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jetsetdanny got a reaction from manic986 in Working on Manic Miner in Scratch
Same here, it seems pretty faithful. Thank you for this conversion! 🙂 👍
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jetsetdanny got a reaction from Spider in My JSW64[ troubles
I *never* get logged out of the forum. This could be because I tick the option "Remember me" or something like this when logging in (perhaps - I can't remember since it's been a long time since I had to log in for the last time). Wouldn't this help?
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jetsetdanny got a reaction from Spider in My game - What a Wonderful World of Willie
I would say wait till you hear any complaints about this room. If you don't, there's no point in releasing a modified version 😉 .
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jetsetdanny reacted to JianYang in Why was Manic Miner never properly optimised?
Exactly. I do occasionally play Manic Panic, but I have to be in an almost masochistic mood to do that. And in regular Manic Miner there is a certain amount of boredom when you have to walk from one end of the screen to the other.
I love both of these games, but the speeds are really at somewhat annoying extremes.
Your version is just right. Not boring in the easy levels and just a bit more challenging in the harder ones.
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jetsetdanny reacted to Jet Set Willie in [File] What a Wonderful World of Willie
Thank you for your feedback. 🙂
Perhaps I should add a warning to my game´s front inlay, "Warning! One game player has reported illness when he played while being drunk. Please stop playing immediately if are drunk and feel any symptoms." 🤭
The backgrounds of Willy games seem to be "empty", not all of them, but some at least, the platforms and walls and items being the only visible things among the guardians, everything else being usually just empty black. I wanted to bring the missing "3D" there, all the missing things, like the mountains, the clouds, all the scenery "behind" the "nearest" platforms. Also, in some rooms you can walk "further" away from the tv screen and back, too.
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jetsetdanny reacted to MtM in [File] What a Wonderful World of Willie
Finally downloaded this and played it a bit. It is different! The graphics are certainly different looking too. Don't play it if you are drunk the colours will make you ill!
But thank you for it!
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jetsetdanny reacted to MtM in Jet Set Steamboat Willie
Just thought I would mention it here, saw it on the Spectrum Computing forums in case
anyone missed it. It's made with ADG so not a mod, a new game.
https://sloanysoft.itch.io/willie
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jetsetdanny reacted to DigitalDuck in Working on Manic Miner in Scratch
It seems pretty faithful to me, you've done a great job.
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jetsetdanny reacted to Norman Sword in A chinese who loves JSW
I remember seeing the MSX bee card - It was played on an MSX by Alan Maton, just for me. The card was a pre release demonstration.
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jetsetdanny reacted to Jet Set Willie in A chinese who loves JSW
Hi,
I just noticed this topic. There are two asian JSW and MM versions. A japanese card (not cartridge) version of JSW, they had modified it a bit, moonlight sonata was probably ripped off and I think the ingame tune was different. The second one is Alligata´s MM clone Blagger, not sure if it was published as a card, cartridge or tape. These games are for MSX.
I don´t remember if there was a pirated JSW available in South-Korea by Zemina. Zemina was a company with their MSX clone/video game system.
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jetsetdanny got a reaction from MtM in A chinese who loves JSW
Hi UncleWan, welcome to the forum! 🙂 It's great that you've found this place, been able to overcome all the technical difficulties and can now post here.
I find it amazing that you like MM and JSW while you first saw JSW only about 3 years ago. This actually gives me hope that some people in the future, long after our time, will still like the Willy games, which of course will be to them like perhaps us reading ancient literature or something.
I've had a look at your Baidu page. Interestingly, when the page is translated automatically from Chinese to English, the game's name becomes "Crazy Miner". That's an interesting twist on the title 😉 .
So thanks again for joining the forum and we look forward to the (unexpected, to be honest, while positively exciting) feedback and input from China!
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jetsetdanny reacted to Spider in [File] JSW 128 VK3.Tap
That is quite tricky due to the conveyor floor :) It is something that I can manage myself (yes, really!) so I guess its not hard more as you say a question of careful timing.
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jetsetdanny reacted to IRF in [File] JSW 128 VK3.Tap
The ability to slow the game down would be useful for the room 'The Garden' in JSW2 [original version], the crossing of which requires a succession of well-timed, pixel-perfect jumps. :o
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jetsetdanny reacted to Jet Set Willie in Items on guardians´ paths
You´re right, I was just about to quit my room tests, so I didn´t actually try, as previously Willy was able to collect an item masked by an "empty" guardian. Now I understand it was possible because those "empty" guardians were moving, so they didn´t mask the item all the time.
I am sorry for posting a not working example. But perhaps somebody could use this as a room idea about items what are possible to collect only in certain moments because of some invisible force?😉
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jetsetdanny got a reaction from Spider in Items on guardians´ paths
[without trying to do it in a game] Won't this prevent Willy from collecting the item in question?
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jetsetdanny reacted to manic986 in Working on Manic Miner in Scratch
I had sometime again today so I got a few things done and a few things started. I am working on the Blue Danube at the moment. I've pulled in some sheet music and have done my best to translate the chords appropriately from the sheet music rather than the game. I was just now about to start to figure out how to get the keys to light up on the piano when I noticed for the first time ever that the layout of the piano is whacky. Now, I think I have to try and rectify that as that will not do at all... Maybe tomorrow.
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jetsetdanny reacted to Norman Sword in Items on guardians´ paths
Several incorrect assumptions. The game logic only allows "the ITEM draw logic" to collect ITEMS. Other logic can leave colour that "the ITEM draw logic" will react to.
So sprites can not collect an item
Background colour will not collect an item
Arrows do not collect items
All the above do is colour in the ink cells and that allows "the ITEM draw logic" to assume when it detects white that Willy is over the ITEM, and then "the ITEM draw logic" will collect it.
To have an invisible item. All that is needed is to define a graphic with no pixels present. "The ITEM draw logic" will draw the invisible item. If A white sprite/an arrow or Willy walks over the item. Then the fact that white is now present in the square where the item is defined is enough for "the ITEM draw logic" to collect the invisible item.
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jetsetdanny reacted to Jet Set Willie in Items on guardians´ paths
As I have mentioned that as I haven´t played much the most of JSW homebrews, I may have invented the wheel few times once again. I don´t know if this is known already, so I will mention this, just in case.
As any guardians with the same colour as Willy will automatically collect any items on their paths, you can prevent this by defining a blank guardian with different colour than that particular guardian and placing it so that it will "mask" the item on guardian´s path. The guardian will not collect the item then. 🙂 Of course it will affect the guardian´s colour or any cells touching it, but if you don´t mind that, this may help your room planning. 😊
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jetsetdanny reacted to Spider in My game - What a Wonderful World of Willie
Danny does raise some good points about the in-game tune being altered by this, similar perhaps to running your emulator at say 150%
Some tunes do sound better with a bit of an increase in speed but not that many, I do think a 10% to 30% increase may not ruin it much (see the MM file I posted in the optimisation topic) ?
J S W , I did provide instructions but I'd have to find them or write them out again, its not difficult and its actually in my head 🙂
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jetsetdanny reacted to Jet Set Willie in My game - What a Wonderful World of Willie
You´re right, Danny! I somehow understood that wrong.
I would like to try to speed-up my game anyway, just to see how it affects the playing, as my game certainly has some ´speed-down´ in it. For that reason, perhaps this speed-up will suit to my game? Though, it will affect that certain effect what I had added there. 😳
I don´t know if there are any JSW or MM games with such ´speed-down´ feature. Are there any?
Spider, how I can add it to my game?
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jetsetdanny got a reaction from Spider in My game - What a Wonderful World of Willie
For me, personally, the fact that the tempo of the music is increased when the game speed is increased is actually a serious problem.
The in-game tunes plays faster once the whole game runs faster. In many cases, it ruins the in-game tune listening experience.
It's probably OK if the increase in the speed of the in-game tune is moderate, say, 20 or 30%. However, if the speed is doubled, you are listening to a tune that was meant to be played at a certain speed playing twice as fast. This is not good at all.
Think of it in real-life terms. Music is recorded at a certain speed at which it's meant to be listened. If that speed is changed, it doesn't sound as good. Would you listen to a commercially-recorded song - any song - at double speed? It would sound funny, or plain horrible. 'Voiceless' music (which is what we get in MM and JSW) is perhaps more forgiving but still - it's no fun to listen to instrumental music at twice the speed (or even 150% of the speed) at which it was meant to be listened to.
The same goes for the MM and JSW tunes as far as I'm concerned. This is one of the reasons why I'm not a great fan of games that have been sped up too much.
Please note this is just a personal opinion, and it's not criticism of what people have done to speed JSW games up. I do appreciate the coding knowledge and abilities that have gone into achieving a faster game speed. However, the side effect of speeding the game in the form of the in-game tune playing too fast is a serious drawback for me.
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jetsetdanny reacted to DigitalDuck in The Attic Bug - a thought
The corrupted guardians can cause corruptions themselves, but in an unpoked game Willy would just instantly die on entering those rooms preventing the enemies from corrupting the game further. The cheat POKEs in the video I saw were to prevent deaths from guardians, allowing them to cause further corruption.
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jetsetdanny reacted to DigitalDuck in The Attic Bug - a thought
The effects aren't unpredictable and aren't different every time you play - the arrow's trajectory is consistent and writes to the same bytes every time.
To be precise, it corrupts the flying bird, UFO, Esmerelda, giant head, skull, sunflower, and Andre enemies, and any room those enemies can be found in result in the guardians being misplaced and (depending on the room) embedded into walls (which automatically kills Willy on room entry). None of those enemies can be found in First Landing, The Banyan Tree, or Conservatory Roof, the rooms that would need changes in order to make completion possible.
It's possible to complete Jet Set Willy without fixing the Attic bug, though - you can apply the other three POKEs (42183,11; 56876,4; and 60231,0), play the game as normal making sure to only climb the East Wall and get the items in Priests' Hole and Dr Jones and head into the Attic once you have all of the other items. From the Attic, you can go Under the Roof -> Conservatory Roof -> Orangery -> Swimming Pool -> Banyan Tree (left to right - not easy!) -> The Nightmare Room -> First Landing -> Top Landing -> Master Bedroom and complete the game.
You can't complete it twice though, because the rooms with those enemies in don't become accessible again even after beating the game.
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jetsetdanny reacted to IRF in The Attic Bug - a thought
I just had a thought - is it theoretically possible to complete the original Jet Set Willy without applying any POKES, not even the four officially released ones?
The Attic Bug corrupts the game data and code in unpredictable ways, so unpredictable that the effects are different every time you play the game. Might it be possible in theory that one effect could be to corrupt the list of guardians in both Conservatory Roof and First Landing, creating an arrow which passes along the character row where the items are located in each of those rooms (an invisible item, in the latter case).
Were that to happen, then the white INK of the arrow would auto-collect the items that otherwise can't be collected without using the official POKES, and so the unPOKED game could in theory be completed (provided Willy can manage to complete his journey through the corrupted mansion without one of the many other side-effects of the Attic Bug getting him!)
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jetsetdanny reacted to Jet Set Willie in My game - What a Wonderful World of Willie
Perhaps this should be a spoiler, but I will reveal that please try to survive through first few rooms, after that the game becomes easier for a while. In my opinion at least. 🙂