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jetsetdanny

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  1. Like
    jetsetdanny got a reaction from SymbolShift in Post number 10000!   
    We have gone over 16,000 posts on the forum today, 25th April 2024! 😁
    You can't see it on the main page with this new version of the software (because it only shows a rounded-up number), but we have been tracking it on the admins' side and it's just happened. A big thank you to everyone who keeps the forum going! 🙂 
  2. Like
    jetsetdanny reacted to IRF in Manic Miner: The Lost Levels   
    I'm sure patches could be devised in JSW64 which replicated both the safely-break-a-long-fall trampoline and the vacuum descent blocks. Even if they involved an adjustment to Willy's air fall counter, etc, based on a check of Willy's coordinates compared against a hardwired value (the air cells just above the blocks in question), rather than recreating generic new block types and associated major changes to the game engine. (Though the latter would be preferable if you wanted to create brand new caverns and employ the new blocks elsewhere.)
  3. Like
    jetsetdanny reacted to Ligan in Manic Miner: The Lost Levels   
    That's funny, last week I was randomly thinking of that DS game and then completed it. I was especially interested in the exclusive levels made for it and tried translating them in spectrum version. However, the DS has a slightly bigger screen which makes it quite awkward to do.
     
    They are pretty different. SAM Coupé trampolines' main purpose is cancelling your fall damage which JSW64 tramp cells don't do. They just make you jump when you're standing on them which SAM Coupé trampolines also don't do.
    The JSW64 engine can totally handle "The Space Shuttle" or "Back to Work" though.
  4. Like
    jetsetdanny reacted to DigitalDuck in Manic Miner: The Lost Levels   
    I like what you're doing with the levels graphically - it's definitely a lot more effort than I put into it when porting them to Redux (a PC remake; in general I didn't create or use graphics that weren't in the Spectrum games). I notice you've also made the same change to Cheese-Plant that I did (moving the key out of the corner so it can be collected).
    We did have a big discussion over how to handle The Pink People Eaters with the original physics, as the way it is in the SAM Coupe relies on being able to stand half on solid ground and half on a nasty without death, which isn't possible in the original game. I have it implemented like this now:

    Naturally other parts of this will be different in your implementation, but it's something to consider.
    It looks great so far and I'd definitely be interested in stealing borrowing your sprite work when I work on this side of things again.
  5. Like
    jetsetdanny reacted to The-Red-Bayron in Manic Miner: The Lost Levels   
    Thanks for the welcome and the tip about the JSW64 game engines I will definitely check this out as I have tried to get the 128K version working in the editor and it seems to garble the music and text?
    As for the "The Deeper Caverns" here are the working drafts for the first 3 levels only 17 to go !!

    Thanks to everyone for there support and interest 🕹️😎
  6. Like
    jetsetdanny got a reaction from MathUseMyth in [File] Jet-Set Willy II PC   
    Thanks for your posts, MathUseMyth! It's a cool little mystery, and I've posted similar queries related to the completability of some of the new JSW games for the ZX Spectrum in the past, so I fully sympathise with your desire to know whether or not the game can be completed. In fact, I am also waiting for any concrete input regarding this little mystery (being able - or not - to collect some specific items in some of the versions of "Terry The Turtle"), and, unfortunately, time is running out for this (in terms of when I play to present videos of my walkthroughs of the game on the JSW Central YouTube channel).
    Going back to your question - no, I have not ever tried to complete "Jet-Set Willy II" remade for Windows computers by Dan Richardson. I did play the game a bit and remember enjoying the graphics and the varied music, but I've never tried to complete it (my focus being on Spectrum games).
    Nevertheless, I do hope that someone will provide a definitive answer to your question here 🙂 .
  7. Like
    jetsetdanny got a reaction from Spider in [File] Jet-Set Willy II PC   
    Thanks for your posts, MathUseMyth! It's a cool little mystery, and I've posted similar queries related to the completability of some of the new JSW games for the ZX Spectrum in the past, so I fully sympathise with your desire to know whether or not the game can be completed. In fact, I am also waiting for any concrete input regarding this little mystery (being able - or not - to collect some specific items in some of the versions of "Terry The Turtle"), and, unfortunately, time is running out for this (in terms of when I play to present videos of my walkthroughs of the game on the JSW Central YouTube channel).
    Going back to your question - no, I have not ever tried to complete "Jet-Set Willy II" remade for Windows computers by Dan Richardson. I did play the game a bit and remember enjoying the graphics and the varied music, but I've never tried to complete it (my focus being on Spectrum games).
    Nevertheless, I do hope that someone will provide a definitive answer to your question here 🙂 .
  8. Like
    jetsetdanny reacted to MathUseMyth in [File] Jet-Set Willy II PC   
    From the same save file I used to create the picture above, I went back to the Trip Switch and then all the way round to get to the Cartography Room again. Still the Trip Switch does not show up on the map.
    Has anyone on here been able to collect all 175 items and complete the game, triggering the ending? Am I crazy or is there one items missing? (Feel free to tell me I'm crazy; that at least would mean the game is able to be completed.)
  9. Like
    jetsetdanny got a reaction from IRF in Manic Miner: The Lost Levels   
    I'm pretty sure trampoline cells are a standard feature in the JSW64 game engine. They have been used in some released games. I don't know if they work exactly like the ones in the SAM Coupé version, but even if they don't, it's certainly better to use them than not to use any kind of 'trampoline-like' cell where they should be (as per the original version).
  10. Like
    jetsetdanny reacted to Spider in Manic Miner: The Lost Levels   
    I've not played it for a while, if I recall:
    The trampoline effect is similar to Dynamite Dan
    What I called the 'vaccum descent' , its sort of a fast downward drop compared to normal speed when you're over a certain floor tile. I think this 'feature' could be ignored possibly without detriment.
  11. Like
    jetsetdanny reacted to IRF in Manic Miner: The Lost Levels   
    The patch vector feature of the JSW64 game engine could maybe help you to achieve the special effects in some caverns referred to above (trampolines, vacuum descents)?
  12. Like
    jetsetdanny reacted to Spider in Why was Manic Miner never properly optimised?   
    Would it help to know that usually I have ZXSpin set at either 105% or 115-120% ? As its (better) at slight speed increases compared to Specatulator.
    With the increase in speed here I felt it was fine at 100% 🙂 I honestly don't think its too fast***
     
    *** Running it without contention (rewrite needed) and it was a bit "fun" 😮 🙂 
  13. Like
    jetsetdanny reacted to GawpGRP in Editors / Emulators for Mac   
    That’s great, thanks Daniel 🙌
  14. Like
    jetsetdanny reacted to GawpGRP in Editors / Emulators for Mac   
    And thanks @Spider too 🙌
  15. Thanks
    jetsetdanny reacted to Spider in Editors / Emulators for Mac   
    I'm similar but reversed 😉 
    I use Spin 99% of the time as I like the way it works plus the ease of 'small code edits' directly.
    To record .rzx's I use Spectaculator as Spin likes to pause it on each save (hugely annoying) plus I find it easier with the INS/DEL of Spectaculator.
    I do have Zero and Fuse installed but they are (probably) out of date and I only use them if I have a specific need. In particular Zero has an absolutely fantastic debugger, you can break on a memory location being read -or- (or not and) being written or when it contains a specific value and only that value. Also you can break on registers containing specific values (say "Break if HL is set to 34567) etc. It is not hugely friendly I found as the 'continue/start' ignores the settings you have to use the actual debug window to restart but in the past I have found it hugely helpful for backtracing, where for instance someone has provided a poke for infinite lives or such but then I want to backtrace to where they are actually initially set instead. Does save time looking 😉 🙂 
    I do remember ZX32 for Windows 9x and also X128. The latter 'full version' (or was it the former?) was released free I think eventually. I do recall one of these, the demo trial version after 10 minutes would not expire but set it to full speed.
  16. Thanks
    jetsetdanny got a reaction from GawpGRP in Editors / Emulators for Mac   
    I used zx32 back in those days, but it's definitely out of date now.
    I believe this list of emulators may be useful, and also this one (the latter featuring direct download links).
  17. Like
    jetsetdanny got a reaction from Spider in "Willy Comes Home"   
    Hi Gary,
    It's great to see you here! 😁 Thanks for joining the forum and welcome! 🙂
    Thank you also for your positive attitude regarding the fixed version of "Willy Comes Home". Could I add your "official" approval to the Readme which accompanies the fixed version?
    I am aware of only one unfinished game of yours. It's "Voyager". I keep a file of it that you once posted to the Files section of the Yahoo! MM/JSW Group - it's called "Voyager(partdemo).zip", with "Voyager(partdemo)" in TAP and ZXS format inside. It' looks great (when browsed through in JSWED). I can send it back to you via a PM if you should need it (however, perhaps you might have a later version than the one you posted in the Yahoo! Group Files section). Please let me know if you need it 🙂 .
    John Elliott's JSWED still works like a charm, including on Windows 11, so hopefully it should be easy for you to work on a JSW game or two again. I look forward very much to "Voyager" being finished and released - it really is a very interesting project - and to anything else you might create. And if there is anything I could do to assist (like playtesting), I'll be more than happy to do it 🙂 .
    - Daniel
  18. Like
    jetsetdanny got a reaction from Spider in "Willy Comes Home"   
    Either is fine. Outside of the MM/JSW world I usually use "Daniel". Here many people refer to me as "Danny", probably because of the nickname "jetsetdanny", which I created as a username for e-mail and forums, but I've never been particularly attached to (never used it as a nickname to sign my games or other projects I've been involved in). But I kind of like "Danny" and I've grown quite used to it 🙂 .
      
    It'll be a pleasure 🙂 . I'm looking forward to it already!
      
    A great list! 😁
    It's your call, of course, but I would definitely second finishing "Voyager" first, given how much work you have put into it already. It just seems such a waste when advanced projects don't get finished...
    Later on, let's see about the Mass Collab. I did mention that 'outside-life' circumstances (not to say 'real-life', since MM and JSW are as real to me! 😉) may not allow me to attend to it for quite a while, but we'll see. Perhaps your active involvement (in one way or another, taking "Phantasmagoria" into account) could help me prioritise it over some other projects/activities. After all, it's a very advanced project, too, so it must not go to waste. I definitely won't let it go to waste, it's beyond any doubt for me that it should be finished (with some involvement from the new generation of JSW authors, if they wish to contribute), it's just a question of proper timing and harmonising the time and effort it will require with 'outside' pressures...
  19. Thanks
    jetsetdanny got a reaction from Spider in "Willy Comes Home"   
    Great news! 😁
    Indeed it is! And you've come back at just the right time, because 2023 was an exceptional year for the MM and JSW games for the ZX Spectrum with a record number (compared to the previous decade and a half, at least) of releases of brand-new games, as I tried to summarise here. So now you've got a chance to contribute to this positive dynamic! 😉
  20. Like
    jetsetdanny got a reaction from Spider in Editors / Emulators for Mac   
    I used zx32 back in those days, but it's definitely out of date now.
    I believe this list of emulators may be useful, and also this one (the latter featuring direct download links).
  21. Thanks
    jetsetdanny got a reaction from Spider in Hello (again)!   
    Thanks, Gary!
  22. Like
    jetsetdanny got a reaction from Spider in Why was Manic Miner never properly optimised?   
    That makes perfect sense. I think people who have tweaked the code usually did it to make the game run *faster*, though - or at least that's what they usually referred to or seemed to be aiming at. Hence my observation (paired with the often-heard complaints or comments about the difficulty level of various games).
  23. Like
    jetsetdanny got a reaction from GawpGRP in Post number 10000!   
    We have gone over 16,000 posts on the forum today, 25th April 2024! 😁
    You can't see it on the main page with this new version of the software (because it only shows a rounded-up number), but we have been tracking it on the admins' side and it's just happened. A big thank you to everyone who keeps the forum going! 🙂 
  24. Like
    jetsetdanny reacted to GawpGRP in Editors / Emulators for Mac   
    Thanks Daniel, I’ll have a look at those. 
    I had the old zx32 emulator but is over 20 years old and kept crashing so thought I’d check out some newer ones 👍🏻
  25. Thanks
    jetsetdanny got a reaction from GawpGRP in Editors / Emulators for Mac   
    It's good to know (from the other thread) that you did get your old laptop working.
    I use two emulators: ZX Spin (which is free) for playing (I pretty much always play using Rollback, i.e. RZX-recording games and being able to roll them back to cue points if I lose a life or want to repeat a manoeuvre) and Spectaculator (of which I own a registered copy) for watching RZX recordings and for playing them back when I record videos for the JSW Central YouTube channel.
    However, these are just my personal preferences. I know people use other emulators, like Fuse or Qaop. It would actually be interesting to hear what other emulators people use these days 🙂 .
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