-
Posts
3,142 -
Joined
-
Last visited
Everything posted by jetsetdanny
-
As mentioned before, I won't be able to go this year βΉοΈ. But I hope you guys will be able to meet up and have a great time!
-
Thanks for restoring my truncated post, Andy! π
-
"Versions of the original MM and JSW" versus "new games"
jetsetdanny replied to jetsetdanny's topic in Remakes
I've just had a look at the page of Njenkin's review of "Jet Set Willy: Wet Sunday Afternoon Graphical Remix" to see if he responded to any of my comments, as apparently he often responds to viewers' comments. He's had plenty of time to do it since April, but there is no reply. Furthermore, some of my posts seem to have been deleted. There are only two left, the first one corresponding to the paragraph which in the text above starts with the words "A related topic is a distinction between whether something is 'a proper game or a homebrew''". So some two thirds of what I posted there have been deleted. I could live with no reply, but I AM displeased that most of my comments have disappeared from that Njenkin's YouTube page - so I'll just express it here... π΅ -
Njenkin's review of "Manic Panic" has just been published on YouTube. And there are various, very positive comments below! π
- 58 replies
-
- final escapade
- norman sword
-
(and 1 more)
Tagged with:
-
I have added a video of the walkthrough on JSW Central YouTube channel. I have also realised that the game should be credited both to Norman Sword and LiganTM, because of LiganTM's rooms. It is the same situation as with "Jet Set Willy 128k", where John Elliott, who created the game, used rooms from Richard Hallas's "Join the Jet-Set!" for half of the rooms in "Jet Set Willy 128k". So the game is credited to both of them, even though it was John who actually created it, while using Richard's rooms. The same goes for the projects I worked on. "Jet Set Willy: The 2010 Megamix" is credited to me, Paul Equinox Collins et al., as it incorporated, among its 256 rooms, 48 rooms designed by Paul (they come from his unfinished "JSW '96 Remix") and a number of rooms by other authors (specific credits are given instead of "et al." wherever space permits). "Jet Set Willy: Mind Control" is a game I created using a lot of material from Sendy (Alex Cornhill), hence we are credited as co-authors everywhere (what a shame Sendy is not active on the MM/JSW scene any more!). Following the same logic, I added credits to LiganTM in the context of "Manic 40 Miner" on JSW Central. I have also included credit to LiganTM on the title screen of the "Manic 40 Miner" video on JSW Central YouTube channel, but in this case I credited the game as "a ZX Spectrum game by Norman Sword with part of the rooms by LiganTM".
-
JSW Central YouTube channel has just been updated with two new videos. These are the walkthroughs of: "Manic Miner: Back to the Mine" "Manic 40 Miner" In case of "Manic 40 Miner", the video hosted on RZX Archive YouTube Channel and the one hosted on JSW Central YouTube Channel were created from the same RZX recording. However, in case of "Manic Miner: Back to the Mine", the video hosted on RZX Archive YouTube Channel is of "Manic Miner Hard" (the version which later resulted to have been "merely" a beta release), while the one hosted on JSW Central YouTube Channel is of the final gamma release of "Manic Miner: Back to the Mine", so both videos complement each other nicely π .
-
I have just corrected the Czech co-author's name on JSW Central (on the game's page and also in the main list of games), adding diacritical Czech characters both to his first name and surname. Although I haven't been able to find any reference to AleΕ‘ MartinΓk, written with diacritical characters, in the context of "ZX81 Manic Miner", I am positive that the original Czech spelling of both his first and last name must be with the characters I added. Come to think about it, I once shared the room in a dorm with a Czech guy called AleΕ‘, for a full academic year. So I should know... π EDIT: I added the diacritical characters which I had initially omitted thinking they could lead to technical problems with this post.
-
This post of mine: https://jswmm.co.uk/topic/342-file-manic-miner-zx81/#elControls_6702_menu is truncated. It got truncated - as might be expected, with the benefit of hindsight - at the very spot where I used a diacritical Czech character. More of them certainly followed. I think these characters will have to go, but if the post could be restored to its full content, it would be appreciated π .
-
Manic Mission - Manic Miner / Impossible Mission mashup game
jetsetdanny replied to Heracleum's topic in Remakes
The only association I have with what you said is "Eugene - Lord of the Bathroom", the MM game by Vidar Eriksen (Erix1). So I would translate it that you're asking if the guy pointing at the screen is Vidar Eriksen. If this is the question, I would say, No, I would be very surprised if it was. Was that the question? π₯Ί -
Manic Mission - Manic Miner / Impossible Mission mashup game
jetsetdanny replied to Heracleum's topic in Remakes
What do you mean by Lord of the bathroom? -
Manic Mission - Manic Miner / Impossible Mission mashup game
jetsetdanny replied to Heracleum's topic in Remakes
OK, I've cracked it! π I know the answer, but to show that I know the answer and at the same time not to spoil it for others, I will just paste below the "real" picture, without naming these guys: Thanks for the puzzle! π -
Manic Mission - Manic Miner / Impossible Mission mashup game
jetsetdanny replied to Heracleum's topic in Remakes
I've tried here, but with no luck. Incidentally, it's amazing what a large percentage of the top 100 (according to that website) are Japanese... -
JSW Central has been updated again, with a small structural change: The "Other game engines" section has been reorganised and divided into three subsections: "A. The original Manic Miner recreated/modified/extended using other game engines"; "B. The original Jet Set Willy recreated/modified/extended using other game engines"; "C. New games using other game engines". I have moved Norman Sword's version of "Manic Miner" and Paradigm Shifter's "Manic Miner Turbo" from "Versions of the original Manic Miner" to section "A. The original Manic Miner recreated/modified/extended using other game engines" of the "Other game engines" section. The reason for this is that the former is, according to Norman Sword, "a source code rewrite from the first byte to the last", and the latter features "a rewritten game engine". So I have decided that both of these games belong in the "Other game engines" section rather than "Versions of the original Manic Miner" (which lists versions and minor variants using the original game engine). I have also added "Manic 40 Miner" to that section. Detailed info (and possibly some ensuing discussion) about it is here. EDIT: An error spotted by Ian has been corrected.
-
First of all, THANK YOU for "Manic 40 Miner", Norman Sword! π It is very enjoyable to play, I've had a lot of fun playing it! And it's a great technical achievement, too. You said it was supposed to be a proof of concept and I suspect you have proved all that needed to be proven beyond any doubt π . My RZX recording of "Manic 40 Miner" V6c6 can now be downloaded from the RZX Archive or watched on YouTube . I have also created an individual page for the game on JSW Central, with a complete screenshot gallery. I am copying the text of the description from that page below. Norman Sword, or anyone else, please let me know what should be corrected to make it complete and do justice to this great project! Manic 40 Miner is a game that runs in the original 48K, but thanks to a rewrite of the code features 40 caverns, a built-in editor and various additional features. The first 20 caverns are rooms from the original Manic Miner, with some modifications that illustrate the extended abilities of the game engine. The following 20 caverns are rooms from LiganTM's 2018 game Manic Miner: Back to the Mine modified to various extent. The game engine supports numerous features which are not available in the original MM engine. Each cavern can be drawn from 16 cell types. Kongs are movable. A room can have multiple conveyors. Switches are movable. You can have any combination of sprites in any room. You can have Kongs, Skylabs (which can move downwards or upwards) and Solar Light Beam at the same time in any room. You can also have Eugene in any room. Room 23 "Mercinary-Kongs on Hire Perches" illustrates how vastly the game engine has been expanded in relation to the original MM engine. It features a moving Solar Light Beam, a movable Eugene (whose routine can specify which item Eugene reacts to or whether he reacts only when all collected), multiple movable Kongs with a definable drop and colour (it can also be defined where each Kong removes a wall section from) and a Skylab that moves upwards, with a definable image, animation stages and crash sound. Manic 40 Miner has a modified title screen with improved title-screen piano graphics. It also features a variable tune speed playing routine and a sound effect when the player collects an item. The game has a built-in cheat mode, which is enabled by default. The player can jump caverns by pressing the combination of "3" and "1" to move to the previous cavern, or "3" and "2" to move to the next cavern. Pressing "3" resets the current cavern. The built-in editor can be activated by pressing "3" and "0" together. It allows the player to edit a number of features, including room layouts, cells, sprites, items and the start position of Willy and of the portals. A detailed manual of how to use the editor is included in the ReadMe accompanying the game. The game was started as a test routine and proof of concept (with version 1 released in February 2020), but ended up being a fully playable and completable (and partly self-editable!) game, with the final version 6c6 released in August 2021.
-
Manic Mission - Manic Miner / Impossible Mission mashup game
jetsetdanny replied to Heracleum's topic in Remakes
It must be a music group, right? I tried identifying it by looking at the groups listed here, but failed... π― -
I am pleased to report that I have completed "Manic 40 Miner" V6c6 with a score of 67,853 points. This was achieved using Rollback, of course - I couldn't imagine achieving a remotely similar score without Rollback, or snapshot saving and reloading, or some other "aid" of this kind. Chances are good that I will be able to prepare "Manic 40 Miner"'s individual page on JSW Central this weekend π .
-
I've made some progress today, but it was slow due to unfavourable real-world circumstances. I am currently up to room 35 (completed), so I've got 5 rooms to go. In fact, I recorded more rooms today in a sense: I re-recorded the ones I did two or three times, for the sake of quality. I managed to pull off some tight jumps, I hope they will look nice in the recording π. To be continued...
-
Welcome to the forum, Tuna! π Thank you for sharing the info about your interesting project π. I have completed the two levels. They feel nice to play. One thing I would appreciate would be to be able to use Q for left and W for right, which are the keys I usually use to play MM and JSW games (plus Space to jump, which works in your version). One difference I noticed in comparison to the original, which actually affects the gameplay, is that in the original "MM" Willy can step down from this platform: onto this platform: safely, while if he tries to do it in your version, he drops down to his death. I am looking forward to the next levels! π
-
I am currently up to room 28 (completed) recording a walkthrough for the RZX Archive. To be continued tomorrow π... EDIT: This should have read "room 28"
-
Thanks for V6c6, Norman Sword! π I am pleased to report that I completed it, starting in room 32 "The Pronce's Palace", without any problems π. "Completed" meaning I passed the remaining LiganTM's rooms. Since the completability of the original MM rooms and of the first 11 LiganTM's rooms has been confirmed before, I assume the game is fully completable now π . Time permitting, I will start "processing" it for JSW Central tomorrow, i.e. play it again to record a nice RZX walkthrough, take screenshots of all caverns, and create an individual page for it with a description, links, etc.
-
Same here - thanks for the detailed explanation, Norman Sword! π I have run your keyboard scanner in Spectaculator, with the following results: Keys combinations 6519, 6529 and 6539 showed correctly (as expected). When I tried pressing 6549 simultaneously, only 5 and 6 showed as being pressed in your scanner! When I tried pressing 65429, 65439 and 654219, the result was exactly the same, i.e. only 4 and 5 showed as being pressed. Additionally, I tried pressing 659 together - it works, of course, but pressing 654 doesn't work. Two of these keys can be pressed together - either 4 and 5, or 4 and 6, or 5 and 6, but not the three of them (only two show as pressed, the two that were pressed first). It's the same no matter whether I used my laptop's built-in keyboard or a USB keyboard attached to the laptop. So this means that I have a problem with my keyboard. In view of all this, I have modified the explanation on JSW Central to read as follows: Number of rooms accessible without cheating: 59 (The rooms "The late Mr. Springs" [59] and "The lost Sundays - 1/7th of life" [60] are accessible only by using the Writetyper cheat, which can be activated [with great difficulty, because of the conveyor and the oncoming guardians] in "The original?" [28]. It should be noted that entering the long Writetyper codes for these rooms [654219 and 65439, respectively] may not work on some PC keyboards when playing the game on an emulator [due to keyboard scanning problems]. Moreover, the Writetyper teleportation into "The late Mr. Springs" has to be very precise so as to land within the Earth/Water cells, as most of the room is made up of Fire cells, which would kill Willy repeatedly on entry if touched. Furthermore, the rooms "ZIP password : 5zt421" [33], "Leaving so soon?" [56], "Now leaving Mr Top Hat" [57] and "You've finished this game!" [58], which are part of the final sequence, are only accessible during the toilet run.) I have also removed the word "probably" from the information placed above the screenshots of these two rooms, so that it now reads, "Rooms which can be accessed by using the Writetyper cheat:" Thank you, Norman Sword, for helping me attain certainty regarding this issue! π Your keyboard scanner is a very useful tool π .
-
Thanks for this info, Norman Sword! I download the Fuse emulator (Windows version), which I hadn't used before, loaded "Mr Top Hat", POKEd it so that Writetyper would work (POKE 34275,10), and tried introducing various key combinations. I was able to make the codes 6519, 6529 and 6539 work, but I couldn't get 6549 to work. I couldn't get 65429, or 65439 or 654219 to work either (Willy does not teleport when all those keys are pressed). I tried it also on ZX Spin and (once again) on Spectaculator, with pretty much the same results. I can't get 6549 or combinations of key with these digits and one or two additional digits to work. This was on a laptop running Windows 10 with a (non-gaming, very regular) USB keyboard attached. I also tried using the laptop's keyboard, but the results were the same. Could someone try actually inputting these codes (i.e. 6549, 65439 and 654219) with the Writetyper cheat turned on (POKE 34275,10) in a JSW48 game to see if you get teleported to room 56, 60 or 59, respectively?
-
Norman Sword, Thanks for this tip! Obviously, that's the way to do it. When I considered the problem while on the "problematic" platform, I didn't remember that there had been a crumbling floor below. Oops! Shame on me π§ However, I am facing another problem now. The green wall to the right of the portal (green and black, to be exact; green with black holes, kind of) seems to be lethal. It kills Willy when he emerges from the portal during a rightward jump (meant to allow him to go for the last item) or when Willy tries to walk right when inside the portal. Please have a look at this screenshot: It is taken during the very beginning of a rightward jump, during which Willy would normally emerge from the portal and found himself on the conveyor. However, something kills Willy a split second (for lack of better time measurement) after this screenshot was taken, before all of Willy's body has emerged from the portal. It's kind of as if there was an invisible Fire cell in the space where the middle part of the green wall used to be (this empty space was created, of course, after the left switch made this part of the green wall disappear). Since the conveyor is a right conveyor, I believe it's not possible to go for the item located to the right of the upper part of the green wall I am discussing from the left, because there is no way to move leftward on the conveyor. So you need to jump for it from the right, but this is where Willy gets killed by, as it seems, the green wall (with black holes). I think this wall is to blame, because when Willy is inside the portal and I try to walk to the right, without jumping, Willy also gets killed after a step or two. So it looks like the green wall is killing him. So is it a critical bug or am I missing something here?
-
Thanks for this find, Norman Sword! π
-
I have played LiganTM's (modified) rooms in V6c5, starting from room 21, until room 32 "The Pronce's Palace". I did not encounter any problems until "The Pronce's Palace" (who's Pronce, by the way? A variant of Prince?) I believe it's impassable, for the same reason that I reported earlier as related to the Kong switch (it's now also related to collecting one of the items). Once Willy has tripped the switch and collected the leftmost item, he cannot get down safely from this platform: So there's no way to complete this room. I will continue the test tomorrow, either on V6c5 still or, if Norman Sword uploads another revision in the meantime, starting with "The Pronce's Palace" and continuing until the end of LiganTM's (modified) rooms in the new revision π .