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jetsetdanny

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About jetsetdanny

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    https://jswcentral.org/index.html

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  1. I *never* get logged out of the forum. This could be because I tick the option "Remember me" or something like this when logging in (perhaps - I can't remember since it's been a long time since I had to log in for the last time). Wouldn't this help?
  2. I would say wait till you hear any complaints about this room. If you don't, there's no point in releasing a modified version ๐Ÿ˜‰ .
  3. Same here, it seems pretty faithful. Thank you for this conversion! ๐Ÿ™‚ ๐Ÿ‘
  4. [without trying to do it in a game] Won't this prevent Willy from collecting the item in question?
  5. For me, personally, the fact that the tempo of the music is increased when the game speed is increased is actually a serious problem. The in-game tunes plays faster once the whole game runs faster. In many cases, it ruins the in-game tune listening experience. It's probably OK if the increase in the speed of the in-game tune is moderate, say, 20 or 30%. However, if the speed is doubled, you are listening to a tune that was meant to be played at a certain speed playing twice as fast. This is not good at all. Think of it in real-life terms. Music is recorded at a certain speed at which it's meant to be listened. If that speed is changed, it doesn't sound as good. Would you listen to a commercially-recorded song - any song - at double speed? It would sound funny, or plain horrible. 'Voiceless' music (which is what we get in MM and JSW) is perhaps more forgiving but still - it's no fun to listen to instrumental music at twice the speed (or even 150% of the speed) at which it was meant to be listened to. The same goes for the MM and JSW tunes as far as I'm concerned. This is one of the reasons why I'm not a great fan of games that have been sped up too much. Please note this is just a personal opinion, and it's not criticism of what people have done to speed JSW games up. I do appreciate the coding knowledge and abilities that have gone into achieving a faster game speed. However, the side effect of speeding the game in the form of the in-game tune playing too fast is a serious drawback for me.
  6. Thanks for this, AukonDK! Would anyone be able to compile binaries for the PC (Windows)?
  7. After deliberating for half an hour whether this game is spam or not ๐Ÿคฃ, I have approved it and it can now be downloaded by everyone. Thanks for creating it, Jet Set Willie, and congratulations on joining the exclusive club of JSW authors! ๐Ÿ™‚
  8. Congratulations on releasing your first JSW game, Jet Set Willie! ๐Ÿ‘ I was involved in playtesting the game, so I know it already and I can recommend it to everyone ๐Ÿ™‚. In some ways it's different from other JSW games created so far, which is refreshing. A big thank you to Jet Set Willie for mentioning me in the credits ๐Ÿ˜.
  9. Thanks, Andy, I believe the Spectaculator recording will do for my purpose! ๐Ÿ‘ In that one, you did *not* fail any keys as far as I can see, right?
  10. Could someone please RZX-record (preferably using SPIN, but perhaps any compatible emulator would do) the loading sequence of JSWII? So that the person watching it would see the person who loaded the game "go through" the colour code? I would need this sequence for an improved video of both the walkthrough and speedrun of "JSWII" for the JSW Central YouTube channel. Any help would be appreciated!
  11. I will be happy to playtest it, but it will be a few days before I'm able to get down to it. I'll do my best not to keep you waiting for too long ๐Ÿ˜‰ .
  12. Welcome to the forum, Mat! ๐Ÿ˜ So you're feeling that buzz again, aren't you? ๐Ÿ˜‰ That's great, I'm looking forward very much to your second game!
  13. I have just tried to load an unmodified "JSW 2" using the colour code protection sheet from here and I don't seem to be able to do it. I input what I believe is correct values and nothing happens. Has anyone come across this problem before?
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