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jetsetdanny

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Everything posted by jetsetdanny

  1. How can you 'like' a post when browsing the mobile version of the forum? I don't see any button for it (and so I have failed to 'like' a number of posts I would have otherwise given this distinction).
  2. ;) B) There is no such database TTBOMK. For quite a while now I've been thinking of creating one and hosting it on JSW Central. I hope I will be able to do it one day, but it's a rather distant future, at the moment, as my spare time is very short and will probably remain so in the next couple of years. There are also the individual pages for all games to do first. However, I will get there one day, hopefully. I launched JSW Central some ten years after first mentioning the idea, so there B) . Now, your discovery of new (or perhaps forgotten, is it?) JSW games is really thrilling :). Congratulations on it, and the obvious question arises: When will we be able to download these games from TZX Vault? Oh, I can see there was an update in April this year, and "There is some more good news in the pipeline hopefully". I'm looking forward to it! :D
  3. Bob Fossil's entry for the Spectrum Computing mini game competition. The info and download link are here, and there is already an RZX recording on the RZX Archive. It's great to see such a nice project! :)
  4. Apparently it's using Nirvana Multicolor and AY sound, and the Pietro/Gandalf Engine as the base (whatever that is). It sounds interesting and promising. The info is here.
  5. Thanks for this, Andy! :) That's Andy Noble's DOS version, isn't it?
  6. Thanks for visiting this forum, MathUseMyth! :) And thanks for your answers and the link to JSW Central, Andy the Spider! :) I would just add that, according to this Wikipedia article, apparently the Software Projects initially "attempted to pass this bug off as an intentional feature to make the game more difficult" (a source reference is here) and then "rescinded this claim and issued a set of POKEs to correct the flaws" (two source references: here and here). The referenced article in Personal Computer Games states that "the good news is that Software Projects have just released details of how to correct both this bug and the famous bug sparked by entering the Attic". So it looks like there must have been some kind of release from SP, though I don't recall seeing the text of that release (on the internet; I wouldn't have had a chance to see it "live" back in the 1980s).
  7. Yes, and I've grabbed it. Thanks for making Ligan aware of the problem in the first place, and for making sure I've got the right version :).
  8. Thanks for the update, Ligan! It's really great that you have finalised this project! :D :thumbsup: (There are some great MM and JSW games which had almost-ready beta-releases, but have never made it to the stage of being declared final by their authors - what a shame!) As mentioned before, I will do an update of JSW Central and I will re-record the RZX walkthrough, but it will probably a few weeks before it happens (due to real-life strain).
  9. Thanks, Ligan! :) I take it the game is gamma-released now. I will add it to the list of MM games on JSW Central when time permits (it could be a while, I'm very busy in real life right now). I will have to re-record my RZX walkthrough, too (that's OK, it'll be a pleasure :) ). I will credit the game to "LiganTM", according to your wish expressed previously. Could you please clarify whether the name of the game to be used 'officially' is "Manic Miner Hard", or "Manic Miner: Back to the Mine", or something else still? Thanks again! :thumbsup:
  10. Links to "The Daily Mash" articles picked from a thread on WoS: Pope John Paul II 'completed Jet Set Willy' (this one's hilarious!) Man still knows where all the rooms are in Jet Set Willy (today's headline)
  11. A new loading screen for 'Manic Miner' has been created (alongside many other new loading screens) by Andy Green. You can see and download it here.
  12. Two problems I see there: - *If* the game was originally created on the ZX Spectrum (like back in 1985 or something), it would be like re-converting something to the original platform from another one. I'm not saying it's a bad thing, but you probably wouldn't end up with the original, but a variant of it :wacko: . - Since it was (probably still is?) released as a commercial product, converting it to anything could mean encroaching upon the copyright and provoking the copyright's holders anger :o .
  13. The game now has an individual page on JSW Central. There is a link to the page on the main page of the 'Minor modifications of the original Jet Set Willy' section. Please let me know, Mysterion, if you would like any corrections to the information given over there :).
  14. Thanks for your detailed commentary, Ian!
  15. Thanks for the info, I appreciate it !:)
  16. Hello, Mysterion! Welcome to the forum, and thank you for uploading your Turbo versions of "JSW" and "MM". They are great stuff, they run really fast! :) I have just: 1. approved both files - they are now visible to all users (they weren't before, I believe - you can't quite 'stick them up yourself' without proper privileges); 2. moved the topic you created to the 'JSW' section - I believe this is a much more appropriate place for it than Chat. I will add info about your versions on JSW Central when I next update the site. A couple of questions: Are your versions based on Mark Woodmass's solution of speeding up the frame rate by replacing the slow LDIR instructions with a stack method to copy the screen data to the Spectrum's video RAM? Will it be OK to credit you as 'Scott Jensen (Mysterion)' on JSW Central? Will you be releasing any info about the technical side of your files (how you achieved the speeding up of the games), especially if your method is different from Mark Woodmass's? Once again, welcome and thanks for your valuable contribution! :)
  17. Manic Miner fans may like this demo: Harder, Better, Manic, Miner by Gasman / Hooy-Program. The download links are here. You can also watch it on YouTube.
  18. Thanks for your explanations, Ian!
  19. Sorry, I misnamed the file. I called it 'After Rewrite alternative item collection.rzx', while it should have been called 'Before Rewrite alternative item collection.rzx'. I've corrected it now and re-uploaded the (same) file (with a changed name).
  20. Ian, attached below is an RZX recording with the items you've mentioned collected in a different way than in my first recording. Please let me know if this is what you wanted to see :). TBH, I'm not quite sure what you mean about the rightmost item in "Emergency Generator". It just sits on the floor, so there's no quirky manoeuvre involved in collecting it, it's just necessary to outmanoeuvre Esmerelda. In the attached recording I got to the vicinity of the item in a different way than in the previous one, but I'm not sure if this is the way you wanted the item to be collected. EDIT: File name changed Before Rewrite alternative item collection.rzx
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