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jetsetdanny

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Everything posted by jetsetdanny

  1. Welcome back, Everyone! The forum is back up, running on a new server, with upgraded software. Hopefully, you will like its new look. Please report any issues you come across in this thread or by e-mail to: Let's pick up where we left in August and create some more fantastic Miner Willy stuff 🙂 . Andy and Daniel
  2. A cunning use of the OR command, indeed! :)
  3. I'll second that! :thumbsup:
  4. My replies are in green below.
  5. The only released mod of JSWII - if you can call it that - is John Elliott's "Jet Set Willy 2: Super Pre-School Edition". The room "Shouldn't this be the Attic?" [039] was the first completely edited new room in a game using the JSW2 game engine since the original JSWII.
  6. It looks cool :). And the jumps during the toilet run are one of my favourite features of the game!
  7. jetsetdanny

    Hello!

    I am a fan of "The Fucked Internet Trilogy", including its third part, "The Fucked Internet Resurrection", which uses the Geoff Mode I game engine :).
  8. It is sad to know that JSW continues to be second to tennis in your heart and spare time, Andrew :( . And good to know it might profit from this otherwise depressing situation :lol: .
  9. No, I've tried it as well (using your file), but I don't think it's possible. These Fire cells are too close to each other to make a safe jump.
  10. Congratulations, Ian! :thumbsup: I was wrong on both accounts, then. Errare humanum est... :)
  11. Do you mean you collected both items after entering the room from the left? Can you make an RZX of it?
  12. Yes, but you've got Fire cells (leaves) placed so that you cannot make any meaningful jumps. Oh, perhaps you think it's possible to jump up vertically inside the tree and then just walk along the branch, below the Fire cell. Well, no, because if you jump up vertically starting from the ground level, the jumps will take you one row too high (or too low) to be able to walk on that branch. And you can't adjust the height - by jumping from a distance to be only one row up at the bottom, and then do the regular vertical jumps - because there is not enough distance to jump from at the bottom. Again - without trying it again - but I did spend a few minutes trying to do it when playtesting - I don't think it's possible to collect either item or cross the room after you have entered on the left. It's impossible to reach the right side of the tree (beyond the trunk) AFAICT. Which makes it such a brilliant design - it seems that it should be possible, and yet it's not! :o If I'm right in what I'm saying, I would highly recommend leaving this design as it, it's really cunning! :thumbsup:
  13. From my point of view - *if* I am right that the items cannot be collected after you've entered the room from the left - I think it's fantastic design (of the left side of the room) and I would strongly suggest leaving it in place as is. The items are tantalisingly close - not being able to collect them is delightfully frustrating! :thumbsup: *If* the room is impossible to cross from right to left, this could also be left in place, as the player could either collect the items and exit to the right again, or exit upwards, if there is a room above.
  14. Without looking back at my playtest or trying to play the room again, I confirm that I did mean from left to right, just as I wrote. I entered this screen on the left, exiting from the building, and could see no way to move to the right of the tree trunk, so to speak. Looking at it right now in JSWED, I must admit the room is probably not passable from right to left, either. However, the items can surely be collected after entering from the right.
  15. Thanks for your comments on my comments, Fabi Fabián! I read them with interest. My replies are in green.
  16. Yes, yes, I know :). Priorities evolve over time. And I did leave a certain small margin for this. My message was:
  17. Yes and no :) . Yes, because, strictly speaking, it's probably correct to say that. No, because I don't feel like thinking about the JSW128 cheat code at the moment. I didn't postpone work on it because of "The Perils of Willy". I didn't feel like working on it anyway at this point.
  18. The discussion thread has just been locked on Spectrum Computing:
  19. A hot exchange of words on SC...
  20. The game now has its individual page on JSW Central, with a complete screenshot gallery :).
  21. I merged the pages of JSW128VK and JSW128 VL on JSW Central and updated the new page with information about JSW128 VM. It became the page of Jet Set Willy in Altered Reality. I tried to summarise the development of the game there concisely. Please let me know if any changes are in order.
  22. Hi Fabi General comments Thanks a lot for the time you have spent on playing the pre-alpha version. It was sheer pleasure! Title The name of the school is Roddënwald; you are right. It looks like German, but it isn't German at all. "Jet Set Jason in Roddënwald" sounds great, so I think I'm using this title from now on. Cool! Having given it some more thought, I think it may be quite cool when done on purpose: something which looks like some well-known language, but isn't. It's like "Madam Blavskja", really. I think most people would agree "Blavskja" looks like a Slavic surname. However, it's definitely not Polish - a Polish surname would end in -ska; it could be B?awatska (which I would perceive as coming from "b?awatek", which means a cornflower [Centaurea cyanus]). It could also be "B?awska" in Polish, that would be a Polish-looking form, although it's not a common surname. It's not Russian - a Russian surname would end in -????, like ?????????? or ????????. It's not Czech or Slovak - a Czech or Slovak surname would end in -ová, like Blavsková. I would risk a strong statement that it's not a typical surname in any of the Western or Eastern Slavic countries. I don't think any of the languages there has the "-skja" ending in female surnames. It might be - and it's the only option I see - a Southern Slavic name, perhaps Bulgarian, Croatian, Macedonian, Serbian or Slovenian. I am not familiar enough with these languages to know. Or perhaps it's just like with Roddënwald seeming German - looking Slavic, but not Slavic at all... Spelling: I'm going to keep the capitalization convention to make it look "German". However, there are some rooms' names which I will have to revise. Remind me at the very end of the process, once you have a release candidate ready, and I will look through all of the room names to check for any possible inconsistencies in relation with the "German" convention. Level of difficulty Your comments on the level of difficulty sound nice. I didn't really intended to make it harder that Afterlife, A Bulgarian Requiem or MBCM... I guess it ended being that way. Nevertheless, I will try to make puzzles easier and give more clues about teleports, etc... I believe it's definitely harder than any of your preceding games. Which might be as well... “Dusty Main Hall of Roddenwald” (011 ) The "twinkling star" guardians are supposed to be dust glittering in the sunlight. Maybe it's not too clear... I think there are many guardians that one cannot expect to be identified in the same way one identifies them. Even the guardians from the original "JSW" - there are various names for many of them on various websites, and then interviews with Matthew Smith shed some light on some of them from his perspective, and at times what he thought they were was very different from what some people thought they were. The fact that it's not recognised uniformly does not take anything away from a good guardian, though “Magnificence hides Depravity” (010) There will be rooms below and rooms behind the walls, of course. Good! “Ground Floor Students’ Lavatory” (005) What do you mean by "intense"? I don't get what you mean to say... Well, I guess I didn't mean anything specific with this comment, just meant it as a general compliment on the nice graphics in this room “The Gymnasium – The back Door” (045) The items are supposed to be basketballs (basketball balls?) Did I manage to make them look like that? Yes, you did
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