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Everything posted by Jet Set Willie
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Thank you for the answer. 🙂 You got me wrong, I wasn´t asking for any changes to the great music!😄 I was just asking if they were done with the "Caveman way" as I think the multi-channel ingame tune was too long to ever fit in if it was tried to be made the "Caveman way". 🙂 That long single channel tune might fit. 🙂 Not sure, though. Thank you in advance for intending to write a post about how to make the music using JSWED64/128 format! 🙂 I am not familiar with it at all. Not yet at least. 🙂 Yes, I am very interested to read about that, whenever you will write that in the future. 🫡
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[File] Manic Miner: The Lost Levels
Jet Set Willie replied to The-Red-Bayron's topic in Download Discussions
👍👍👍👍 There is surely some "ratt" lurking in that Blagger room! -
My game - What a Wonderful World of Willie
Jet Set Willie replied to Jet Set Willie's topic in Remakes
For those who haven´t played my game yet or haven´t fared well there even with the help of the cheat mode, I have just added few more screenshots to watch to the downloads section here. 🙂 -
Today the video works, looks great to me! 🙂 👍👍
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The video doesn´t run (for me) at the moment, but I 👍for your eagerness to make this! 🙂
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My game - What a Wonderful World of Willie
Jet Set Willie replied to Jet Set Willie's topic in Remakes
As a fair amount of time has been passed since the publishing of my Willie game, I would like to ask, have you recognised all JSW game persons who will appear in my game? 🙂 -
May I ask, are both the title screen and ingame musics made with Lemmy´s "Caveman way"? 🙂 I feel the ingame music is too long that it could be at least two channel Caveman music.
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Hi Hervé! At yesterday I finally tested your game. I can just admire, a LOT, the graphical detail and how it is designed. I managed to get to near the right edge of the second room few times with couple of plays. My rope hanging abilility is a bit "ropey". 😶😉 I will continue there when I have enough time. 🙂 Congratulations for the fantastic game! 🫡
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Musicwise it´s great, too! 🙂
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I love the way you have done it graphically! 🙂 Thank you!
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Wow! A drunken fool simulation Poke for JSW! 🙂
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I think the same what CPL says. By no means I don´t mean to put you off from making an identical new Manic Miner, if that´s what you want to do, go ahead and have fun! 🙂
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I think it has been done somehow in some JSW/MM clone, I am not sure though. I think it as easy, as most of it will just need putting code to empty memory addresses. That "most of it" part is familiar to you, Danny 🙂 that´s another reason I think it as easy. 🙂 I think I could do it by myself, but it´s of course much faster if I don´t have to learn all of that from the scratch. 🙂 I will have to persuade myself to start to test play and fix guardian routes in one of The Diner rooms. I had designed it the way the player will have to take time to see how the guardians will act together (like in many rooms in my games) and then take time to find out how it´s possible to get through to the item and how to get back. It was designed the way the player, after learning the correct way and timing, could jump through the guardians in a nice looking sequence. But I think most players won´t want to bother to wait that much and not to try that much, so I will do something for those guardians to make that part of the room quite easy. Perhaps I will have to make some guardian to still be animated but to stand still where it is. And perhaps to delete some other guardians in that room or to define shorter routes for them. And then try to think how I could connect many rooms together with just few empty rooms. It has been nice to work on the loading screens to have something else to do at the moment than just the same endless "room stuff" for two games. 🙂 Thank you, Danny, I will ask again when I have done enough graphic updates and checked again the guardian sprites, etc. and finished the Diner loading screen some day. I have drawn lots of things to that screen already, but it´s still missing few things. 🙂
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Thank you, I saved it. 🙂
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To let you know, during this summer I have made lots of graphic updates for both games. I will possibly do yet something more. Plus some fixes has been done. The Mansion loading screen is finished and I have started to work on The Diner loading screen. 🙂
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Isn´t it just as easy, as you will just put as many items to your rooms as you want (as long as there are items left) and JSWED will know then what´s the amount of items needed to be collected? 🙂 If there´s anything more than that, please let me know. 🙂 Oh, now I see..... for testing just that, just please choose the option "clear all the rooms" (or something like that), I think that will clear all the items, too. Then you can just make a simple test room with a floor and one item and the toilet. But that will clear the bed, too, then. 🫢 Maybe this isn´t the best choice, but you can delete all the other rooms and leave just the Master Bedroom, Top Landing and The Bathroom untouched. Somebody else, please bring a better answer, I can´t think now.... 😐 😑
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I tried ULA Plus with ZX-Paintbrush and Multipaint. The latter allows easy changing of the palette, but when I try to draw either Ink or Paper to a 8x8 cell, the cells will act just like the ordinary Speccy 8x8 2 colour cells, ie I can´t put more than 1 Ink colour and 1 Paper colour there. I can´t find any option from the menus to change it to a 8x1 cells. ZX-Paintbrush allows the use of 8x1 graphic cells, after I had activated that option from TOOLS > SET 8x1 ATTRIBUTES. But I don´t know how I can change the hues of any selected Ink or Paper colour. There are RED C, YELLOW 1, CYAN 2 and GREEN 3 next to the colour palette to push for, but I don´t know how to change the actual hues, as it seems nothing happens when I try to click them with either mouse button. Without knowing how to do that, there are just 8 colours to use with 8x1 attribute cells. 😞 That was very easy on Multipaint, if it just could allow to put more than 1 Ink and 1 Paper colour on any 8x8cells. Please help if you know something about this.
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[File] Welcome to Willy's Fun Park!
Jet Set Willie replied to jetsetdanny's topic in Download Discussions
Thank you Hervé! 🙂 And Danny for uploading! 🙂 -
Hi! 🙂 Welcome to the forum José! 🙂 Yes, there are lots of clones to spend your time on, go ahead! 🙂 Do you still have your old Speccy(s)? You could try new games on them, too. 🙂
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Hi and welcome! 🙂 My suggestion is please make new levels! The original game has been seen many times. 🙂
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I could possibly help graphicswise with some ULA Plus project, as it´s "close" to colourwise inferior MSX graphics, at least how the printed graphics will look like. 🙂 If I have understood it correctly, that the graphics will look same as MSX screen 2 mode, except having a big colour palette. Though, I had heard that ULA Plus graphics/colours are hard to understand how they will work. Perhaps there should be some editor for that job. I know there are graphics/drawing tools supporting ULA Plus, but are there any graphics editors for tiles? If there aren´t, perhaps somebody should do some simple and simple to use tool to make ULA Plus graphics cells and sprites? 🙂 ULA Set Willy Editor? ULA PluSet Willy Editor? 🙂 If such project(s) will start, I hope it will be a new game or a carefully chosen gem, a new or an old gem. 🙂 My 👍 👍thumbs up for ULA SET WILLY! 🙂
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I could think at least few other ways to spend £300 🚮 😆 but I honestly appreciate your choice. 🙂 Despite that blue-white symbol. 😉😄
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It´s nice that such gaming machines are made, but I´ll prefer to stick with the old ones. 🙂 I could possibly help with some upgraded graphics project, but here too, I´ll prefer to stick with the old ones😉with better graphic capabilities than the Spectrum original. Perhaps I could try, but I haven´t got any experience with 16-bit type graphics, but probably I could do allright. 😺 I didn´t know about Clive Townsend and Sandy White 256 colour Saboteur and Ant Attack. I´ll gladly check their screenshots and videos when they are finished. 🙂
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I had been thinking for a long time if I should mention these games here at all, as there´s not a much done for them yet. But here we go... A space themed game This had started as a 48K version some years ago when I started playing with JSWED. Back then I made two test rooms for this game, I still feel it was much more interesting than What a Wonderful World of Willie, even there were just those two fully playable rooms. A half year ago I made several fully working test rooms more, without guardians though, with JSWED version [. I am not sure, though, if I will use those new test rooms. I was mainly testing some ideas how they could work with the JSW engine. 🙂 They worked fine. 🙂 Even there´s nothing more available, I still think that game has a potential. 🙂 I have forgotten the name... I will let you know it, if I can find it from my computer. It´s not sure though, if I had written it down. The Legend of Spruce Lee I did an animated title screen and few testing rooms an year ago. It follows the styles of my soon coming games, with a different theme, though. 🙂 I was surprised, when a certain new Willy game was published, as it had used a same idea what I was meant to use in one or few rooms! 🙂 That said, I think it´s OK for me to use that idea for those rooms. 🙂 I liked the whole idea of this game a lot, though I got bored to it afterwards. Not because there´s something wrong with the game or it´s idea, I just got bored. Maybe I should revive it again someday after I have finished my two new games? 🙂 At least I have now "acquired the rights" for the name of this latter game. 😉 There are few other ideas, too. I had made test rooms for some of them a long time ago already. I will have to see, if I should realize any of them. With one of them, I did find out the limits of the few best (in my opinion) JSWED versions. It´s doable though, but JSWED is not enough to fully realize it. At least not with my skills. 🙂 While I did a quick search if I could find out the space game´s name, I found some notes about room names to be included to the Mansion game. I had totally forgotten them! Two room names are belonging together to form a "pre-" and "after-" rooms. The room of the first name is actually existing in the Mansion, but the name is very different, with the same theme, though. It´s more mild, too, the original name was much "better", a suitably provocative name and idea for such a room. 🙂 Sadly I can´t add them anymore, as all the rooms are used already. But at least the room does exist and is a nice and playable room with some things to watch while you play! 🙂