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Everything posted by Spider
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Nopping out #8B47 and #8B49 would do but its too fast then. So... XOR A ;8B3C ; clear the inactivity timer at L85E0 LD (inactivity),A ;8B3D ;L85E0 LD D,A ;8B40 ; initialise the mSB LD a,(game ticker) ;8B41 ;L85CB the game ticker at 85CB AND 1 ;8B44 ; issolate odd or even game ticker bit LD HL,(ingame_music) ;8B46 ;L865F set HL to the music offset pointer LD E,(HL) ;8B49 ; get the present offset ADD A,E ;8B4A ; add the ticker (odd/even) value LD (HL),A ;8B4B ; store the updated offset NOP ; 8b4C ; back to the original code LD HL,ingame_music ;8B4D ;L865F ADD HL,DE ; 8B50 ; >>> HL IS POINTING AT THE NOTE value
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I posted this video (or similar) into the FB 'Central Cavern' group the other day. Reasons mainly: > The video is from the last release version > It it on here viewable by public > Shows the game in "random by room" mode > Will hopefully encourage more to try the game too
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- jet set willy
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Thank you as always for the updates. ๐
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I do agree with you here. I am quite guilty of this too sorry ๐ But on the whole feedback and thoughts (good or bad) are appreciated in general. Leรณn Willy has a low download count here for some reason currently, however I tend to not judge by that because its available elsewhere and no doubt some other sites will also host it and other files too.
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[File] JeT SeT JnR aNd ThE CuRsE oF ThE PhArAoH
Spider replied to jetsetdanny's topic in Download Discussions
Yes very much so ๐ฎ See attached gif (mp4 now) I have removed (temporarily , not shown here) as a test the red fire cell on the floor and replaced with a green earth cell, allowing me to climb. I am suspecting the jump here needs to be pixel perfect ๐ฎ quick_test.mp4 I figured that out with timing but the fire cell and later on the yellow static guardian got me. -
[File] JeT SeT JnR aNd ThE CuRsE oF ThE PhArAoH
Spider replied to jetsetdanny's topic in Download Discussions
I could not get past the first screen , I suspect its me ๐ฎ -
Thank you for this and the other file too. ๐ Nice to see them in one convenient pack.
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Over on Spectrum Computing... Definitive Edition (Matthew Smith) : vote Unsure if the typo was intentional to indicate development " Devfinitive " It is pretty much a "two horse race"
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We have recently moved the site to a new server/host No problems were anticipated with this, hence there was no notification of this before. It has now been completed , but should any issues*** be experienced please first of all: > Try a hard refresh on the page that has an issue (typically CTRL+F5 or CTRL+R depending on browser) > Log out and back in again *** Typical issues may be broken/missing images , unexpected error messages or incomplete page loading such as an editor box not being fully formed, although I have examined the likely places where this would of occurred, and not noted any issues. It should be noted there is an automated rebuild task running so the site may be quite slow for a few hours, this is normal and not a concern. Should the concern persist, please feel free to message either myself or jetsetdanny or if you prefer , post into this topic. Thank you! ๐
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Welcome. ๐ I removed that post as its (as you say) better suited to this area. There's many 'unofficial' versions and two in-game tunes in the official versions. "If I was a rich man" and "In the hall of the mountain king" For a long time I had assumed the latter was an earlier release then replaced with the former, however from what I do recall it may of been (the music) under copyright still at that point in time so the "in-game tune switched to Manic Miner" (one way of putting it) Indeed my original 84 tape has "Rich Man" and one of the ones I aquired has "Mountain King" , the last official release on the "Sold A Million" tape has the keycode bypassed and the four official bug fixes applied and uses the "Mountain King" in-game tune. This version is very easy to identify as it uses Speedlock 1 to load in. I'm not up on my music so others will be able to assist you better I'm sure. ๐
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You're welcome. Sorry the topic was a bit "back to front" To clarify a bit more, the game file code was just taken out of the editor file(s) , and its the same. You can run the game from that too thus: Load in either "Jet Set Willy - Editor (unknown).Tap" or its MS-DOS shortened name of "JSW_ED_1.TAP" (both are identical) At the "NR ? " aka number of room to edit , (as I was too lazy to figure the commands out to use the editor) , Symbol Shift and A to enter 'STOP' Then save "code" 32768 , 32768 (or run it with 33792)
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Thanks Danny. The game file is untouched , its the code you see inside "editor.zip" , I merely took a copy of it and created a simple Basic loader so the game could be ran "as it was" independent of the editor. Note: I did create the .zip "editor.zip" to put the file in. I do not know exactly where it came from because my "unsorted" archive contains files from the Craig Rothwell (sp?) "WOS" CD as well as these CD's: "Die Speccy 97" Speccy 96 Speccy 97 Speccy 98v1 Speccy 98v2 Speccy 3000 In other words, I did not "create" a tape image as such of a snapshot. If you look at the tape file "editor.zip" you'll see the game code and if you use Block Editor , make a note of the CRC for it then compare it to the "Game_File" (not the immunity one as that will be different) , you'll see its the same. As far as "my creation" goes, it is the Basic loader for the stand alone game file (not the game code) and the patched immunity version, nothing more. Another look at the files, within , its not in one of those above it seems, however I do see a few variants in the same folder, see this picture: Here is a zip of those shown above in file explorer: Jet Set Willy - Editor (unknown).zip The tzx appears to be the Paul Rhodes version. The tap is the same as the one uploaded yesterday (a duplicate with a full name vs MS-DOS shortened names) , the sna and z80 are also the 'German' version. Only the .tzx is completely different and out of place. Oh for what it is worth, in the file explorer pictures, the other two 'editors' you see on the left. The "Jet Set Editor" is by Spectrum Electronics and the "Editor MK2" is the Softricks variant. It is possible due to duplicate folder names this ended up (the P.R version) in this folder but that seems unlikely. Given the (just noted) difference in size of the tap (which is the one above) vs the tzx, I'm attaching all four of those in the following .zip file. The reason I did not before was likely as I have so many duplicates in the unsorted mess, this is the same as the shortened file name version which is what I uploaded, so the following picture is the actual one I uploaded yesterday, as found in my archives: So there you have it. ๐
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While looking in my archive for something completely unrelated (is that not always the case) I found this file. A 'Basic' editor for JSW The game file is loaded in and is quite different in some respects, including the room mapping. The code does include an extra piece of code sat at 26400 which I have included into the tape files for the "Game" , the "Editor" zip is as found. I also took the liberty to extract each screen. The code is to display rooms for the editor, however I had added it to the game file expecting it to contain extra data needed to display accented characters perhaps. No matter. The 'editor' itself as found (does have game file) : Editor.zip A 'standalone' game file , I merely took the code out of the editor tape and added a simple loader: Game_File.zip The same as the above 'standalone' but with some cheats (infinite lives / fall height / immunity to arrows + fire cells + guardians) for testing purposes : Game_File - Immunity.zip The room screens as individual png files of 256px x 128px including the last unused three. Interestingly room 47 aka " ] " contains a modified (to this version, never mind the original) Bathroom : Rooms.zip
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I do concur, especially the fact you've not made the first cavern hard , this can be offputting on some games if you cannot pass the first screen. There's little doubt about what is needed to be done, but a small twist with the crumblies means you need to "think twice" about it.
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Yes. ๐ What you're thinking of (as described) is a bit like this: FOR A=0 TO 200 : NEXT A (Might have to have it at 250) I would of in the past suggesting a loop with a HALT in it, but the problem is you need to enable interrupts for this to work (I thought that would be OK) however (thanks NS) it was pointed out the IX/IY might be corrupted so a better way of doing it without having to re-enable the interrupts is: ld bc,2048 delay: dec e jr nz,delay dec bc inc b djnz delay Will have to write it out in a different format. Without looking, from memory it simply uses two calls , a few bytes of original code are moved to the "new place" where the ST code lives as they are needed, and in the original code space the call to the new routine, those two calls are 1 to call the title screen code and 2 to setup a call (in a loop) to call the title screen sound, but within the routine itself, so it can then make a sound and vary the border colour. To answer the question in another way Yes + Yes + Yes , all possible. ๐
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Thank you for this. ๐
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Does make sense. I think I could not find anything sane in the Sam Coupe version that way. Several variants of that it seems. Do have them all now.
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No problems. If you need to edit a descriptor (as I'm not convinced it always -does- update in a timely manner) let me know. Will look for temp solution *** *** I do have a permanent one but I can't do it till next year.
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That's a point. I need to recheck that, was over a year ago so my memory is a little hazy. CPC version yes just tested it now, at a high speed for some reason! The sound got out of sync when doing the avi to mp4 conversion (and the video as well it seems) sorry, but it was only a quickie to clarify... I did not see a need to get a 'better' one for this tiny test.
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Don't worry about the topic, if the download data/descriptor is OK that is all that matters. ๐ The 'copy' is one way only from download data to topic, it cannot go the other way. ๐ Theoretically every 24 hours , the older version used to update immediately, this one is a fit finicky (quirky? ๐ ) I'll force a manual update now. At a cursory glance after the 'update' I do not see any immediate changes ? Ignore the fact it says that I edited it 10 hours (at the time of writing) ago, that may of been your edit.
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I like the look of that. ๐ Meteor Storm , (BBC) that was a royal pain to play on the actual machine, very difficult imo, at least Skylabs was fair! ๐
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Ah, I was mistaken ๐ My previous cheats were for the DOS version not the Windows one, further back in this very topic here
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Thank you. I was aware of this (or very similar) it might exist on the forum somewhere by myself , as to why it did not make it into the topic I'm not sure, so its appreciated. I do recall the code only worked on the PC version not the MS-Dos variant. You're likely correct a bit of hunting should hopefully find something.
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Its possible those changes -might- of been removed by the automated updates where it will copy the download descriptor into the topic. I mention this as MJSWv3 was updated yesterday (the topic content now reflects the download) , I'm not 100% sure in this case on this file MM-HSC as I don't recall exactly what was there before. ๐ ๐