and A, both cells being Ink dark red/Paper black (or vice versa). If that´s the case, please try the following. cell 9 Ink 6 Ink 2 / Paper 0 cell A Ink 0 / Paper 6 Paper 2 (Sorry...🫣) The other cell will turn to dark red square when Willy touches it, but at least you can get both tiles visible. 🙂 Though, sometimes the engine lets you use the same Ink/Paper combinations for more than one cell. For this, you just have to try that in every room, if you can use certain colour combinations more than once.
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Thanks for sharing this interesting memory, Norman! 🙂 Where and when this happened?
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My game - What a Wonderful World of Willie
Jet Set Willie replied to Jet Set Willie's topic in Remakes
Thanks. I don´t know, how far people will get in my game anyway 🙄 even all of them are probably using infinite lives "cheat". 😉 -
Hi, I just noticed this topic. There are two asian JSW and MM versions. A japanese card (not cartridge) version of JSW, they had modified it a bit, moonlight sonata was probably ripped off and I think the ingame tune was different. The second one is Alligata´s MM clone Blagger, not sure if it was published as a card, cartridge or tape. These games are for MSX. I don´t remember if there was a pirated JSW available in South-Korea by Zemina. Zemina was a company with their MSX clone/video game system.
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Yes, that´s one of those ways I couldn´t thought of at all... 😶
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I could think few of them, but I never thought there could be so many ways.
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[File] What a Wonderful World of Willie
Jet Set Willie replied to Jet Set Willie's topic in Download Discussions
I can´t help it, the Sinclair Research is one to blame. Or alcohol. 😄 -
My game - What a Wonderful World of Willie
Jet Set Willie replied to Jet Set Willie's topic in Remakes
Thank you anybody, who has downloaded my game. Please tell me how far you have got? 🙂 I have thought if I should release a version where one "impossible" room nearer the end has been modified, so you could just walk through that room, only having to get past just one guardian on the left. -
[File] What a Wonderful World of Willie
Jet Set Willie replied to Jet Set Willie's topic in Download Discussions
Thank you for your feedback. 🙂 Perhaps I should add a warning to my game´s front inlay, "Warning! One game player has reported illness when he played while being drunk. Please stop playing immediately if are drunk and feel any symptoms." 🤭 The backgrounds of Willy games seem to be "empty", not all of them, but some at least, the platforms and walls and items being the only visible things among the guardians, everything else being usually just empty black. I wanted to bring the missing "3D" there, all the missing things, like the mountains, the clouds, all the scenery "behind" the "nearest" platforms. Also, in some rooms you can walk "further" away from the tv screen and back, too. -
The first thing what I wanted to "Hex", was to move the addresses of few sprites, the way what I had done in the game over sequence in What a Wonderful World of Willie, perhaps touching the toilet sequence a bit, too. Here is another problem with the JSWED 64. While defining sprites to Options > Sprites, at least half of the time there will appear one "garbage sprite", usually arriving to the leftmost sprite and pushes other sprites to the right. Those eight sprites will work normally though, even pushed one sprite to the right. Sometimes there is another just after the eight sprite, making it impossible to use the last eight sprites. If I want to define more than just the first eight, one or more garbage sprites will cause that the second row of available sprites will show as empty. When I try to add a guardian using the sprites from Options > Sprites, in some rooms there is nothing to choose there (Add/Edit a guardian > choose Sprite is empty) even I have just defined those sprites. I can´t add those sprites then, as the sprites list will show just blank space there. There should be two rows of those "sprites-per-room" sprites, but some rooms will show just one row. I have also seen both rows as empty, so no way to use that room´s own sprites there. I think this problem can be solved by "Hexing", but how? By the way, could you moderators please bring more "idle time" before JSWMM "kicks me out". It is annoying to write messages to only notice that when I am pressing "Submit reply" button, my message disappears because JSWMM has logged me out, as it thinks I am just an "idle person", even I am writing a message. 😟
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I had used Skoolkit´s pages (and Danny´s tips at first to understand how the Hex things work) to learn and make my effects for my 48 game. I´d be glad to say, but I still would like to use Skoolkit as guidance first as I liked to learn these by myself and ask help if I really can´t understand something. That´s why I would like to know about the JSW related memory addresses of 128K machines. I hope some JSW64/128 veteran can help me. 🙂
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I will start a new topic to ask help for whatever trouble I have with the JSW64, version [. I have been working on two JSW64 [ games at the same time, the first one is about 50% ready and the other one about 25%. I hope to get them finished some day, I don´t know if I will make any more then. I will add some spoiling information now, please don´t click, if you want to get some surprise in the future. 🤭 OK, here´s the first question. Memory addresses on 128K JSW64 [ seem to be different than on JSW48, as when I tried to add something to my JSW64 [ game months ago, it didn´t succeed. Could somebody please tell me how much higher/lower the memory addresses are?
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You´re right, I was just about to quit my room tests, so I didn´t actually try, as previously Willy was able to collect an item masked by an "empty" guardian. Now I understand it was possible because those "empty" guardians were moving, so they didn´t mask the item all the time. I am sorry for posting a not working example. But perhaps somebody could use this as a room idea about items what are possible to collect only in certain moments because of some invisible force?😉