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jetsetdanny

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Everything posted by jetsetdanny

  1. Thanks, Andy, for making these versions available for download together and for your competent descriptions, explanations and tips! :)
  2. [EDIT: These may have been corrected already, I wrote my comments referring to a version which I downloaded from this page, but I can't see it here now; there were also Ian's comments which I can't see at the moment] Some suggestions for spelling corrections: ; the purple
  3. From time to time, polls take place on various websites, comparing games and people's preferences. Whenever MM or JSW are in these surveys, it's only right that their die-hard fans support them by voting. I thought it would be good to have a separate topic where such polls could be announced and links given. So here's a current one: Which Is Best? on WoS. Support "Manic Miner" against "Chuckie Egg"! :excl:
  4. Interesting stuff, Andy, thanks! :)
  5. I don't think anybody knows for sure. He has never answered my question... :unsure:
  6. If I were you, I would advertise it on the MM/JSW Yahoo! Group in any case, since it's a forum dedicated entirely to these games, so only fans read it, I guess, and they should be interested in all developments on the scene. I'm not equally sure about WoS, I think there is some interest in JSW and MM games there, but there may also be people who want to see "new" things rather than tweaked versions of these two particular classics or games made using their game engines. As for the keypad entry code, while my strong personal preference in new games using the JSW48 game engine is to have it removed completely, in your project (which after all is a variant of the original "JSW", so to speak, it doesn't pretend to be a brand new game) I think it works very well, preserving the flavour of the original while at the same time not forcing people to worry about the colour code as such :) .
  7. Metalmickey, I have now got acquainted with the rest of the "JSW AMI REV5" package, i.e. I've read the Readme and I've watched your two RZX walkthroughs of the two versions of the game. It's cool that you have included "Willy's altered house", with its new rooms, in the package :) . Yesterday I just grabbed the principal TAP file and recorded my playtest since I had some time I could spare for it, without looking at the rest of the contents of the ZIP. It turns out it was unnecessary, really, since you had already playtested and recorded the game. In any case, it was a pleasure for me to play JSW AMI REV5, and the game is (at least) "doubly tested" now :) . Today I've read the Readme with interest. Thanks for the credits! I really enjoyed your "initial remarks", your detailed descriptions of the changes applied in relation to the original game and your "closing remarks" about the progress of computer science and people of good will :) . If I can suggest something (since you say "feel free to provide feedback"), the following points caught my attention: - You say, "In 2015 the JSWMM community created the
  8. Congratulations, Metalmickey, on completing (I assume?) the project! :) I have playtested it to completion and did not find any problems. The game is completable without loss of life. I have managed to reach the toilet at 9.16 am, which would correspond to 8.08 am if the clock was not accelerated. I like the new rooms (I've certainly said it before) and I think they fit in well with the original ones :) . I also like the flash effect after the last item has been collected, and the new special effect at the very end of the game :), whose nature I will not reveal here in order not to spoil it for the others, because I think it hasn't been revealed yet. I haven't had a look at the Readme yet, I'll do it tonight. And here's my RZX recording of the playtest: JSW AMI REV5.rzx
  9. Great! Thanks, Ian :)
  10. Thanks for this, Ian! :)
  11. No worries! I haven't actually observed any issues yet :)
  12. Thanks for the additional file, Ian - indeed the flickering is much more visible when the fix is not in place.
  13. Thanks, Ian. I've had a look at the fixes created by Norman Sword and Ian, and I have to say the improvement is very visible :) . There is a particularly dramatic improvement with the arrows in The Swimming Pool - great difference. Congratulations, Gentlemen! :D One thing I noticed - please note this is not criticism, only feedback since it's been asked for - is that while Willy is manoeuvring on the ramp in West Wing very small parts of him - one of his outermost bits, so to speak - occasionally seem to flicker in red. I'm not sure why it's red, to be honest, but that's what I see (in SPIN). If this really happens (and is not an illusion of mine), it makes me think of cleaning up old music using digital filters. In some cases it eliminates the hiss beautifully, but produces tiny little artifacts here and there which you can hear, something that wasn't in the original recording. So the overall result is definitely much better than the original, but there is just a tiny little bit of new "contamination". Still, this is just something that seems to have caught my attention. On the whole, the improvement is very big :) . So I would just have a couple of questions at this point: - Is there a definitive fix already? If so, which of the above code is it? - Are you both OK with the code being used in "third party" projects, with due credit given, of course?
  14. "A little more still to come" - OK, here it is :) . The RZX recordings of the three versions of "Henry's Hoard" can now be downloaded from RZX Archive, and a video of the walkthrough of the 1985 edition can be watched on YouTube. Please note the walkthroughs are very similar. If you've watched one of them, you've seen them all, basically. They were made for the sake of completeness, not because there were any significant differences between the versions (two rooms have changed names in the MicroHobby version, that's basically it).
  15. Norman Sword, In reply to your recent spate of messages, please note the following: - The people active on this forum do what they enjoy. If we enjoy discussing the spelling of room names, finding little efficiencies in the code or speculating on what Matthew Smith may have meant to do, who are you to tell us we should not be doing this? - We quote things because we react and refer to each other's posts. If everyone just posted things without referring to anything other people have written, this forum would be a collection of monologues. This is not what it is about. - Your efficiency as a programmer - from what you claim, at least - is apparently very high. You deserve respect for this, and you can be a very valuable contributor here. There are many threads on this forum, and new ones can be started easily. You do not have to follow those threads which do not interest you. You are most welcome to follow those which do, or start new ones that you consider pertinent, and your technical contribution is and will certainly continue to be highly appreciated. - The version you have running - 102 rooms, multiple tunes, walls that move, etc. - will you upload it here? Will you release it? Will you publish a disassembly, so that other people - we, who are only beginners at Z80 coding - can profit from your, perhaps professional, expertise? - There is no need to be rude to people who have not done anything to you. This is a friendly forum. People try to be supportive and to appreciate each other's contributions and efforts. As mentioned above, your technical knowledge is and will be appreciated and welcome. However, if it comes accompanied with insults towards other members here or the forum itself, it will be hard to enjoy.
  16. Yes, but there's a little more still to come (strictly related to this subject) :ph34r: .
  17. The file gets downloaded with weird characters in the name: as "Henry's_Hoard_(fixed).zip" instead of simply "Henry's_Hoard_(fixed).zip". Could this be corrected?
  18. 87 downloads

    Bugfixed files of the three versions of "Henry's Hoard". All changes have been discussed and described in the Readme.
  19. View File "Henry's Hoard" (bugfixed versions) Bugfixed files of the three versions of "Henry's Hoard". All changes have been discussed and described in the Readme. Submitter jetsetdanny Submitted 04/10/2017 Category Jet Set Willy [Remakes]  
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