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Everything posted by jetsetdanny
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List or advice about the best modifications or remakes of Jet Set Willy
jetsetdanny replied to obsy's topic in JSW
Thanks for the link to the list of games on JSW Central, Andy! 🙂 (A belated) Welcome to the forum, Obsy! 🙂 As you can see, there are lots of new games made using the various JSW game engines, there are also many games which you could classify as remakes of the original JSW. I could highlight some games for you if you want (e.g. referring to size, or the amount of technical changes in relation to the original, the level of difficulty, etc.), but I would not be comfortable with saying which ones are "the best", because: a) I would be tempted to point to the ones I authored myself or co-authored 😀 ; b) Since JSW Central aims to embrace all pertinent games, I prefer to remain impartial and to cherish and admire them all 🙂 . -
Congratulations on achieving such fast loading times, Andy! 👍
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Thanks for sharing this, Andy! 🙂
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MtM, thank you for the suggestion! I think it's an excellent one, and I would love to join you there, but, alas, I'm based in Washington, DC right now. I won't be able to travel to Play EXPO this time* 😯 *I *did* fly to Manchester just for the weekend back in 2019, for the Play EXPO when JSW's 35th birthday was celebrated, with the divine presence of Matthew Smith and the UK premiere of the film "WILLY: 48K About A Legend". I was wearing a custom-made T-shirt, too, with Willy's figure and the address of jswcentral.org on it. The thread about it is here. It was a great experience for me, meeting Matthew Smith and Richard Hallas and Daren Pearcy of the RZX Archive, and some other members of the scene 🙂 . In any case, I should be back in Europe next year or perhaps in two years' time, so then it will be much easier for me to travel to Britain for events such as this, and I'll definitely do it, circumstances permitting 🙂 .
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Thanks for sharing it, Richard! 👍
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Thanks to your comments, Ian, I have only now understood the joke in the names of the two opening rooms! 😮 It reminds me of a joke I heard a few years ago, after hundreds of thousands of Polish people moved to the UK. The joke is in Polish, but I'll relate it in English, explaining the final play on words. A recent Polish immigrant comes into a store in the UK. He is trying to buy something. He asks for "piłka" [in Polish "piłka" = "ball"]. He is explaining what he wants using gestures (showing the round shape, throwing, kicking, catching, etc.). Finally, the British salesperson catches on and says, "Oh, a ball!". The Polish guy confirms happily and says, "And now concentrate, please! What I need is piłka do metalu". [in Polish "piłka do metalu" = "hacksaw" 😄]
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Done, with a link to this page 🙂 . Funnily enough, one of the comments on YouTube reads, "Love the Egyptian theme." Those of you who have access to Contributor Lounge may remember that I was commenting on the fact that "The Great Pyramid" usually refers to The Great Pyramid of Giza. I was expressing concern that someone may become interested in the game because of the title, and then be disappointed because the game is NOT about The Great Pyramid of Giza and does NOT really have any Egyptian theme. And now someone loves the Egyptian theme in the game! Apparently, I needn't have worried... 😄
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A very positive review of "Willy Does the Great Pyramid!" is here 🙂 👍 .
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Well, referring back to the small discussion in the other thread, I believe *this* alone proves that crem's effort is worth it 🙂 .
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Automated generation of Jet Set Willy speedrun/walkthrough
jetsetdanny replied to crem's topic in JSW
My understanding is that crem is doing it because he wants to and I hope he's enjoying it (just as one can enjoy struggling to solve a forbiddingly difficult and frustrating JSW game, like one of Dr. Broad's extreme challenges 😉). For my part, I can say I'm enjoying following his updates and learning about the developments of the situation. Certainly, I would not encourage crem to continue his quest just for the sake of this enjoyment of mine, but I do trust he's enjoying it, too 🙂 . And the results, as Ian mentioned, may be useful by revealing manoeuvres and timinigs that human players have not come up with so far 👍. -
I think MtM is just kidding... or indeed using teleportation 😮
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Automated generation of Jet Set Willy speedrun/walkthrough
jetsetdanny replied to crem's topic in JSW
Thanks for the update, crem! 🙂 -
Thanks for the detailed description, Richard! 👍
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Automated generation of Jet Set Willy speedrun/walkthrough
jetsetdanny replied to crem's topic in JSW
Thank you, crem, that's very interesting 👍. I think that the movements in "Out on a limb" and "Ballroom West" are more efficient than the ones I am used to (I'm actually sure about the former, not quite sure about the latter). I think we might be in for some surprises once you're done... 🙂 -
All right, I've deleted all the files from the directory where Java wanted to install itself (and was saying it wasn't empty) and re-installed Java. Everything worked fine and I was able to launch the newer version of the game. What's more, clicking works fine now, both on the title screen, and to start the game, and in-game, e.g. to pause it 🙂 .
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OK, I've decided to break my own principles - for the sake of JSW! - and reinstall Java. However, when I tried to do it (from the same file I downloaded and ran yesterday) it tells me "The folder is not empty. Please select an empty folder". It doesn't allow me to proceed (like overwrite the existing files) unless I change the folder. Of course the folder is not empty, because I installed Java there yesterday! This whole situation is really annoying (Java which has already been installed supposedly needed to run the program, and then Java telling me to change the folder because the one where I installed it yesterday is not empty), so I will not proceed for the time being. This hasn't got to do with your JSW, Matt, but rather with Java itself, I guess. I'll have to think about it. Does anyone have any suggestions of why it's happening?
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Thanks, Matt. I've downloaded the new version. Strangely enough, it - and also the old version when I try to run it now - says that "This application requires a Java Runtime Environment 1.8". But I downloaded and updated Java yesterday, and after that the old version worked on the same computer yesterday. So I'm not sure what happened. I don't feel like reinstalling Java - it would just take a few seconds, but it's more about principles - if I installed it yesterday (and did not uninstall it and nothing happened to the computer in the meantime, it didn't crash, etc.), why should I install again? Any idea what may be going on?
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Automated generation of Jet Set Willy speedrun/walkthrough
jetsetdanny replied to crem's topic in JSW
Thanks for the updates, crem! 👍 -
Thanks, Matt! 🙂 Before you try doing anything about the non-working clicks, please try to duplicate the problem on your computer. Sorry if I'm stating the obvious here - it's just that I wouldn't want to make you do any unnecessary work if it should turn out that it was just myself (a weird mouse problem or something).
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Thanks, Matt! I've downloaded the game, upgraded my Java environment and have been able to run the game successfully 🙂 . The only thing is that clicking on the screen isn't working. Where you can choose between Spectrum or C64 music/sound effects/no sound at the beginning, clicking on the options doesn't work. Then on the title screen pressing ENTER launches the game, but clicking doesn't. Then, in-game, clicking on the pause, music and reset options doesn't seem to work either. Not a big problem though. I haven't visited any of the new rooms yet, but - as a general concept - if later on, in the future, someone wanted to recreate them on ZX Spectrum, making a Spectrum version of your version of JSW (like Andrew Broad did with Flash Manic Miner), with all due credit given, of course, how would you feel about it?
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Automated generation of Jet Set Willy speedrun/walkthrough
jetsetdanny replied to crem's topic in JSW
Thanks for the update, crem. How much in Bitcoin will you be losing by not mining them but computing JSW room routes instead? 😄 -
Thanks for the ZIP, Matt! 👍
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Automated generation of Jet Set Willy speedrun/walkthrough
jetsetdanny replied to crem's topic in JSW
Your work looks extremely impressive to me, crem! 👍 Regretfully, it's way over my head, I won't be able to help you in any significant way programming-wise. As for the number of frames during the rope cycle, there is only one rope guardian in the original JSW (guardian 01) - in other words, all the ropes are the same in the game. According to JSWED, each of them has a swing of 054 (while the rope length is 032 and rope position is 034). I don't know if this is what we are looking for, but I'm wondering if the swing of 054 does not effectively mean that the rope takes 54 frames while it's on its way (one way, perhaps?). -
Welcome to the forum, Matt! I hope you're a box of birds even though your website's down 🙂 . Thank you for re-enabling the JSW section. I have happy memories related to darnkitty.com. I spent a lot of time there back in 2008 and 2009, playing "Manic Miner" (including competing for the best level-completion time against Andrew Broad) and a game called "Cheese Louise". Those were my glory days, too 🤪 - at one point I established a Manic Miner high-score of 135,199 points over there, and then I improved it to achieve 201,773 points, which means (if I am calculating correctly right now, without referring to a video recording of that effort which I still keep) that I completed MM five times in a row and was several rooms into the sixth sequence of caverns when I lost my last life (I probably could have done better still but, to be honest, I had no incentive to concentrate any more, after playing the game, with pauses, for several hours, having crossed the 200,000 points threshold). Matt's website has also left a lasting legacy in the field of MM and JSW games for the ZX Spectrum. Andrew Broad's "JSW64: Flash Manic Miner" is a conversion of the extra caverns from Matt's Flash version to the Spectrum: Caverns 21 to 43 of Flash Manic Miner map to Rooms 0 to 22 of the JSW64 conversion, with Room 22's portal looping back to Room 3 (because for n >= 44, Cavern n is identical to Cavern n-20). So it's good to see you here, Matt 🙂 . Do upload the ZIP file when you get a chance.
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Thanks for the info, Richard! I haven't seen it mentioned elsewhere - thanks for sharing it 🙂 .