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Everything posted by jetsetdanny
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I believe this one is easy. It must be
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These are more difficult, indeed. My intuitive guesses are: EDIT: I can now see that SymbolShift's reply is 4/7 the same as mine, namely, our guesses regarding B, D, E and G are the same 🙂 .
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My guesses: Some of them seem easy, others are just wild guesses, without much conviction. It's quite fascinating how we can identify (many of) these titles after what the neural networks did! 😮
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Without looking at other replies: EDIT: After looking at the other replies, I can say my guess is the same as SymbolShift's 🙂 .
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It's a hard one. The only thing that comes to my mind is... EDIT: I can now see Ligan thinks the same. We must be right 🙂 .
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My guesses (without any peeking):
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Well done! 🙂
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This must be I believe.
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My guesses (without looking at the hidden content of the previous messages):
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Without reading the previous answers, my quess is:
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It's fun! 👍 Keep 'em comin', please! 🙂
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I've watched it all (at double speed) and gave it a like 🙂 . I liked it a lot, indeed, it looks great. The additional rooms fit in well. Once your project is complete, I might ask for permission to create a Spectrum version of your version to add to the existing variants of the original "JSW". I understand there is no toilet run at the moment. Are you planning on adding it? All in all, a great job! 👍
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Congratulations on your current best Speccy speedrun time, CPL! 👍
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Cool! Thanks for sharing 🙂 .
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Thank you, Geoff! I'll get back to you on this soon 🙂 .
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Well, a significant majority of new JSW games use ropes, I would say. The ones that don't use them are few and far between, I believe. Ropes in JSW games have undergone a serious development over the years. A lot of new elements have been introduced, including: - ropes with new parameters (position, length and swing) than the one in the original JSW; - still ropes; - multiples ropes in one room; - invalid ropes (winding into the adjacent room, so to speak); - killer ropes (that kill Willy when he touches them); - the effect that Willy gets picked up by the rope no matter where he is in the room when the rope touches something else - interesting challenges have been built around it because of the time constraints it introduces; - ropes that allow you to cross solid walls; - ropes that are used during the toilet run as additional challenges that the player has to overcome before completing the game; - ropes used as starting points for other quirky challenges (such as a jump through an Innocent-Looking Block that has to be effectuated from the rope, possible from only one position). I have probably missed a couple of things, writing this off the top of my head. A whole dissertation could probably be written about the use of ropes in JSW! Incidentally, a similar creative evolution has also happened with arrows (perhaps a little more restricted because of their character), with the introduction of arrows of different shapes and colours, invalid arrows producing special effects (such as moving platforms), etc.
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For me, ropes are a great part of the charm of JSW. They are cool in the way they are designed, pleasing aesthetically, and they allow for nice gameplay features - like Willy falling down through several rooms, seemingly to a certain death, and then landing safely on a rope. I love ropes in JSW 🙂. Arrows are also a feature of the game I like a lot, especially the warning sound before they appear. It's always been a little part of the magic for me. It's just a personal opinion since you've asked, not meant to influence your choice of whether or not to have them in your game, SymbolShift 🙂 .
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Manic Mission - Manic Miner / Impossible Mission mashup game
jetsetdanny replied to Heracleum's topic in Remakes
Thanks for the info and for your permission to record a walkthrough of your game, Heracleum! Also thanks for the tip about the Puzzle Trainer, I'll use it before trying to complete the game. "Somersault", that's the right word for Willy's forward jump! 👍 As mentioned before, I'll do my best to have a proper go at the game within the next few weeks, all circumstances permitting. It will not be immediate, but I am already looking forward to it and I will surely report back - watch this space! 😎 -
Thanks for the idea, Geoff! 👍 It's good to see you around. I should soon (=in the next few weeks) be able to get down to recording an RZX walkthrough of my unofficial bugfix of "Willy the Hacker", which I prepared reflecting what Robin Clive had done to fix the game, and, if its completability is confirmed empirically, to ask you for your blessing to make it "the official bugfix" 🙂 .
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Manic Mission - Manic Miner / Impossible Mission mashup game
jetsetdanny replied to Heracleum's topic in Remakes
I promise I will do it in the near future (=the next few weeks). I've just had a brief go at the game, figured out how to operate the lift and collected 7 items. I love the way Willy jumps forward - Monty-on-the-Run-style! 🙂 If I manage to beat the game and record a video of it, would it be OK for me to add it to the JSW Central YouTube channel? At the moment it's only dedicated to walkthroughs of MM and JSW games for the ZX Spectrum, but this certainly could change and "Manic Mission" could lead the way in this respect... 🙂 -
Adam Britton's three 1985 JSW games - some mysteries revealed
jetsetdanny replied to jetsetdanny's topic in Remakes
I am absolutely thrilled to report that Adam Britton has expressed his approval of the bug-free tape versions of his games that I prepared! I let him know about this project and sent him the files, and he got back to me with a very nice e-mail on 20th March, 2022, and he said (among other things), "I very much approve of these bug-free tape versions of these games. I’m extremely grateful that you’d spend all this time doing this and preserving these little slices of my childhood for everyone to continue to enjoy." I am extremely grateful to Adam for his kind words and approval! His acceptance of these versions is very important to me 🙂. I have updated the Readmes in the three ZIPs in the Downloads section with information about Adam's kind approval. Do have a go at these games if you haven't played them yet, and enjoy these very, very early JSW remakes Adam so brilliantly created 37 years ago 🙂. -
Good to see you've joined this forum, Bob - welcome! 🙂 And thank you for the information about "M-m" 👍
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Thank you, MtM! I am looking forward to it, but in the meantime I hope to still be able to do some MM- and JSW-related things here on Matthew Smith's Earth 😁.
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I am not aware of such a site. I would suspect you may find some sites where the official releases for various platforms will be listed, but not necessarily mods and unofficial versions. It's an interesting idea, though! I would say such site *should* exist, "should" indicating obligation or duty rather than probability 😉 .
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No. As per the Scope and principles, "the main interest of this website are games based on MM and JSW game engines for the ZX Spectrum". Hence, "games for other computer platforms which feature Willy or are inspired by JSW or MM are beyond the scope of interest of this website for the time being." When I wrote this, I did put "for the time being" to leave a small 'window' open for a possible expansion of the website's scope in the future. That window is still open, but I don't envisage using it in the foreseeable future. To be honest, my main interest are not really the original "Jet Set Willy" and "Manic Miner" (much as I appreciate and like them). It's the new games created using their excellent game engines (and modified/extended game engines). I created and develop (when new ones appear) the Versions of the original Manic Miner and Versions of the original Jet Set Willy sections mainly because I felt frustrated by the confusion between what I would classify as new games (sometimes the result of hundreds of hours of work or more) and minor mods (sometimes amounting to just a change of a few bytes - producing some interesting effects, but not making it a new game).