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jetsetdanny

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  1. "Extincted fires" would work as an anagram, but that's just two words...
  2. I think it might have "extincts fire" in it. I thought it was "Ted Extincts Fire" - making a reference to Technician Ted sprites - but that's one "t" too many...
  3. It's getting like "Da Vinci's Code" or something :o . Nice! :) This tool finds 241 solutions to the anagram, but none seems satisfactory, although some are nice, like e.g. deft sex crinite or incised fer text. Most of them actually sound like some kind of quasi-Latin to me. How come you are still online though at this time?
  4. I think there's a teleport there once this message is on, and I think it leads to "I'm not sure anyone believes it?" and perhaps one other destination. I hypothetise the teleportation happens once you step onto the red conveyors, when the message is on. I have just tried checking this out (after deciphring the first part of the puzzle after giving it some thought after Ian's penultimate set of clues, without reading the solution), but I'm not sure what turns the message on. I thought it was collecting all of the items in this room, but apparently not, it must be something else (or something else in addition to the collection of items). EDIT: I've just checked, using my test RZX recording, with the message on. Teleportation doesn't happen...
  5. Yes, I downloaded the game "afresh" for playtesting. I always do it, out of convenience and also precisely to make sure I am using the latest version there is. So everything should be OK :).
  6. OK, almost two years have now passed since the release of Jet Set Mini, and I have no qualms about revealing any and all secrets of the game to anyone who may be interested. Apparently, I don't know all the secrets yet, because Ian mentioned that he had a better completion time of the game than I did thanks to "insider's knowledge". So there are still things I haven't discovered. In spite of this, I am planning to make a "decent" recording of the SE of the game and submit it to RZX Archive. "Decent" according to my standards, taking advantage of the secrets - and revealing them - if I manage to discover them, or perhaps less efficient if I don't. I am giving you heads up, Ian, because if you want to submit your own recording (which quite likely may have a better completion time than mine will), you can still do it. It will take me a few days or more to record the game, and my JSW time tomorrow and in the next few days will be very limited. If you submit a high-quality (as far as efficiency goes) recording to RZX Archive, I will have no reason to record the game and will desist from it. If you don't, and/or I happen to submit the recording first, and then you produce a recording with a better completion time, I will be happy to host it (with a standard description giving you credit ) on JSW Central as "JSW Central Special", i.e. an RZX recording better than the one hosted on RZX Archive. This would be the first instance of such a "Special" being a recording by someone else than me, which would actually be a welcome development :) .
  7. OK, I've had a look at the screenshots and I'll give it a quick multiple try: - The items in "Back Stairway"? (there seems to be something unusual about them) - The airplane in "Banyan Tree Top"? - The upper Fire cells in "Ballroom East"? - They change colour from green to red and back to green and I believe they are harmless when green. - "Kitchen's Cold Store" - the room becoming multicoloured when all the items have been collected. - Multiple shapes of the items in "The Chapel"? If none of these is the correct answer, I will not be trying to solve the puzzle any more. This is because to solve the puzzle you don't only have to know "Jet Set Mini" well, you also have to guess which particular feature among so many you have in mind, Ian, and to know what other people have or haven't commented on. Spending time on verifying this seems pointless to me with so many other JSW-things to do and so little time...
  8. An RZX walkthrough of Manic Mixup can now be downloaded from RZX Archive. The ZIP contains two recordings, one of the Slow version and one of the Fast version of the game. I recorded the Slow version first and the Fast one second. I managed to improve my score on the Fast version marginally in relation to the Slow version. My score upon the second re-entrance to "Back in the Central Cavern" was 72,396 points (44,335 on the first re-entrance to the initial cavern). In the Slow version, the end results are, respectively: 72,252 and 44,142 points (all of this without any loss of life, of course). I have to say that, playing the game some time after I last played it during the playtesting, I was very impressed by its technical quality and the innovations that Ian and Andy introduced in it. It was a pleasure to play - it's not too easy, it was challenging to press for a good score, also when re-recording the game (doing the Fast version). Congratulations on this fine game, guys! :thumbsup:
  9. My replies are in green. Did the project present any unprecedented problems because of the protagonist's prominent proboscis? (Collecting the item in The Chapel, perhaps?) Only in the Chapel, I think. I had to use a different route that I normally would have done, because it is impossible to stand in one-character column on the far right to avoid the monster. So I had to climb up the ramp instead. But I don't think it added anything to the time needed to complete the game. **** Out of interest, I wonder if, after completing the game, you pressed SHIFT+SPACE whilst still recording, in order to showcase (as part of the recording) the final passage of the Noseybonk theme, which is played during the Game Over routine? No, I didn't. I really enjoyed playing the Mr. Noseybonk Edition though :).
  10. I have recorded an RZX walkthrough of Jet Set Willy - The Mr Noseybonk Edition and submitted it to RZX Archive. It can be downloaded from here (alongside the other JSW variants I have submitted) or directly from here: jswnoseybonk.rzx I have completed the game without any loss of life at 8.00 a.m. in-game time, following my standard JSW route :).
  11. Congratulations on your score, Andy! :) I have created a JSW Central page for Manic Miner - The Big Bonus Edition. It is here. Since you have submitted your recording to the RZX Archive and there is already a video of it, I have embedded the video on the JSW Central page. I have managed to beat your score by over 30 000 points (achieving 392,690 points at the entrance back to "Central Cavern"), and I am hosting the recording of this walkthrough on JSW Central. I am curious if it would actually be possible to go over 400,000 points, without losing any lives, of course...
  12. I have recorded RZX walkthroughs of all three variants of the game and submitted them to RZX Archive. They can be downloaded from here (alongside the other MM variants I have submitted) or directly from here: mmtencavernchallenge.zip I did not capture the loading screen, but I did let the music play the whole title-screen tune in each recording before starting the actual gameplay :). My scores, achieved without any loss of life, at the re-entrance to the first cavern, are: Easy variant - 27518 Fair variant - 19061 Hard variant - 18705 This actually means that while there is a significant difference in the scores the player can achieve between the Easy variant and the other two variants, the difference between the Fair variant and the Hard variant - when playing using Rollback - is minimal. So the Hard version is probably not that hard after all... :unsure:
  13. I have achieved 1715 points in "Eugene's Lair" :D . Please kindly update the high score table, Andy! :) The complete set of my RZX recordings of MM caverns, including this latest one, can be downloaded right here: 'Manic_Miner'_Highscore_Challenge_-_D._Gromann.zip
  14. Great stuff, Norman Sword! :thumbsup:
  15. This is post number 11,000 :D . It's good to see this forum so alive! :thumbsup:
  16. Yes, a little belated "Happy Birthday Andy!" :)
  17. Yes, exactly, I used SPECSAISIE Compare function. It's a very useful tool, indeed! :)
  18. I am pleased to announce that I have just launched a significant update of JSW Central. The highlights: - The panel on the left side has been modified. It now provides direct access to the various game categories. - A new category of "Mini Games" has been added to the main list. It currently has four entries: Andrew Broad's Jet Set Willy - Super Pre-School Edition (moved from the "Versions of the original JSW" section), John Elliott's Jet Set Willy 2: Super Pre-School Edition (new entry), the DrUnKeN mAsTeR's Jet Set Bulimic (new entry) and Ian Rushforth's Jet Set Willy Heaven and Hell (new entry). Although I do have some qualms - ironically, a game classified as a version of the original JSW (i.e. not a new game) can easily have more new rooms than a mini game (i.e. a new game) - adding the mini games section has solved my problem of where to list the three entries which were not part of any list on the site previously. - Individual Manic Miner game pages have been modified. They now feature download links presented in the same way as on the other pages, short text introductions to most games and embedded YouTube videos. The way they are now is more or less what I would ultimately want each individual game page on JSW Central to look like. - Individual pages of "Versions of the original MM" and "Versions of the original JSW" have been modified as well, mainly in the download links sections. - Currently all individual game pages feature links to those games' pages on World of Spectrum and/or Spectrum Computing, as well as maps on Speccy Screenshot Maps, RZX walkthroughs on RZX Archive and YouTube videos (and links to their homepages if pertinent). The videos will continue to be embedded as work on the site progresses. - Download links have been rearranged. There are now download folders for games in each category. Each of them has a subfolder called "dgd" (Direct Game Download). Most of them also have subfolders called "oth" (Other Downloads) and some have subfolders called "cen" (which stands for JSW Central Downloads). In the Direct Game Download folders there are game files only (no text files, maps, etc.). Ideally, I would like to have a TAP and a TZX file for each pertinent version of each game. In rare cases where providing the files in such format was impossible, they are in another format (usually SNA or Z80). In any case, every game listed on the site can be downloaded from those folders in one format or another. In the Other Downloads folders there are typically original ZIP files in the actual shape their authors released them in (most of them with the Readmes and many with other additions). In some cases original individual release files have been packed into one ZIP file (where the author did not release a ZIP, but some individual files only). This section will still be developed, because I can provide more of the original ZIPs, but I have to look for them among my files or on the internet. In the JSW Central Downloads folders there are files which reflect my creative input of some kind, if I may say so, such as bug-fixed or finished versions of games I have prepared for JSW Central, or RZX walkthroughs showing superior performances to their equivalents hosted on RZX Archive (i.e. the best publically available solutions to some games). There are links to those files on the individual game pages. Furthermore, these folders are not protected in any way, so anyone can browse the Download folder and grab anything they need / want. So, as Gawp (Gary Pearce) once said on his website (on the Games Archive page, which doesn't always open from the direct link), "Download Willy games like there's no tomorrow!" :) - Some individual game pages have been modified: After further scrutiny, Jet Set Willy 25-100 has been promoted to the "Advanced modifications of the original JSW" category. The sole entry in the Jet Set Willy II category has been split into two entries: Jet Set Willy II [by Derrick P. Rowson, Software Projects, 1985] and Jet Set Willy II+ [Derrick P. Rowson, 2016] (Version +e.22, 2017). I believe this reflects the reality better than just one entry for these two vastly different versions of the game. The two "Versions of the original JSW" pages dedicated to April Showers and Storm Warning Mix have been merged and are now a single entry (under the name Jet Set Willy: April Showers) as the comparison of their SNA files has confimed something I had long suspected: that there is no difference between them for the player. In fact, the only difference between them in the range of addresses #8000-#FFFF is at #FEBB - #FED3, i.e. in code unused by the game, where the leftover Tandy code that reads, "© Copyright 1982 by LSI" in the original JSW and, consequently, also in the April Showers version, has been modified to read "RUSS J & DARREN S - JSW! " in the Storm Warning Mix version. - Chronology has been updated up to the present moment and some earlier entries (related to the creation of versions of the original MM and JSW) have been added. I will continue to develop JSW Central gradually, as the real-world distractions permit. Please support this effort by letting me know about any games that are missing from it, any errors you find there and any suggestions for improvement you might have! :)
  19. How's your progress on the new version, Metalmickey? Is REV6 coming to these pages any time soon, by any chance? :)
  20. No, not yet. I'm still cool about it :).
  21. Very interesting comments, Ian - thanks! :thumbsup:
  22. View File Jet Set Willy - The R. D. Foord Software editor version COMPLETABLE FILE OF THE R. D. FOORD SOFTWARE VERSION OF "JET SET WILLY" The R. D. Foord Software variant of "JSW" from 1985 is a "3-room test" for their Jet Set Willy Room Designer. The new rooms are: "The staircase." (28), "The little room." (33) and "Top staircase." (34). Rooms 28 and 34 are early revisions of their counterparts in "Dr. Jet Set Willy" (1986). This version surfaced on the internet thanks to Steve Brown, who acquired the R. D. Foord Software tapes, transferred them to emulator format and uploaded to TZX Vault in March 2005. The game is impossible to complete, because of three of the four bugs which make the original "JSW" incompletable: 1. It is impossible to climb the Banyan Tree (and reach the items in "Conservatory Roof") because of an Earth cell which stands in the way. 2. It is impossible to collect the rightmost item in "Conservatory Roof" because of the adjacent Fire cell. 3. A faulty arrow in "The Attic" corrupts the game. The fourth problem present in the original "JSW" - an invisible, unreachable item in "First Landing" - does not affect the R. D. Foord Software version, as this room has been turned into "The staircase.", with the item there visible and possible to collect. Once the game has been fixed by applying three of the four official Software Projects POKEs (56876,4; 59901,82 and 60231,0 or, respectively, #DE2C,04; #E9FD,52 and #EB47,00 in Hex), it becomes bed-completable, i.e. Willy can reach the bed and start the toilet run after having collected all items. During the toilet run, however, he gets killed by the horizontal guardian in "Top staircase." repeatedly, so the game is not toilet-completable. A bug-fixed version of this variant of JSW was created when the individual page of this variant was created on JSW Central and it is now made available for download also here. The ZIP file of this download contains fixed, completable files of the game in TAP and TZX formats. The new code necessary to create them was written using John Elliott's JSWED 2.3.7 and tested in some experimental files. The final fixed files were then created using Claus Jahn's ZX-Blockeditor by applying some changes to a TZX file of the R. D. Foord Software version of "JSW" downloaded from World of Spectrum. After the changes had been applied, the file was saved in both TZX and TAP formats. Richard Dymond (SkoolKid)'s complete disassembly of "JSW" was very helpful in the process of writing the new code. The following changes were applied: 1. Three of the official Software Projects POKEs (#DE2C,04; #E9FD,52 and #EB47,00). 2. The value of #89E7 and #89E8 was changed to #18 - #97, respectively, so that the conditional call from there is made to #9718 rather than #9584. The original code at #9584 - #9599 is now unused. 3. Additional code was inserted at #9718 - #9754 which makes the toilet run completable. The way Willy jumps over a guardian and a gap in the floor during the toilet run is probably a first in JSW games. I did mean to make this ZIP available for download here ever since I created the individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :). Submitter jetsetdanny Submitted 05/23/2019 Category Jet Set Willy [Patched]  
  23. 33 downloads

    COMPLETABLE FILE OF THE R. D. FOORD SOFTWARE VERSION OF "JET SET WILLY" The R. D. Foord Software variant of "JSW" from 1985 is a "3-room test" for their Jet Set Willy Room Designer. The new rooms are: "The staircase." (28), "The little room." (33) and "Top staircase." (34). Rooms 28 and 34 are early revisions of their counterparts in "Dr. Jet Set Willy" (1986). This version surfaced on the internet thanks to Steve Brown, who acquired the R. D. Foord Software tapes, transferred them to emulator format and uploaded to TZX Vault in March 2005. The game is impossible to complete, because of three of the four bugs which make the original "JSW" incompletable: 1. It is impossible to climb the Banyan Tree (and reach the items in "Conservatory Roof") because of an Earth cell which stands in the way. 2. It is impossible to collect the rightmost item in "Conservatory Roof" because of the adjacent Fire cell. 3. A faulty arrow in "The Attic" corrupts the game. The fourth problem present in the original "JSW" - an invisible, unreachable item in "First Landing" - does not affect the R. D. Foord Software version, as this room has been turned into "The staircase.", with the item there visible and possible to collect. Once the game has been fixed by applying three of the four official Software Projects POKEs (56876,4; 59901,82 and 60231,0 or, respectively, #DE2C,04; #E9FD,52 and #EB47,00 in Hex), it becomes bed-completable, i.e. Willy can reach the bed and start the toilet run after having collected all items. During the toilet run, however, he gets killed by the horizontal guardian in "Top staircase." repeatedly, so the game is not toilet-completable. A bug-fixed version of this variant of JSW was created when the individual page of this variant was created on JSW Central and it is now made available for download also here. The ZIP file of this download contains fixed, completable files of the game in TAP and TZX formats. The new code necessary to create them was written using John Elliott's JSWED 2.3.7 and tested in some experimental files. The final fixed files were then created using Claus Jahn's ZX-Blockeditor by applying some changes to a TZX file of the R. D. Foord Software version of "JSW" downloaded from World of Spectrum. After the changes had been applied, the file was saved in both TZX and TAP formats. Richard Dymond (SkoolKid)'s complete disassembly of "JSW" was very helpful in the process of writing the new code. The following changes were applied: 1. Three of the official Software Projects POKEs (#DE2C,04; #E9FD,52 and #EB47,00). 2. The value of #89E7 and #89E8 was changed to #18 - #97, respectively, so that the conditional call from there is made to #9718 rather than #9584. The original code at #9584 - #9599 is now unused. 3. Additional code was inserted at #9718 - #9754 which makes the toilet run completable. The way Willy jumps over a guardian and a gap in the floor during the toilet run is probably a first in JSW games. I did mean to make this ZIP available for download here ever since I created the individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :).
  24. View File Jet Set Willy - The Softricks editor version READY-TO-PLAY FILE OF THE SOFTRICKS EDITOR VERSION OF "JET SET WILLY" Jet Set Willy Editor MkII by Mark Crawford and R. Kay (Softricks, 1984) contains two sample rooms: "The Moat" (47) and "The Vault" (61). The Softricks game engine is different from standard "JSW" - it has a double-length Guardian Class Table (with consequent relocation of the Item Table and toilet sprite), a demo mode after the title-screen scrolly, and it shows the title screen each time you lose a life. John Elliott has analysed the Softricks engine for technical details of these changes and described them on his website. In the editor, there are also minimal changes in a couple of the original rooms. If "JSW" is saved from Jet Set Willy Editor MkII without any changes, the sample rooms are inaccessible without cheating, and so the player cannot enjoy them. Therefore, a special version of JSW was created when the individual page of this variant was created on JSW Central, which makes these two rooms accessible and necessary to visit to complete the game, without introducing any changes (apart from a custom loading screen) beyond the minimum necessary to accomplish this goal and make the game completable. This version was created in the following way: - A copy of Jet Set Willy Editor MkII downloaded from World of Spectrum was loaded into John Elliott's JSWED 2.3.7, which imported the "JSW" game from the editor. - Two of the four official Software Projects POKEs were applied (#DE2C,04 and #EB47,00) to make the game completable. The third POKE, which moves the "First Landing" item to "The Hall", was also applied, but modified (#FEC7,0B), as the Item Table is relocated in this version. It was not necessary to apply the fourth POKE, which fixes the faulty arrow in "The Attic", because both arrows are removed from "The Attic" in the Softricks editor. - A passage to/from "The Moat" (47) was opened at the lower right of "The Off Licence" (00). - A passage to/from "The Vault" (61) was opened at the lower right of "Tree Root" (46). - Room exits were adjusted accordingly in these four rooms. - An item was added to "The Moat" in order to make it necessary for the player to visit this room. - An item was added to "The Vault" in order to make it necessary for the player to visit this room; the item's original shape was reflected horizontally for aesthetic reasons. - A custom loading screen was created using Claus Jahn's ZX-Paintbrush and various other tools. It was compressed using Andy Ford's Screen Compressor. - A custom BASIC loader was created using Claus Jahn's ZX-Editor. - The final game file was created using Claus Jahn's ZX-Blockeditor and saved in both TAP and TZX formats. I did mean to make this ZIP available for download here ever since I created the individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :). Submitter jetsetdanny Submitted 05/23/2019 Category Jet Set Willy [Patched]  
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