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Everything posted by jetsetdanny
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Thanks, that's fantastic! :D Chronology generally does not mention any dates of when work began on projects, only the beta and gamma releases (plus other stuff, like dates when RZX recordings or maps were published, etc.). However, I will make an exception for "JSWII+", this being a special case, a historical game, 31 years later, etc., and I will include the date when the original listing was scanned :) . Sure, take your time, I will update Chronology whenever pertinent data is available :) .
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Thanks a lot for these clarifications! I thought it was necessary to make a suicide jump into the Well, after which, curiously, it is possible to jump and catch the rope before it disappears. Could you please let me know, for the sake of Chronology on JSW Central, the dates when "JSWII+" was first made publicly available (even to a limited group of people, like e.g. registered users of some forum), and then the subsequent releases of new revisions? Or, if there is a place on the web I could verify it, please let me know what it is. I would appreciate very much as detailed information as possible in order to include it in Chronology. The character of the each release would be important, too (beta or gamma), although I guess the latest revision uploaded here can be considered gamma and all the previous ones, beta, wouldn't that be correct? (the question is, of course, if the version which you kindly uploaded here had been made available publicly elsewhere before; if so, when?). Thanks in advance for any help you may offer! :)
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JSW Central has been updated. The main change is that "Jet Set Willy II" has been included in the main list of JSW games, as a separate category. So the list now embraces the following categories of games: I. Manic Miner (MM) II. Jet Set Willy (JSW48) III. Jet Set Willy II IV. Jet Set Willy 128 (JSW128) V. Jet Set Willy 64 (JSW64) "Jet Set Willy II" was previously the first entry in the secondary list "Games of MM and JSW interest". However, having given it some thought after the recent attention I devoted to the game because of its new incarnation "Jet Set Willy II+", I have decided that it is unfair for one of the most important games of the genre to be on a secondary list. So now it has a separate category on the main list, even though it is the only entry there at the moment ("Jet Set Willy II+" being a kind of Special Edition, and therefore not meriting a separate entry). Time will tell whether or not, thanks to JSWED, new games using this particular game engine will be created. The original "JSW" and "JSWII" now have their individual pages, with download links (including one leading to this forum :)) and screenshots of all screens in each game (including all "JSWII+" Ver. +e.22 screenshots). Links to YouTube videos of the RZX walkthroughs have been added on all individual pages of MM games (except for "Manic Miner: Jet Set Willy" which I think doesn't exist on YouTube yet :o). The Links page has been revised and updated. External links now open in new tabs. The website is work in progress, of course, and will be developed gradually :) .
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A video of this walkthrough, created by Daren of RZX Archive, is now available here.
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There is a nice JSW-type Flash game called "Get Set Boogie", staring a character called Sunny who has to collect items on roller skates in a roller-disco. I don't think it's been mentioned here before (I did mean to post about it once, but I think I've never got down to it before). What looks to me like its original web page is here, and it can also be played e.g. here or here.
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I've just come across information about a LibGDX 8bit style platform engine, based on Manic Miner and Jet Set Willy, which is being developed by James Stoddern. It's here and here on YouTube, and here on GitHub. It looks very promising :) .
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I've just stumbled across a YouTube video of "MM" (Andy Noble's remake) played by an algorithm. It starts here and the second part is here. It's very interesting :).
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Cool! :) Thanks for making and sharing it... and welcome to the forum! :)
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JSW As Manufacturer (probably) intended .. kind of...
jetsetdanny replied to Metalmickey's topic in Remakes
Thanks for the link, Ian, indeed I wouldn't have thought of the alternative meaning :) . -
The RZX recordings of my two walkthroughs of "JSWII+" Version +e.22 are now hosted on RZX Archive and can be downloaded from here. The ZIP also includes, as a historical curiosity, the walkthroughs of Version +e.2, which is still hosted on Julian D. A. Wiseman's website. I have been able to complete Version +e.22 (in the sense of reaching "Oh $#!+!The Central Cavern!" after the toilet run), with all items collected and no unnecessary loss of life, at 01:16:30 in-game time, and with the minimum necessary number of 298 items collected and some lives lost in order to gain time, at 00:52:59 (to be precise, I collected 299 items, because the bathroom tap was collected inadvertently during the toilet run). I need to correct my statement from a previous post: the total number of items which can be collected in the main playing area (before triggering the toilet run) is 325 (not 323). In my first attempt I missed two items in the "Glitch in Holodeck" mini-maze. Another correction is that two lives (not one) need to be lost in order to collect all items AFAICT. A note about the "Glitch in Holodeck" mini-maze: It is accessible from the lower east of "Shuttle Bay". It comprises four rooms: one without any guardians, two with a bird and one with a dumbbell. There are 15 items in each of these rooms in Version +e.22 of the game. The room numbering does not matter as far as gameplay is concerned. The easiest way to pass through the maze is to keep walking right (jumping over the gap in the floor, so as to always exit to the right rather than downwards). Also, I would just like to add to my previous post that I am not negative in any sense about Version +e.22 of "JSWII+". I think it's great that it has been created :) , and the new rooms and technical features certainly add to it, and are very impressive in the sense of so much being crammed into 48K :) . It would be truly fantastic now if John Elliott was able to develop JSWED to allow people to edit this new version of the game, using horizontal lifts, turbo down lifts and all of the other new features :ph34r: . Don't we all? ;)
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Okay, it's time for the answers :) . Before I give them, it must be stated that the basic question concerned the original "Jet Set Willy II", and the bonus question concerned the revision of "Jet Set Willy II+" hosted (since November 2016 and still at the time of this message being written on 11th March 2017) on Julian D. A. Wiseman's website, which is, in fact, "Version +e.2" (as stated in the scrolling message on the title screen). It has since transpired that newer revisions of "JSWII+" have been created and "the last update" is "Version +e.22" hosted on this forum. So the correct answer to both questions is A :P . Both the original "JSWII" and "JSWII+" Ver. +e.2 can be completed (in the sense of reaching "Oh $#!+!The Central Cavern!" after the toilet run) in less than 45 minutes of in-game time :D . I have been able to complete the original "JSWII", with the minimum necessary number of 150 items collected and some lives lost in order to gain time, at 00:42:42. Additionally (beyond the quiz question), I have been able to complete the game with all 175 items collected and no loss of life at 01:08:11 in-game time.The RZX recordings of both of these walkthroughs have now been added to the original recording of "JSWII" done by AndyC and hosted on RZX Archive since August 2004, and can be downloaded from here. As far as "JSWII+" Ver. +e.2 is concerned, I have been able to complete it, with the minimum necessary number of 180 items collected and some lives lost in order to gain time, at 00:44:42 in-game time. I really had to push this one to the limit to go below 45 minutes, re-recording the walkthrough for efficiency and looking for a more optimal route. Completing this version with all 207 items collected and no loss of life has taken me, in turn, 01:12:56 of in-game time. The RZX recordings of both of these walkthroughs have now been included (as a historical curiosity) in an updated set of recordings of "JSWII+" hosted on RZX Archive and can be downloaded from here. Now, as far as "the last update" of "JSWII+" is concerned, i.e. "Version +e.22", I have been been able to complete it, with the minimum necessary number of 298 items collected and some lives lost in order to gain time, at 00:52:59 (to be precise, I collected 299 items, because the bathroom tap was collected inadvertently during the toilet run), and with all 325 items collected and two lives lost (which is necessary to collect some of the items) at 01:16:30 in-game time. The RZX recordings of both of these walkthroughs are in the ZIP file which was mentioned above, hosted on RZX Archive, which can be downloaded from here. All of these completion times are only possible thanks to an extensive use of the Rollback feature in ZX Spin, which is the ultimate game changer (pun intended) ;).
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Interesting, I didn't know about this bug until now. It's also cool to be able to control the lethality of the Solar Beam :) .
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JSW As Manufacturer (probably) intended .. kind of...
jetsetdanny replied to Metalmickey's topic in Remakes
You would have to make it "Special Branch over the Door" or perhaps "Special Branch over Front Door" to make it fit... -
JSW As Manufacturer (probably) intended .. kind of...
jetsetdanny replied to Metalmickey's topic in Remakes
Advice on the internet I found after a brief search suggests that "prepositions containing four letters or fewer" should not be capitalised in titles. Which would include "over". However, my personal, possibly incorrect preference (at least at this moment ;)) is to capitalise "Over" - perhaps to avoid the situation in which "Under" and "Above" are capitalised, but "over" isn't? Concerning the comma, I don't think it's necessary, but it's just a gut feeling, basically. If I were to justify it, I would say: "on a branch over the drive" as opposed to "on a branch over the off licence" or something - the second element is not just additional information, it's a vital part of the basic information which makes it precise by differentiating it from other pieces of information. :rolleyes: -
I've just completed the game, using Rollback in SPIN, with 323 items collected (328 after the final, or pre-final, room) [EDIT: I missed two items, see a comment in a new post below], 15 spare lives and 142 rooms on the room counter (I didn't visit "Swimming Pool", "Entrance to Hades", "cheat", and the rightmost of the newest rooms, whose name I don't remember right now - it's very nice, actually, but itemless EDIT: it's called "Eureka"). I concur with Metalmickey there is one instance where you have to lose a life in order to collect some of the items [EDIT: there are two such instances]. I don't see a way to avoid it (not a problem, of course, with so many spare lives you gain). I have recorded an RZX walkthrough of which I am moderately satisfied. I will send it to RZX Archive as an update to the currently-hosted file [EDIT: done, see a comment in a new post below]. I think that before I do, though, I should also investigate and record the shortest possible completion of the game (with only the minimum number of items collected needed to complete the game and lives lost in order to gain time). However, that will probably require at least a day of work, so it'll have to wait until the weekend [EDIT: done, see a comment in a new post below]. Some comments: Yes, the changes in this version are numerous and far-reaching in relation to the version hosted on Julian Wiseman's website. While I trust they are technically impressive (more rooms, additional features), I have to say I am not extremely fond of some of them. For example, the game has been sped up (it can also be slowed down by the player, which is a new feature, I think). It's even faster than the regular JSW2, which is already very fast in relation to the original JSW. I don't really mind the speed as far as gameplay is concerned, but I don't particularly like it. You know, it's like sipping good wine or some other drink - the idea is not to pour it down in one gulp, but to enjoy it, take your time. Same here. I don't particularly like the modifications to some rooms, like to "Banned", for instance. It may be that I've just got too used to the previous version of "JSW2+" I played and/or the original "JSW2", but I like the original versions better. It's nice to see some brand-new rooms, although most of them give an impression of being designed primarily as technical samples, so to speak, to show off new features. The loophole in the older version which allowed the player to exit the final two-room loop and wonder around the playing field again, repeating the toilet run and collecting two additional items every time a long detour is completed, has apparently been closed - which is good. I don't think any more cheating is possible in this department. That's all for now :) .
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Thanks, Andy, I've now been able to download the file :) .
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Wow, what an amazing development! :wacko: And it means more (pleasant) work me, I guess, in the sense of recording another set of RZX walkthroughs B) . However, I don't see any file to download where you've indicated: Please re-upload, I can't wait to see what else was done to the file. And are you Derrick P. Rowson, by any chance ;)?
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JSW As Manufacturer (probably) intended .. kind of...
jetsetdanny replied to Metalmickey's topic in Remakes
Take your time, Metalmickey, we'll be here whenever you are ready :D . -
JSW As Manufacturer (probably) intended .. kind of...
jetsetdanny replied to Metalmickey's topic in Remakes
I have no strong feelings either way. I would probably either just leave things as they are in the original, or go by whatever was done in "JSW2", as the earliest part of the canon :) . -
And the current official homepage of the game is here :) .
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Nice tricks, Ian! :) Such modifications can serve to enhance future projects, just to give them a familiar yet distinct flavour.
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JSW As Manufacturer (probably) intended .. kind of...
jetsetdanny replied to Metalmickey's topic in Remakes
I will have another go and record the walkthrough :) , but I would prefer to do it on the final version. In view of the two above comments, I assume you will be releasing another revision, is that right? -
Thanks for your replies, guys! :) The answers will be revelead soon (in a few days' time) :ph34r:
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Thanks, Ian. Any other guesses, before the answer is revealed? :) Plus, a bonus question: Considering that in "JSW2+": - the player has to collect 180 items (out of a total of 207) to trigger the toilet run which ends in "Oh $#!+!The Central Cavern!"; - kamikazing some items can yield time gains; - a few seconds of immunity after losing a life, used properly, can yield some time gains; - the player has 6 spare lives to start with, but additional bonus lives are awarded for rooms visited and items collected; what is the in-game time needed to reach "Oh $#!+!The Central Cavern!"? A. less than 45 minutes B. between 45 and 60 minutes C. between 60 and 75 minutes D. more than 75 minutes Any guesses? :)
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JSW As Manufacturer (probably) intended .. kind of...
jetsetdanny replied to Metalmickey's topic in Remakes
Yes, that's the project I was referring to in my previous message. I'm glad you will include these rooms in your new game :) . I remember Ian commenting about some of them being impossible to pass, and I remember my confirming that in gameplay (I think I didn't post about it, but I did have a look at the new rooms, setting the starting point in JSWED to one of them) - so there's a need for some fixes there. But in any case you are already advancing in your project, which is nice :) .