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Everything posted by jetsetdanny
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Truly great stuff, Ligan! :D I have just completed the game and I loved it :) . I'll write more about it soon, when time permits.
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From my personal playing experience + imagining what today's kids might like / find acceptable, I would support "Bomb Jack" (played using a joystick, though, not the keyboard) and I would add "Jumping Jack" (played using the keyboard), both having fantastic gameplay which I think makes their "poor" graphics irrelevent. In a similar vein, perhaps "Frogger" could do the trick, too? Plus one of these games (I can't remember the name right now, I think there must have been various versions) where you have a moving platform at the bottom and there is a ball or something which bounces off it and goes up and destroys blocks up there, and then comes back downwards, and you have to be there at the right place to make it bounce back up again. Another of my favourites of the 1980s, with a fantastic gameplay for me, was "Paperboy" (or "Paper Boy", I can't remember the spelling off the top of my head). However, I'm not sure if the graphics would not put them off, taking today's standards into account. Another thought (slightly blasphemous!) would be to use some of the PC remakes of the 1980s classics. They wouldn't convey the full flavour of the originals (loading from tape, etc.), but they might showcase some of the old games with graphics and sound more accessible to the young generation...
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It's a very impressive analysis, Ian - thanks! :)
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A nice jump :). Sometimes the simplest solutions are the best ;) .
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Congratulations on proving me wrong, Ian! I look forward to watching the RZX. It's very difficult - if not impossible - to prove that something is not possible. You try the manoeuvre once, you try it twice, you try it ten times. You can't complete it. You try it another fifty times, and you still can't complete it. Does it mean it's impossible? Not really. You can suspect it is, but you can never be 100% sure. In a sense, it's about how many times you are willing to try. Declaring that something is impossible after trying to achieve it once or twice would be foolish. Declaring it after trying ten or twenty times gives your claim more credibility, but is still far from conclusive. Declaring it after trying a hundred times is even more credible, but still, you never know whether someone else will not prove you wrong. So, in essence, I shouldn't have said: I could only confirm that what you declared to be impossible was indeed impossible! but rather: I could confirm that what you declared to be impossible was probably impossible. It is always "probably", it is never 100% certain...
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Andy, thank you for all the files, the meticulous research you have done on them, the descriptions and POKEs provided, and for the modified versions you have supplied! All of this is greatly appreciated :). Concerning this particular game, I just need to mention that there isn't anything such as a Czechoslovakian language. There is the Czech language, and there is the Slovak language. They are very similar (native speakers of both can communicate easily), and yet distinct both in the formal sense (they are considered to be two different languages) and in the real sense (there are minor, but numerous differences in spelling, vocabulary, probably grammar and pronunciation, etc.). The in-game language is Czech, judging by the screenshot of the first cavern on WoS. The name "Central Cavern" is "Centrální jeskyně" (to be precise, with no diactritical marks and capitalised, so "CENTRALNI JESKYNE"), which is Czech. The Slovak name would be (if Google is to be believed) "Centrálna jaskyňa" (which actually shows you nicely how similar and at the same time different the two languages are).
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Thanks for all these maps, Andy! :)
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Thanks for the explanation, Ian!
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JSW As Manufacturer (probably) intended .. kind of...
jetsetdanny replied to Metalmickey's topic in Remakes
That's a fascinating analysis, Ian! :thumbsup: I would just add that I am 100% right handed in real life, and yet I play JSW using QW for left and right. That's because I've grown used to be using my right hand for Insert and Delete related to Rollback. -
Thanks for the file and the analysis, Andy! :)
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Thanks for the files and the info, Andy! :)
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Thanks, Andy! :)
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Thanks for this tool, Andy! :)
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Thanks for this, Andy! :)
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Thanks, Andy!
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Thanks, Andy, for making these versions available for download together and for your competent descriptions, explanations and tips! :)
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JSW As Manufacturer (probably) intended .. kind of...
jetsetdanny replied to Metalmickey's topic in Remakes
[EDIT: These may have been corrected already, I wrote my comments referring to a version which I downloaded from this page, but I can't see it here now; there were also Ian's comments which I can't see at the moment] Some suggestions for spelling corrections: ; the purple -
From time to time, polls take place on various websites, comparing games and people's preferences. Whenever MM or JSW are in these surveys, it's only right that their die-hard fans support them by voting. I thought it would be good to have a separate topic where such polls could be announced and links given. So here's a current one: Which Is Best? on WoS. Support "Manic Miner" against "Chuckie Egg"! :excl:
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Interesting stuff, Andy, thanks! :)
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JSW As Manufacturer (probably) intended .. kind of...
jetsetdanny replied to Metalmickey's topic in Remakes
I don't think anybody knows for sure. He has never answered my question... :unsure: -
JSW As Manufacturer (probably) intended .. kind of...
jetsetdanny replied to Metalmickey's topic in Remakes
If I were you, I would advertise it on the MM/JSW Yahoo! Group in any case, since it's a forum dedicated entirely to these games, so only fans read it, I guess, and they should be interested in all developments on the scene. I'm not equally sure about WoS, I think there is some interest in JSW and MM games there, but there may also be people who want to see "new" things rather than tweaked versions of these two particular classics or games made using their game engines. As for the keypad entry code, while my strong personal preference in new games using the JSW48 game engine is to have it removed completely, in your project (which after all is a variant of the original "JSW", so to speak, it doesn't pretend to be a brand new game) I think it works very well, preserving the flavour of the original while at the same time not forcing people to worry about the colour code as such :) . -
JSW As Manufacturer (probably) intended .. kind of...
jetsetdanny replied to Metalmickey's topic in Remakes
Metalmickey, I have now got acquainted with the rest of the "JSW AMI REV5" package, i.e. I've read the Readme and I've watched your two RZX walkthroughs of the two versions of the game. It's cool that you have included "Willy's altered house", with its new rooms, in the package :) . Yesterday I just grabbed the principal TAP file and recorded my playtest since I had some time I could spare for it, without looking at the rest of the contents of the ZIP. It turns out it was unnecessary, really, since you had already playtested and recorded the game. In any case, it was a pleasure for me to play JSW AMI REV5, and the game is (at least) "doubly tested" now :) . Today I've read the Readme with interest. Thanks for the credits! I really enjoyed your "initial remarks", your detailed descriptions of the changes applied in relation to the original game and your "closing remarks" about the progress of computer science and people of good will :) . If I can suggest something (since you say "feel free to provide feedback"), the following points caught my attention: - You say, "In 2015 the JSWMM community created the -
JSW As Manufacturer (probably) intended .. kind of...
jetsetdanny replied to Metalmickey's topic in Remakes
Congratulations, Metalmickey, on completing (I assume?) the project! :) I have playtested it to completion and did not find any problems. The game is completable without loss of life. I have managed to reach the toilet at 9.16 am, which would correspond to 8.08 am if the clock was not accelerated. I like the new rooms (I've certainly said it before) and I think they fit in well with the original ones :) . I also like the flash effect after the last item has been collected, and the new special effect at the very end of the game :), whose nature I will not reveal here in order not to spoil it for the others, because I think it hasn't been revealed yet. I haven't had a look at the Readme yet, I'll do it tonight. And here's my RZX recording of the playtest: JSW AMI REV5.rzx