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Posts
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Everything posted by Jet Set Willie
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I have managed to get the arrows work, seeing two rectangles. I think the problem was that I didn´t understand to change to another room and back again. I got the arrows work the way I want, JSWED limitations allowing. I will need to use JSWED64, though, to really get them work the way I want. But at the moment I want to stick with JSWED48K. In JSWED48K, is it impossible to "connect" two or more ramps (one per room) in vertically neighbouring rooms, ie Willy could start from the bottom room ramp, walking to the top of the room, thus entering the upper room, then his walking will continue on upper room ramp? It is fine in JSWED, but on ZX32 and Klive, when Willy enters the upper room, the upper room ramp is not shown properly. Instead, the upper room ramp character cell has turned to water character cell, thus Willy gets stuck there. I can move a bit left and right, and at first I can jump, but then jumping gets stuck and can just move a bit left or right in a narrow area. I could put an earth or water character cell to the bottom of the upper room ramp, that probably helps, haven´t tried yet, as I thought to ask first, as earth or water cell would look out of place there, as I have already defined them to different purposes.
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🙂
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👍 You can always add hex numbers among decimals. Why not edit your post right now? 🙂 It may have happened in my topic, yaaayyy! 🤩
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Thank you. :) It can be finished without any loss of life. My original background design and gameplay idea was little different, but it turned out that JSW engine crashes my game. I think I could have done it somehow, at least to get similar action, but thought that "watered down plan b" was ok as a Jet Set Willy room even it was not what I wanted. The unfinished first version was harder to finish and I feel this finished one is too easy, but I will leave it as it is, as it´s better to have a room what CAN be finished without losing too many lives, as you will need those lives in the other rooms as well. :)
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Thank you, it was interesting to experience what Willy feels during teleporting! 🙂 Even just through my own post! You are welcome, JetSetDanny, though I hope and think there are some others too. 🙂 I will read them again if I will ever do a more "complicated" sequel. 🙏
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I thought 128K version of Utility Cubicles may have been such a starting point to Mass Collaboration Project, so people could have added screens to it. Thanks for letting me know. 🙂 Glad I asked about this, as after I had found Mass Collaboration Project page few days ago, I decided to make one room for it, in a hope the project is not finished yet. And just for my own fun, if it´s finished already. The room is ready and tested that it can be finished with one life. Happy to hear about your thoughts to relaunch it, even without my room! 😉 Thank you!! 🙂 👍👍👍
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MtM, you said really well, what I was thinking about, thank you! 🙂 Even I am not that much into MM3D or some 3D version of Boulder Dash like games, even 3D versions of JSW/MM are nice to have mentioned in a fourth "Something else" category, as they clearly have their inspiration in MM/JSW, even they are "something else". I think it doesn´t matter, if somebody tells about a "wrong" game, as it can be discussed about then. 🙂
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We will just have to decide some game being "close" enough and list it here. And then have a conversation between people, why it is or isn´t a clone. A clone I am referring to, can use whatever engine, either original by the author, or "cloned" from JSW/MM or from another JSW/MM clone. Yes, I am not referring mods as clones. That sounds like a very good thing to have! 🙂 👍
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I have noticed The JSW Mass Collaboration Project on JSW Remakes. Regarding what there reads, it seems like the project has been just started, but I suspect it´s a very old project already, as notices on that site seem to be 20+ years old. If this project is finished already, what is the game´s name? Utility Cubicles?
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I´d love to enter the codes in binary, if I just could. 🙂 But as not being the "real" JSW designer 🙃, I love to use JSWED to have possibility to make some JSW screens. 🙂 I managed to add few arrows to one screen, to test them, though, I am not sure why I don´t always see two rectangles. I will have to try this again later. Rest of my answers appeared in wrong topic somehow, let´s wait until some moderator will move them here. 🙂
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Thank you, those "Technical notes" from Willy´s New Mansion were interesting to read! 🙂 Hopefully I can try some in the future. I will read Madam Blavskja´s Carnival Macabre´s Read Me later, I should try that game again, the last time was long time ago. Thank you again for the very good explanation! 🙂 My operating system is Windows 11. I have learned to save almost nearly as often as it´s needed. 😉 I recently managed to add several guardians in one room, learning something how JSW engine works, but I did that on a separate small project. 🙂 Thank you. I will yet have to try Ian´s JSW to learn about this. I have used my limited JSW time to trying to do things with JSWED. 🙂 EDIT: I was multi-quote-answering my own topic, at least it clearly looked like my own topic, but somehow my answer ended here! 😐 Moderators, please move this to my own JSWED topic, thank you. 🙂
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I can´t find a MM/JSW site with every MM/JSW clone on every machine, ones with the looks and behaviour near enough to be accepted as clones. It´s 2023, surely there should have been time to ask, find and list them? 😉 We could start now, as long as we are still living. 🙂Let´s use this topic to list here the ones missing from MM/JSW sites. Moderators could then list them to their sites. I am not expecting this to be done quickly, just let the time pass and people occasionally fill this topic. Perhaps some of the moderators here could edit this first post to add the later listed games to this first post, so any moderator from any other MM/JSW sites could easily find all the "missing" games and list them. MM/JSW lovers can find them easily then. 🥰 Commodore 64 The Bear Essentials - a homebrew MM clone with JSW´ish possibility to freely enter neighbouring rooms. Plug It - an MM clone MSX Caverns of Titan - a homebrew MM clone
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Thank you, JetSetDanny, for so detailed help! 🙂 Unfortunately there aren´t two rectangles, just one, the upper one in your screenshots, and I can´t grab it. I tried to edit the arrow few times and I think I did everything correctly. That´s the problem. I will have to try this later by loading original Jet Set Willy, ie unmodified game or try this in unmodified room of my saved JSW game. Perhaps my modified rooms (without any guardians, though) will cause problems somehow?
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I thought to start with arrows. But how can I edit arrow´s Y-coordinate? In arrow editing I can see just "TYPE", a white rectangle showing arrow flying path, "horizontal ON/OFF squares" to define arrow´s shape, "!" for Hex, "Start pos." with numbers 0-255 to edit arrow´s starting position, "OK" and "Cancel". Once a number "60" appeared below "Start pos.", but I couldn´t change it. I can´t grab and move arrow´s flying path rectangle. The rectangle is always at top of the editing screen. Probably "!" Hex editing is the only answer? Now arrow editing crashed JSWED just few times, perhaps it started to crash just about when I was quitting my arrow editing tests.
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Yes, I can think some things available due this odd effect. 🙂About arrow crashes, I tried to add an arrow to a room without any guardians. JetSetDanny, just a short reply now, I will answer better later, huge thanks to you! 🙂Thank you for really good descriptions about guardian classes and instances! This sounds like the reason to my problems described above. I will try it when I have some time to concentrate on guardians. I have few playable rooms mostly in nearly finished state (tiles/platforms, no guardians yet), this is many times more what I was wishing for! 🙂
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I think the problem was that ramp and conveyor had the same colour as the "walking platform". But sometimes JSWED (or JSW engine?) accepted the same colour and sometimes "walking platforms" behaved like conveyor. Missing items problem was solved by changing the background colour different than Willy´s colour, I just forgot that. In one room the original earth tiles on the screen didn´t change their appearance when I edited the tile. I could put my new earth tiles to screen though, just by pointing and clicking with the mouse. This happened again after closing and restarting the JSWED. I managed to find a new way to crash JSWED 2.3.7. I tried to add an arrow. I edited it, and after that, when I right-clicked the mouse, JSWED crashed everytime. There was no way to SAVE with right-clicking to saving menu. F2 might have worked, I didn´t try that, but I am not sure about that, as pressing O(ption) crashed JSWED, too. I didn´t try to find out any more more ways to crash it after that.
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I managed to edit round the problem, the result was nice. 🙂 But then I added a downwards ramp to one room created next, on the ZX32 emulator all horizontal tiles on the way to the ramp turned to one tile sized downwards ramps, each leading Willy to inside tiles below! 😐And the items aren´t there. Let´s see what I can do.
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I can edit couple of rooms again, but the feeling is not the same. It´s not a big thing what gets lost, though. I wanted to know what is possible, without getting too hard and time consuming for anyone. Happy New Year 2023 Everyone! ☺️
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Thank you, Spider. 🙂I will try those later. How can I select "Safe restart places" in JSWED? I can´t check it, as it can´t be selected at all (it´s masked with chess board dithering). Manual says it´s for 48K games only, I think I am making 48K game rooms, as JSWED shows an option "Switch to 128K". 🙂Is it possible to determine a certain starting position to a certain room? I don´t mean starting position when starting a new game, but a certain starting position when Willy comes to a room from a certain direction. This would help a lot designing certain kind of rooms, as user-defined-starting-position-in-certain-room can prevent instant-death-loop and will allow interesting room designs. Or is it "done by Hex´ing" once again? In latter case, I will definitely need help! 🙂
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When I edited the Guardian and pressed Ok and after that I clicked the word "Guardian" in the menu, JSWED 2.3.7 crashed. It happened few times in a row. Also, by adding one guardian to one of my self-made rooms, JSWED adds the same guardian with the same movement and animation to all my own rooms, and Guards list has then eight guardians in my rooms. Even I had cleared all the guardians in the first menu when I started. I have tried to close JSWED and try again many times, but same happens. Does this happen, because I have used COPY and PASTE to copy my existing self-made room to another room to speed up room design? Though, there weren´t guardians in my own rooms when used COPY and PASTE.
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Good to hear. 🙂I may have found a bug. When I modified Guardians movements for the first time, it worked well. When I later tried it (after exiting and starting JSWED again) "Edit" option was missing in Guardian menu, that has happened again later, too. Also, on that second try to modify Guardians movements, I deleted all guardians, but one, and selected a new sprite for the only guardian. But when I closed Guardian Editor, room showed just the Matthew´s original JSW Guardian. After SAVEing and exiting JSWED, I started JSWED again and then guardian had the new sprite. Triggered opening of the hole in the wall could certainly have some use. 🙂 Guardian life time is a good feature to have to make special effects, but what I actually might try to do later will need a triggered guardian to appear in certain coordinates related to "normal guardian´s" coordinates and position related to player´s coordinates and then that triggered guardian should move "one-way" just once, disappearing when it reaches the edge of the screen or a tile. This may go far beyond the limits of JSWED, even when using Hex Editor. Also, in certain rooms there should be two triggers, one to remove certain tiles and one for certain guardian (described above). In my example the problem is that triggered guardian can´t be triggered with a switch touched by player, as the triggered "one-way guardian" must appear only when the "normal guardian" is positioned in certain coordinates related to the player´s coordinates. To make the effect better, it would actually need a randomizing too, so the effect won´t be triggered every time, but it works without randomizing, too. Perhaps player could "drop" "invisible switches" to trigger "one-way guardian", but it´s hard to make the game to work properly that way, as player can jump and fall and soon the player will be on wrong Y-coordinate related to normal guardian, before normal guardian gets near enough to touch "invisible switch". Unfortunately I can only modify the Hex Editor´s code in the most simple cases, by reading and learning the codes of the guardians, etc. in their own editors. That´s not much. 🙂With JSWED, I can make a Willy game (time allowing) without any special effects, without special movements and without triggering, but at least I want to know what could be possible, even if I can´t use them.