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Everything posted by jetsetdanny
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Ligan, Is there any chance you will gamma-release "Manic Miner Hard" in the near future? It would be nice to be able to add the game to the "official" list of gamma-released MM games on JSW Central :).
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I believe that it is also possible to watch my walkthrough directly on YouTube, if someone doesn't want to bother with using an emulator. There are also walkthroughs on YouTube of other games called 'Jet Set Willy 3' (on other platforms). Have a look here, or here, or here.
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Metalmickey: I am positive that since you've put so much work into the project already, one way or another we will figure out what the problem is (asking John Elliott for help as a last resort). For the time being, could you tell us which is the starting room (room number in JSWED)? If it's above 33 or so, try moving it to a lower number. Or just try setting the starting point to a safe location in room 00 or 01. Have you tried that by any chance? I am asking because I remember in the past there was a problem with starting rooms "above" a certain number. You could also send me the file (e.g. uploading it here in a new PM thread, if you want, or straight to my e-mail address visible here) and I would have a look at it to see if there is anything I can do about it :).
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Well done, it sounds much closer to what it should :).
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It sounds like the RIP tune, which really is Chopin's Piano Sonata No. 2 in B-flat minor, Op. 35, popularly known as 'The Funeral March', isn't it? ;)
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Someone's a fast worker... :)
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Thanks for the explanation, Andrew! I'll try setting the colour to the proper black, perhaps. And it's always good to 'see' you here :).
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I am extremely pleased to let you know that the problem has been solved TTBOMK :D . It nagged at me, and I couldn't help thinking about it. And so I tried searching on the internet for a possible solution (didn't find it), revised the Chrome updates to see what has changed between the versions that displayed the pages of JSW Central correctly and the current one (it didn't help), and then I installed Firefox Developer Edition and played with the "Inspect Element" function. And I just happened to come across the solution :). It was to delete "color: #0000;" from the properties of "body" in the template. I don't understand what the problem was (#0000 being the colour black, isn't it?), but the solution apparently works. I believe the page is displayed correctly in all major browsers now; certainly it is the case in Chrome and in Firefox, where previously the text didn't show :thumbsup: . Please let me know if you should notice any problems in any of the browsers.
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Thanks, Andy! I'll look into it when I get down to working on JSW Central again, which will be once the current project discussed elsewhere is out the door.
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I've just noticed that JSW Central isn't displayed correctly in Google Chrome. The "basic text" seems to be missing, with only the links displayed. The graphics are displayed partially, some do show, others don't. The site is displayed correctly in Edge and Internet Explorer AFAICT. I don't know about Firefox, because I don't have it installed on any of the computers I'm using, although I was told some time ago that it wasn't displayed correctly there (checking it is one of the things on my to do list). I've no idea where the problem with Chrome comes from. If anyone has any thoughts about it (and, especially, how to fix it), please let me know! :)
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Well done, everyone involved! :)
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I'm not sure I understand the question. By "the 128k conversion tool" do you mean using JSWED to upgrade from the JSW48 game engine to the JSW128 game engine? I think there may be some issues there, but it would be hard to discuss them in general terms. Have you run into any particular problems?
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Guys, I believe I have just come across a ridiculously easy solution to JSWED 2.3.7 freezing after being launched on W10 (after the Creators Update). It works for me, at least! What you need to do, after launching the program, is to 'grab' the upper part of JSWED's window (the white stripe) with your mouse and move the program's window a little bit. It then starts responding! :D I would be interested to know if it's helped, if anyone else has stumbled upon the same problem.
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That's a remarkable achievement, MetalMickey! I've always done what I think is advertised as the best solution, i.e. clean install.
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OK, yes, you're right, I failed to spot those. I didn't really look at the content of the tables, so when I saw some "BGB" entries printed on the side of the tables, I assumed this was how the program was showing it had come across a problem ;) .
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As for the MM analysis - yes, later on at some point.
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I'm not sure if "spotted" is the right word here, but yes, when I said "If I understand the output correctly, SPECSAISIE shows the Cell Graphics Bug (=Block Graphics Bug) occurs in rooms 16, 31, 33, 41, 47, 51, 52, 62 and 63", I was only referring to the rooms where SPECSAISIE prints the initials 'BGB'. I could see there were others bits of information in some rooms which seemed abnormal (in relation to other rooms), but I didn't try to analyse them. But you've done a thorough job of it :).
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Yes, but SPECSAISIE's BGB_JSW stil analyses them.
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OK, I've done it for you since you've asked about it, Ian :). Attached below are screenshots of results of running the BGB-JSW function in SPECSAISIE on a basically unmodified JSW file (it's got things like the colour code bypassed, but I believe no editing was done regarding graphics). If I understand the output correctly, SPECSAISIE shows the Cell Graphics Bug (=Block Graphics Bug) occurs in rooms 16, 31, 33, 41, 47, 51, 52, 62 and 63. This partly contradicts the common knowledge about the problem, I think, both in omitting some of the rooms where the bug occurs and by pointing to others where (possibly) it does not occur (unless these are instances of its occurring in unused cell types).
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Thanks for your explanation, Ian. The reference would indeed have been lost on me without it :lol: . No, I haven't tried out that SPECSAISIE function.
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OK, I've checked it and it turns out I was right :D . As mentioned in Andrew Broad's description of his SPECSAISIE 1.2 (SPECSAISIE 1.3 Beta 5 was also made available to the members of the MM & JSW Yahoo! Group), it has the following function: BGB_JSW: Detect occurrences of the block-graphics bug in a JSW game (an experimental implementation) [Later on Andrew started using the term "Cell-Graphics Bug" instead.] Apparently, this functionality has been there since SPECSAISIE v. 1.0. Furthermore, John Elliott once wondered about incorporating this functionality into JSWED (but has not applied it so far, TTBOMK - something for the future, perhaps?).
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I don't recall any discussion about it, ever, but, as mentioned before, I am interested in creating new games more than the details of the original. So I may have missed something. It's quite possible, though, that you are the first person to ever bring this up. Which makes me think: is there an automatic tool to list all the occurences of the Cell Graphis Bug in a game? I am wondering if SPECSAISIE doesn't have such a function? I seem to recall something like this vaguely, but it may just be an illusion...
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A total rewrite of JSW in 48k using Matthews core code
jetsetdanny replied to Norman Sword's topic in JSW
Quirkophobes would, though! :lol: