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Everything posted by jetsetdanny
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And then you could post your answer again just to make it the most recent :D .
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Thanks, Andrew! I can see that using the "Mark Solved" option makes ONE of the answers to be Best Answer. Apparently, there cannot be TWO best answers, so I unmarked Ian's answer (I hope you won't mind, Ian :)), because they are both "best" ones for me :) .
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From "WNM SE" Readme: "... a pointless but harmless instruction, purely to bypass the conveyor direction byte for "The River of No Return" at #C3D6 (which must have the value of #01)" "the value of #01" or "a value of #01"?
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The same in both, I reckon, but I'll think about it when preparing the press release.
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Thanks, Ian, I'll probably use the latter then.
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Which sounds better: "WNM SE" was released on 10th November 2016, the twelfth anniversary of the release of the OE. or "WNM SE" was released on 10th November 2016, twelve years to the day since the release of the OE. ?
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Thank you for your replies, Ian, which I have officially marked as "BEST ANSWERS" :) .
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Another question: "the Air INK" or "the Air's INK"?
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Should one say >original "JSW"< or >the original "JSW"<? For example in a sentence like: >A classic example of this in the original "JSW" is the red guardian on the left side of "Orangery"< [or whatever]. I'm asking, Ian, because in "WNM SE" Readme you didn't correct <the original "JSW"< (which actually appears a lot of times), but in a comment you added yourself, you just said, "original JSW" (no article). Any guidance on this will be appreciated :) .
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Ian, do you feel strongly about the word "re-enter" being spelt with a hyphen, not as one (unhyphenated) word? I actually wondered about it when working on "WNM SE" Readme, and I went with the spelling in the Cambridge Dictionary, while now I can see that Oxford prefers the hyphen.
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Andy, in "JSW 2015 Bug Fixed Edition", in the version where the in-game tune does not deteriorate, the original code which picks up the number of lives remaining (to be used by the in-game tune routine): 8B51 3A CC 85 LD A,(#85CC) was substituted with the fixed number #08, corresponding to Willy's having eight lives remaining: 8B51 3E 08 LD A,#08 8B53 00 NOP. However, in the original "JSW" that number would be #07 at the start of the game. This difference causes the pitch of the tune in the Bug Fixed Edition to be slightly higher than in the original (at the start). So the question arises whether - if you want the Bug Fix to be faithful to the original - it would not be advisable to change the value at #8B52 to #07? Just a thought :) , with thanks to Ian for drawing my attention to the discrepancy during his proofreading of the "WNM SE" Readme file :) .
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Inserting patch vectors in JSW48 games
jetsetdanny replied to jetsetdanny's topic in Designer's Lounge
Looking forward to your retirement, Andrew! A humble suggestion for your life: make a lot of money in the next 9 years, retire at 50 and spend the following 50 years designing ZX Spectrum games ;) . -
Inserting patch vectors in JSW48 games
jetsetdanny replied to jetsetdanny's topic in Designer's Lounge
A platform game, though? -
Inserting patch vectors in JSW48 games
jetsetdanny replied to jetsetdanny's topic in Designer's Lounge
Back in 2009, topping the list of projects which Andrew declared he would prioritise, was 1. the JSW64 game currently identified only as H***** . Is it the same word, by any chance? B) -
It was a pleasure :) . And this time I could only confirm that what you declared to be impossible was indeed impossible!
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Why should I try again? It's possible in other rooms, but not in this one, isn't it?
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(without having read the spoiler) I've tried it repeatedly and I don't think it's possible. The mechanism which allows Willy to perform a double jump is not there any more. Willy doesn't get hold of the rope unless he's below certain height, and it's too far away from the top to jump effectively.
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Very interesting, Ian! Thanks for the analysis and the recording :) .
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"Obscure, esoteric and brain-frazzling..." That's exactly what it is. It's good you realise it ;) . And it's admirable in all of its previously-mentioned qualities :) .
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Speaking of the millenial fetish: Ian, I believe your next post will be your post # 2000. Congratulations! :D You are the most active member of this forum as far as the number of posts is concerned, apparently. Andy is in the strong second place :) .
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Impressive! Is every single thing there unique, or do you have more than one copy of some of the collector's items?
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Inserting patch vectors in JSW48 games
jetsetdanny replied to jetsetdanny's topic in Designer's Lounge
Yes, they do. If that's what you do off the top of your head, what will happen when you sit down to tackle the task properly??? A little more time and you will start writing your own Spectrum games! ;) -
Inserting patch vectors in JSW48 games
jetsetdanny replied to jetsetdanny's topic in Designer's Lounge
An idea for developing a code when you've run out of ideas what else to do: Write a code which will provide for items to cycle through 7 colours, in every room skipping the colour which is this room's background, so that no item ever disappears :) .