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Jet Set Willie

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Everything posted by Jet Set Willie

  1. Hello Alexandra, and welcome to the "new" JSWMM! 🙂How pretty screens you have put here! Maria is looking so good, thank you for showing your skills! One room seems to include Matthew himself. 🙂
  2. Now, I tried to continue another project, as I haven´t been able to understand why JSWED won´t allow me to use guardian sprite animation the way I want to, as I had managed to make similar action in my Mass Collaboration room already. I have been confused, as guardian animations weren´t what I had choosed in "Guardian Editing window". When I had selected a proper animation in Guardian Editing window, the animation sequence is all wrong when it plays in a room after I have closed the Guardian Editing window. As I tried it once again now, I noticed that when I right-click the wanted guardian from that "8 guardian sprite list" from the bottom right and then select Guardian->Edit and in Guardian Editing window I once again tried to select suitable animation, by changing numbers in "Animation", I noticed that when I close Guardian Editing window by selecting "OK" and instantly go back to Guardian Editing window, animation number is wrong, it´s not the one I had choosed. Animation number stays correct, if I select animation number 0-7, but any number bigger than that, it gets changed to a smaller number, always less than 8. This makes it impossible to get a suitable guardian animation! 😟
  3. I thought I had taken care of that already when I was designing those ramps and checked that everything worked in one room before making another ramp in neighbour room, but as I checked it now, I had forgotten to check it. In "final version" those ramps in three rooms were joined correctly, no problems with that, I just had forgot to check that colour attribute thing, I just thought I had done it. 😄 But when I checked the room on emulators before changing the ramp to other colour than the water, I found out that the earth cells were disappeared from that room! Earth was already having different colour than ramp and water, also Earth had different colour than Willy, if that means anything. No, earth and air had different colour, if you thought that. 🙂 When I changed the earth cell colour, it became visible on emulators. 🤔 I found out the same see-saw walking with my experimentings and accidents. 🙂
  4. Back to earlier guardian problem. I had thought that mentioned guardian classes and instances feature and checking and modifying them will solve the problem. Now I tried to concentrate on that, but the problem is worse. I had originally tried to put two sprites to just one room and succeeded in that. Then I changed rooms and found out JSWED had added those two sprites to all the other ten rooms what currently were made back then! Also, in bottom right where existing guardians with their classes are shown for possible 1-8 guardians, all 8 positions were filled with guardians, every position showing the same guardian with the same guardian class 00! Yes, all 10 rooms had (and still have) the same problem! I have later added more rooms, and that problem weren´t slipped to new rooms at all, it stays among those ten first rooms. Yesterday and today I had tried many times to delete those guardians using G: Guardian and by highlighting the bottom right 1-8 guardians one by one and right clicking them to get to Delete and deleted all of them one by one. But when I changed the room and back, to see if I had succeeded in deleting, all of them were always there, unharmed! No matter if I deleted all 8, or 1 or 3 or any amount between 1-8, every 8 were always there again when I changed to the other room and then came back. In all 10 mentioned rooms they stay unharmed, no matter in which room I try to delete any amount of them. I have tried to delete them and then SAVE with F2 and shut off JSWED and starting JSWED again and loading the just saved file, no hope. All 8 in that room are still there. In editing screen (the room layout with tiles and sprites) there were either one or two sprites moving in their "tracks", depending on the room. I tried to change their X and Y positions, just to see how many of them there actually are, as I thought that all 8 may be moving in the very same position, ie the top one masking all the 7 others. But if I moved one sprite to different position, no other sprites came visible, so either there were just one on screen (in some rooms there are two sprites moving, some other rooms have just one), or all 8 moved at once. I once managed to get "two ball sprite" (found in the Bathroom) and ufo (from the Bridge, I think) to visibly move at the same position on screen, one masking the other one, both had the same yellow colour, no matter that I changed "two ball sprite" to black to see it better. I will need help to get rid of those 80 sprites. I had added two sprites in just ONE room, WITHOUT adding any guardians in the other rooms AT ALL and got eighty or so instead to TEN rooms. 🙄 I hope I had made this clearer this time. 🙂
  5. On whatever JSW&MM site the missing games will be listed on, here´s one more "missing" one. TI-99/4A Jet Set Willy. 🙂
  6. I think I had calculated the lower ramp´s position correctly and moved it few times. Perhaps it needs just more of that. The ramp actually continued on the right from the bottom room, and there the "bottom right room ramp" was not positioned correctly either for walking from room to room. But like said, the upper room ramp was corrupted, as it´s character cell was turned to water character cell, preventing walking.
  7. I have managed to get the arrows work, seeing two rectangles. I think the problem was that I didn´t understand to change to another room and back again. I got the arrows work the way I want, JSWED limitations allowing. I will need to use JSWED64, though, to really get them work the way I want. But at the moment I want to stick with JSWED48K. In JSWED48K, is it impossible to "connect" two or more ramps (one per room) in vertically neighbouring rooms, ie Willy could start from the bottom room ramp, walking to the top of the room, thus entering the upper room, then his walking will continue on upper room ramp? It is fine in JSWED, but on ZX32 and Klive, when Willy enters the upper room, the upper room ramp is not shown properly. Instead, the upper room ramp character cell has turned to water character cell, thus Willy gets stuck there. I can move a bit left and right, and at first I can jump, but then jumping gets stuck and can just move a bit left or right in a narrow area. I could put an earth or water character cell to the bottom of the upper room ramp, that probably helps, haven´t tried yet, as I thought to ask first, as earth or water cell would look out of place there, as I have already defined them to different purposes.
  8. Too bad. I hope somebody could ask for rights to add at least some missing ones there.
  9. 👍 You can always add hex numbers among decimals. Why not edit your post right now? 🙂 It may have happened in my topic, yaaayyy! 🤩
  10. Thank you. :) It can be finished without any loss of life. My original background design and gameplay idea was little different, but it turned out that JSW engine crashes my game. I think I could have done it somehow, at least to get similar action, but thought that "watered down plan b" was ok as a Jet Set Willy room even it was not what I wanted. The unfinished first version was harder to finish and I feel this finished one is too easy, but I will leave it as it is, as it´s better to have a room what CAN be finished without losing too many lives, as you will need those lives in the other rooms as well. :)
  11. Thank you, it was interesting to experience what Willy feels during teleporting! 🙂 Even just through my own post! You are welcome, JetSetDanny, though I hope and think there are some others too. 🙂 I will read them again if I will ever do a more "complicated" sequel. 🙏
  12. I thought 128K version of Utility Cubicles may have been such a starting point to Mass Collaboration Project, so people could have added screens to it. Thanks for letting me know. 🙂 Glad I asked about this, as after I had found Mass Collaboration Project page few days ago, I decided to make one room for it, in a hope the project is not finished yet. And just for my own fun, if it´s finished already. The room is ready and tested that it can be finished with one life. Happy to hear about your thoughts to relaunch it, even without my room! 😉 Thank you!! 🙂 👍👍👍
  13. I had never heard of this, until I just recently bumped to some video. Thank you for the background story. 🙂 I will quote myself (below). 🙂 🙂
  14. MtM, you said really well, what I was thinking about, thank you! 🙂 Even I am not that much into MM3D or some 3D version of Boulder Dash like games, even 3D versions of JSW/MM are nice to have mentioned in a fourth "Something else" category, as they clearly have their inspiration in MM/JSW, even they are "something else". I think it doesn´t matter, if somebody tells about a "wrong" game, as it can be discussed about then. 🙂
  15. We will just have to decide some game being "close" enough and list it here. And then have a conversation between people, why it is or isn´t a clone. A clone I am referring to, can use whatever engine, either original by the author, or "cloned" from JSW/MM or from another JSW/MM clone. Yes, I am not referring mods as clones. That sounds like a very good thing to have! 🙂 👍
  16. I have noticed The JSW Mass Collaboration Project on JSW Remakes. Regarding what there reads, it seems like the project has been just started, but I suspect it´s a very old project already, as notices on that site seem to be 20+ years old. If this project is finished already, what is the game´s name? Utility Cubicles?
  17. I´d love to enter the codes in binary, if I just could. 🙂 But as not being the "real" JSW designer 🙃, I love to use JSWED to have possibility to make some JSW screens. 🙂 I managed to add few arrows to one screen, to test them, though, I am not sure why I don´t always see two rectangles. I will have to try this again later. Rest of my answers appeared in wrong topic somehow, let´s wait until some moderator will move them here. 🙂
  18. Thank you, those "Technical notes" from Willy´s New Mansion were interesting to read! 🙂 Hopefully I can try some in the future. I will read Madam Blavskja´s Carnival Macabre´s Read Me later, I should try that game again, the last time was long time ago. Thank you again for the very good explanation! 🙂 My operating system is Windows 11. I have learned to save almost nearly as often as it´s needed. 😉 I recently managed to add several guardians in one room, learning something how JSW engine works, but I did that on a separate small project. 🙂 Thank you. I will yet have to try Ian´s JSW to learn about this. I have used my limited JSW time to trying to do things with JSWED. 🙂 EDIT: I was multi-quote-answering my own topic, at least it clearly looked like my own topic, but somehow my answer ended here! 😐 Moderators, please move this to my own JSWED topic, thank you. 🙂
  19. JSW Remakes lists some for different machines, but even that list is incomplete.
  20. I can´t find a MM/JSW site with every MM/JSW clone on every machine, ones with the looks and behaviour near enough to be accepted as clones. It´s 2023, surely there should have been time to ask, find and list them? 😉 We could start now, as long as we are still living. 🙂Let´s use this topic to list here the ones missing from MM/JSW sites. Moderators could then list them to their sites. I am not expecting this to be done quickly, just let the time pass and people occasionally fill this topic. Perhaps some of the moderators here could edit this first post to add the later listed games to this first post, so any moderator from any other MM/JSW sites could easily find all the "missing" games and list them. MM/JSW lovers can find them easily then. 🥰 Commodore 64 The Bear Essentials - a homebrew MM clone with JSW´ish possibility to freely enter neighbouring rooms. Plug It - an MM clone MSX Caverns of Titan - a homebrew MM clone
  21. Thank you, JetSetDanny, for so detailed help! 🙂 Unfortunately there aren´t two rectangles, just one, the upper one in your screenshots, and I can´t grab it. I tried to edit the arrow few times and I think I did everything correctly. That´s the problem. I will have to try this later by loading original Jet Set Willy, ie unmodified game or try this in unmodified room of my saved JSW game. Perhaps my modified rooms (without any guardians, though) will cause problems somehow?
  22. I thought to start with arrows. But how can I edit arrow´s Y-coordinate? In arrow editing I can see just "TYPE", a white rectangle showing arrow flying path, "horizontal ON/OFF squares" to define arrow´s shape, "!" for Hex, "Start pos." with numbers 0-255 to edit arrow´s starting position, "OK" and "Cancel". Once a number "60" appeared below "Start pos.", but I couldn´t change it. I can´t grab and move arrow´s flying path rectangle. The rectangle is always at top of the editing screen. Probably "!" Hex editing is the only answer? Now arrow editing crashed JSWED just few times, perhaps it started to crash just about when I was quitting my arrow editing tests.
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