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Posts
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Everything posted by Spider
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Yes I've not looked into (and I'd not understand it I guess) how the 'attact mode' on JSW2 works for instance. I concluded that not printing Willy onscreen during attact mode would 'fix' this and be the easy way (famous last words) :unsure:
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Excellent work. :) :)
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I was thinking about this the other day again. Are there any (8bit based) editors for other platforms ? By this I mean the CPC/C64/BBC ranges of these games ? Surprised there is nothing for the AMS CPC range actually as the game code is not very far off the Spectrum version really all in all... :unsure:
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I note the newer version can support JSW2 which is interesting too. :) I've not checked to see how the attract mode behaves in the later version of JSWED using a 48K based game. I think the problems with attract mode in previous versions stemmed from the fact that Willy was 'printed' onscreen during the looping, without him it would not error. :unsure: I'm not sure how practical is is to code it to stop that during 'attract mode' though.
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A further but smaller issue was brought to my attention today so I've made another change. Hopefully now the issue should be resolved.
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You're welcome. :) I should of said 'Unused Guardian' sorry :blush: http://skoolkit.ca/disassemblies/jet_set_willy/reference/facts.html#unusedGuardian I'm sure it was called a tophat at one point, although periscope is probably better :unsure:
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It came to my attention a few days ago that some emails were not going out or were not being received at least. A few small changes have been made to hopefully rectify this issue. In the unlikely event anyone still has email issues please PM me and I'll take another look. Thank you! :)
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They are great B) I'd seen (and liked!) them on FB too.
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That's looking quite good :) I'm impressed.
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I know what you mean. :) It does play nice but now you mention it the collision detection does not seem as tolerant as the Spectrum version. In particular in the Central Cavern is very easy to hit one of the nasties on the top of the screen when you're collecting the top items. :unsure: , not really sure how else to describe it. I could not get the 'cheat' to work. I (think) there are two versions floating about, a 'demo' version that lacks the cheat and the 'full' one that has it. The demo contains the normal levels though. I need to look into this if no one else wants to at some point.
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I have. :) It does play OK. Its meant to have 60 screens instead of 20 IIRC. Those being two extra 'sets' of levels. However the cheat to activate them does not appear to work on emulation. :unsure: I'm not sure if this is the way the emulator (more accurately the PC keyboard I guess) is read or something else. :)
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That's great. I'd not recalled seeing that versions before. :) "Welcome" too. :D I've not covered the Amiga (or ST if there is one) versions as they are sort of 'remakes' in effect although at some point I would like to. Its very interesting to see another 8 bit version however. I do have the Z88 version but unable to get it to work properly in an emulator.
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I think its pretty good. I would consider the following: 1. Which game features "The On Licence" 2. Which game features the otherwise unused JSW48 sprites (periscope and tophat) * * Note: I've not checked apart from JSW2 (official) if they are used elsewhere but something tells me one game does use them.
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I was not really sure on a name, I'd not given it a mass amount of thought. :) My MegaMix thought came from Tech Ted I think, I do recall there being a JSW Mega game already. Hmm. 'The MegaMax' ? :D I did have one 'change' in mind but I'm not really sure how easy it would be to do but I think it would be really neat. That's something I wanted to discuss away from the public topic however ;) not for any reason other than not 'letting the cat out of the bag' with this idea early.
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:D That was the idea. Its not far away and I wanted to keep the same (well kind of) vertical position. The idea was so that if you were not paying attention you'd be dragged into the 'flag' ;)
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I'd not actually noticed that. The Spectrum JSW2 version is more or less a port of the Amstrad CPC version however.
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JSWMM 'The MegaMix Edition' ? :D
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its fine. I know what you meant. :)
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I remember I looked a while ago for a suitable location for the beach 'double' (using the same co-ordinates) but there were not that many suitable places surprisingly. :) As you've just re-mentioned I think the Y is likely off one block. I'm assuming by this one 'square' ie 8x8 pixels rather than 8 blocks (that would probably leave very few choices) :)
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I was going to say I did not recall that. He's not been active for a while though it seems :( Lets quote it anyway as some have 'email me when someone quotes my posts' enabled...
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Thank you for the clarification. :) OK take a quick look at this following your suggestion, I've positioned Willy out of the way for extra clarity: This does make perfect sense and I can see what you mean, to coin a phrase "a picture says a thousand words" Also you're 100% correct you *can* escape the conveyor without dying if you time your jump right you can (once you're aware of it) relatively easily escape via a jump. Now, there's a slight issue with positioning this object here. Willy cannot climb down again without losing a life. See pics: Willy in place to collect object after climbing: The only way 'down' is right, moving left will result in an infinite death as you'll fall through the screen to the Back Door. Willy moves right to land on the platform below: All looks OK, but the 'issue' here is a jump to the left is certain death, a jump to the right results in him exiting the screen at the top, and when he falls, he falls straight onto the razor blade nasty as its start position is too high. For necessity in the pics I've had to immunize him so you can see: The conclusion I guess is its quite possible but you must then jump right onto the roof ramp/slope and not attempt to climb down again. :)