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jetsetdanny

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Everything posted by jetsetdanny

  1. 46 downloads

    READY-TO-PLAY FILE OF THE SOFTRICKS EDITOR VERSION OF "JET SET WILLY" Jet Set Willy Editor MkII by Mark Crawford and R. Kay (Softricks, 1984) contains two sample rooms: "The Moat" (47) and "The Vault" (61). The Softricks game engine is different from standard "JSW" - it has a double-length Guardian Class Table (with consequent relocation of the Item Table and toilet sprite), a demo mode after the title-screen scrolly, and it shows the title screen each time you lose a life. John Elliott has analysed the Softricks engine for technical details of these changes and described them on his website. In the editor, there are also minimal changes in a couple of the original rooms. If "JSW" is saved from Jet Set Willy Editor MkII without any changes, the sample rooms are inaccessible without cheating, and so the player cannot enjoy them. Therefore, a special version of JSW was created when the individual page of this variant was created on JSW Central, which makes these two rooms accessible and necessary to visit to complete the game, without introducing any changes (apart from a custom loading screen) beyond the minimum necessary to accomplish this goal and make the game completable. This version was created in the following way: - A copy of Jet Set Willy Editor MkII downloaded from World of Spectrum was loaded into John Elliott's JSWED 2.3.7, which imported the "JSW" game from the editor. - Two of the four official Software Projects POKEs were applied (#DE2C,04 and #EB47,00) to make the game completable. The third POKE, which moves the "First Landing" item to "The Hall", was also applied, but modified (#FEC7,0B), as the Item Table is relocated in this version. It was not necessary to apply the fourth POKE, which fixes the faulty arrow in "The Attic", because both arrows are removed from "The Attic" in the Softricks editor. - A passage to/from "The Moat" (47) was opened at the lower right of "The Off Licence" (00). - A passage to/from "The Vault" (61) was opened at the lower right of "Tree Root" (46). - Room exits were adjusted accordingly in these four rooms. - An item was added to "The Moat" in order to make it necessary for the player to visit this room. - An item was added to "The Vault" in order to make it necessary for the player to visit this room; the item's original shape was reflected horizontally for aesthetic reasons. - A custom loading screen was created using Claus Jahn's ZX-Paintbrush and various other tools. It was compressed using Andy Ford's Screen Compressor. - A custom BASIC loader was created using Claus Jahn's ZX-Editor. - The final game file was created using Claus Jahn's ZX-Blockeditor and saved in both TAP and TZX formats. I did mean to make this ZIP available for download here ever since I created the individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :).
  2. View File Jet Set Willy - The Paul Rhodes' editor version READY-TO-PLAY FILE OF THE PAUL RHODES' EDITOR VERSION OF "JET SET WILLY" JetSet Willy Editor by Paul Rhodes (Spectrum Electronics, 1984) was accompanied by two sample rooms: "The Space Station" (47) and an untitled one (61). They were on the tape after the JetSet Editor program and could be loaded into the editor using an option on the main menu. A special version of JSW was created when the individual page of this variant was created on JSW Central, which makes these two rooms accessible and necessary to visit to complete the game, without introducing any changes (apart from a custom loading screen) beyond the minimum necessary to accomplish this goal and make the game completable. Paul Rhodes suggested in the instructions accompanying JetSet Willy Editor that the upwards exit from "The Beach" (58) could be defined to lead to "The Space Station" (47). However, taking the unnamed Room 61 into account as well and its location to the left of "The Space Station", it seemed better to make "The Space Station" accessible from "Watch Tower" (50). Thanks to this arrangement, the player is able to drop down safely into "On the Roof" (18) from Room 61, which corresponds to an 'almost logical' layout (the only drawback being that the two rooms in space span the length of three rooms 'down here'; well, space travel can probably cause distortion in the space-time continuum ;-) ). This version was created in the following way: - A copy of JetSet Willy Editor downloaded from World of Spectrum was loaded into John Elliott's JSWED 2.3.7, which imported the "JSW" game from the editor. - Two of the four official Software Projects POKEs were applied (#A4C7,0B and #EB47,00) to make the game completable (it was not necessary to apply the third POKE, which fixes the Banyan Tree, because the Tree is already fixed in Paul Rhodes' editor, or the fourth POKE, which fixes the faulty arrow in "The Attic", because both arrows are removed from "The Attic" in the editor). - The data corresponding to "The Space Station" (47) was inserted at #EF00 - #EFFF. - The data corresponding to the unnamed Room 61 was inserted at #FD00 - #FDFF. - The new guardian sprites were inserted at #A700 - #AAFF. - The new guardian classes (75 - 7b) were defined at #A3A8 - #A3DF. All of the above data was copied from the sample rooms' data on a TAP file included in the JetSet Willy Editor ZIP. - Three items were added to "The Space Station" in order to make it necessary for the player to visit this room. - Four items were added to Room 61 in order to make it necessary for the player to visit this room. - The upwards exit from "Watch Tower" (50) was set to "The Space Station" (47). - The exits in the two new rooms were adjusted so that they are next to each other, the player can leave them dropping down to "On the Roof" (18) from Room 61 and cannot leave the playing area by exiting to a location which does not exist on the game's map. - A custom loading screen was created using Claus Jahn's ZX-Paintbrush and various other tools. It was compressed using Andy Ford's Screen Compressor. - A custom BASIC loader was created using Claus Jahn's ZX-Editor. - The final game file was created using Claus Jahn's ZX-Blockeditor and saved in both TAP and TZX formats. I did mean to make this ZIP available for download here ever since I created the individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :). Submitter jetsetdanny Submitted 05/23/2019 Category Jet Set Willy [Patched]  
  3. 44 downloads

    READY-TO-PLAY FILE OF THE PAUL RHODES' EDITOR VERSION OF "JET SET WILLY" JetSet Willy Editor by Paul Rhodes (Spectrum Electronics, 1984) was accompanied by two sample rooms: "The Space Station" (47) and an untitled one (61). They were on the tape after the JetSet Editor program and could be loaded into the editor using an option on the main menu. A special version of JSW was created when the individual page of this variant was created on JSW Central, which makes these two rooms accessible and necessary to visit to complete the game, without introducing any changes (apart from a custom loading screen) beyond the minimum necessary to accomplish this goal and make the game completable. Paul Rhodes suggested in the instructions accompanying JetSet Willy Editor that the upwards exit from "The Beach" (58) could be defined to lead to "The Space Station" (47). However, taking the unnamed Room 61 into account as well and its location to the left of "The Space Station", it seemed better to make "The Space Station" accessible from "Watch Tower" (50). Thanks to this arrangement, the player is able to drop down safely into "On the Roof" (18) from Room 61, which corresponds to an 'almost logical' layout (the only drawback being that the two rooms in space span the length of three rooms 'down here'; well, space travel can probably cause distortion in the space-time continuum ;-) ). This version was created in the following way: - A copy of JetSet Willy Editor downloaded from World of Spectrum was loaded into John Elliott's JSWED 2.3.7, which imported the "JSW" game from the editor. - Two of the four official Software Projects POKEs were applied (#A4C7,0B and #EB47,00) to make the game completable (it was not necessary to apply the third POKE, which fixes the Banyan Tree, because the Tree is already fixed in Paul Rhodes' editor, or the fourth POKE, which fixes the faulty arrow in "The Attic", because both arrows are removed from "The Attic" in the editor). - The data corresponding to "The Space Station" (47) was inserted at #EF00 - #EFFF. - The data corresponding to the unnamed Room 61 was inserted at #FD00 - #FDFF. - The new guardian sprites were inserted at #A700 - #AAFF. - The new guardian classes (75 - 7b) were defined at #A3A8 - #A3DF. All of the above data was copied from the sample rooms' data on a TAP file included in the JetSet Willy Editor ZIP. - Three items were added to "The Space Station" in order to make it necessary for the player to visit this room. - Four items were added to Room 61 in order to make it necessary for the player to visit this room. - The upwards exit from "Watch Tower" (50) was set to "The Space Station" (47). - The exits in the two new rooms were adjusted so that they are next to each other, the player can leave them dropping down to "On the Roof" (18) from Room 61 and cannot leave the playing area by exiting to a location which does not exist on the game's map. - A custom loading screen was created using Claus Jahn's ZX-Paintbrush and various other tools. It was compressed using Andy Ford's Screen Compressor. - A custom BASIC loader was created using Claus Jahn's ZX-Editor. - The final game file was created using Claus Jahn's ZX-Blockeditor and saved in both TAP and TZX formats. I did mean to make this ZIP available for download here ever since I created the individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :).
  4. View File Jet Set Willy: Mono "Jet Set Willy: Mono" is a black-and-white variant of "Jet Set Willy" created by tweaking the game engine, thanks to a path written by John Elliott. To make the items easier to spot, John Elliott he has also written 'companion' patches called "Wobble" and "Jiggle" to make the items move right and back left by one pixel column (Wobble), or up and back down by one pixel row (Jiggle). The patches can be downloaded from his website. The "Jet Set Willy: Mono" files currently hosted on World of Spectrum are impossible to complete, because they suffer from the same four bugs which make the original "JSW" incompletable: 1. It is impossible to climb the Banyan Tree (and reach the items in "Conservatory Roof") because of an Earth cell which stands in the way. 2. It is impossible to collect the rightmost item in "Conservatory Roof" because of the adjacent Fire cell. 3. It is impossible to collect an invisible, unreachable item in "First Landing". 4. A faulty arrow in "The Attic" corrupts the game. Moreover, the files hosted on WoS (and elsewhere) are only the 'basic' version of the game, without either of the companion patches. The ZIP file of this download contains fixed, completable files of the game in TAP and TZX formats. There are six files altogether: the 'basic' version of "Jet Set Willy: Mono" with items indistinguishable from the other elements in the room, the 'Wobble' version with the items moving sideways, and the 'Jiggle' version with the items moving up and down, each in TAP and TZX formats. The files were created using John Elliott's JSWED 2.3.7 and Claus Jahn's ZX-Blockeditor. The four official Software Projects POKEs were applied (#A4C7,0B; #DE2C,04; #E9FD,52 and #EB47,00), and the tickable options on the main screen of JSWED were used to create the 'Wobble' and 'Jiggle' variants. I did mean to make this ZIP available for download here ever since I created an individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :). Submitter jetsetdanny Submitted 05/23/2019 Category Jet Set Willy [Patched]  
  5. 19 downloads

    "Jet Set Willy: Mono" is a black-and-white variant of "Jet Set Willy" created by tweaking the game engine, thanks to a path written by John Elliott. To make the items easier to spot, John Elliott he has also written 'companion' patches called "Wobble" and "Jiggle" to make the items move right and back left by one pixel column (Wobble), or up and back down by one pixel row (Jiggle). The patches can be downloaded from his website. The "Jet Set Willy: Mono" files currently hosted on World of Spectrum are impossible to complete, because they suffer from the same four bugs which make the original "JSW" incompletable: 1. It is impossible to climb the Banyan Tree (and reach the items in "Conservatory Roof") because of an Earth cell which stands in the way. 2. It is impossible to collect the rightmost item in "Conservatory Roof" because of the adjacent Fire cell. 3. It is impossible to collect an invisible, unreachable item in "First Landing". 4. A faulty arrow in "The Attic" corrupts the game. Moreover, the files hosted on WoS (and elsewhere) are only the 'basic' version of the game, without either of the companion patches. The ZIP file of this download contains fixed, completable files of the game in TAP and TZX formats. There are six files altogether: the 'basic' version of "Jet Set Willy: Mono" with items indistinguishable from the other elements in the room, the 'Wobble' version with the items moving sideways, and the 'Jiggle' version with the items moving up and down, each in TAP and TZX formats. The files were created using John Elliott's JSWED 2.3.7 and Claus Jahn's ZX-Blockeditor. The four official Software Projects POKEs were applied (#A4C7,0B; #DE2C,04; #E9FD,52 and #EB47,00), and the tickable options on the main screen of JSWED were used to create the 'Wobble' and 'Jiggle' variants. I did mean to make this ZIP available for download here ever since I created an individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :).
  6. View File Jet Set Willy - Mark Woodmass's fast version Back in 2002, Mark Woodmass created a version of "Jet Set Willy" which speeds up the frame rate by replacing the slow LDIR instructions in the JSW game engine with a stack method to copy the screen data to the Spectrum's video RAM. He described the game as being "marginally faster but not as much as he'd hoped for". A ZIP file with his notes and the game in TAP format can be downloaded from http://www.oocities.org/andrewbroad/spectrum/download/fast.zip. The changes to the game engine provoke a critical problem with the ropes, because the stack-copying code overwrites the rope trajectory data at #8300. John Elliott has released a patch to fix this bug, which can be downloaded from http://www.seasip.info/Jsw/patches.html. Once the ropes problem has been fixed, the game is still impossible to complete, because it suffers from the four critical bugs which make the original "JSW" incompletable. The ZIP file of this download contains fixed, completable files of the game in TAP and TZX formats. The file was fixed by applying John Elliott's patch and the four official Software Projects POKEs (#EB47,00 - removes a Fire cell from "Conservatory Roof"; #E9FD,52 - fixes the 'Attic Bug' arrow; #A4C7,0B - moves the invisible item from "First Landing" to "The Hall"; #DE2C,04 - Changes an Earth cell in the Banyan Tree to a Water cell so the tree is climbable). I did mean to make this ZIP available for download here ever since I created an individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :). Submitter jetsetdanny Submitted 05/23/2019 Category Jet Set Willy [Patched]  
  7. 48 downloads

    Back in 2002, Mark Woodmass created a version of "Jet Set Willy" which speeds up the frame rate by replacing the slow LDIR instructions in the JSW game engine with a stack method to copy the screen data to the Spectrum's video RAM. He described the game as being "marginally faster but not as much as he'd hoped for". A ZIP file with his notes and the game in TAP format can be downloaded from http://www.oocities.org/andrewbroad/spectrum/download/fast.zip. The changes to the game engine provoke a critical problem with the ropes, because the stack-copying code overwrites the rope trajectory data at #8300. John Elliott has released a patch to fix this bug, which can be downloaded from http://www.seasip.info/Jsw/patches.html. Once the ropes problem has been fixed, the game is still impossible to complete, because it suffers from the four critical bugs which make the original "JSW" incompletable. The ZIP file of this download contains fixed, completable files of the game in TAP and TZX formats. The file was fixed by applying John Elliott's patch and the four official Software Projects POKEs (#EB47,00 - removes a Fire cell from "Conservatory Roof"; #E9FD,52 - fixes the 'Attic Bug' arrow; #A4C7,0B - moves the invisible item from "First Landing" to "The Hall"; #DE2C,04 - Changes an Earth cell in the Banyan Tree to a Water cell so the tree is climbable). I did mean to make this ZIP available for download here ever since I created an individual page of this version of the game on JSW Central back in March 2018, but it slipped my mind - I've just remembered it was one of the things I planned to do. So here it is :).
  8. jetsetdanny

    New tune

    "Let It Rain"?
  9. jetsetdanny

    New tune

    It sounds very good, but I don't know what the tune is :unsure: .
  10. I am not sure, but I imagine a video of the whole event should be put online. There was a camera filming it, I believe. I would like to listen to Matthew
  11. Thanks, Ian! Yesterday was a great day, with the JSW event, premiere of Paolo Santagostino
  12. The 35th birthday of "Jet Set Willy" will be celebrated at PLAY Expo in Manchester this weekend, with the presence of Matthew Smith, the UK premiere of "WILLY: 48K About A Legend"
  13. JSW Central has just been updated significantly. Almost all parts of the website have undergone some changes. The highlights: - All games included in the main "List of Manic Miner and Jet Set Willy games for the ZX Spectrum" (or rather several lists which comprise it) now have their individual pages with info, download options and other links. Most of the newly-added pages are still work in progress in the sense that they do not have full screenshot galleries yet, and in some cases the info about the game given there is not complete (e.g. there is info about the total number of edited rooms, but there is no info about how many of them need to be visited to complete the game). - Games which were previously in the "Games of MM/JSW interest" section, in the "I. Games of special interest" subsection have now been moved to the main "List of Manic Miner and Jet Set Willy games for the ZX Spectrum", as a separate group called "MM and JSW games using other game engines". - Some games have been added to the "Games of MM/JSW interest" section and all of the games included there now have links to their respective pages on Spectrum Computing. - Some new links have been added to the Links page. - One new entry was added to the list of MM games ("A Manic Minor's 80's Christmas Shopping Trip") and some new entries were added to the "Versions of the original MM" and "Versions of the original JSW" sections ("Manic Miner: A ten-cavern challenge", "Jet Set Willy: The Mr Noseybonk Edition" and "Jet Set Willy 25-100"). - Chronology was updated to the point of going into the future (!) - having a mention of the celebration of JSW
  14. I will try to publicise it before boarding the plane, by some messages I am going to post :).
  15. After almost two and a half years had passed since the release of the Special Edition of "Willy's New Mansion" and no-one had submitted an RZX recording of it to the RZX Archive, I decided to submit one myself, showing the completion of the game, without loss of life, at 11.19 am in-game time. The recording is available on RZX Archive. The ZIP hosted there now contains both the recording of the Original Edition made by Robin Clive and my recording of the SE. Enjoy... and complete the game yourself! :)
  16. I have added a link to Super Spectrum World to the Links page on JSW Central. In my offline copy for the time being, so it's not visible online yet, but it will be later today or tomorrow at the latest, after I've updated the site :).
  17. Dissatisfaction on whose part? If you mean us, definitely. If you mean the wider audience - in the sense of a game winning which has a serious flaw of being incompletable - I am not sure, given that the original JSW was (initially) incompletable, and yet we all consider it such a great game :lol: .
  18. I am not necessarily in favour of "Maria vs. Some Bastards" winning the compo (I'm not strongly opposed to it either), but if it did, it would certainly put the game in the limelight for a few days, which in turn should give some free advertisement to the 2019 Bug-Fixed Version :). Provided the info about the existence of this version reaches the wider audience...
  19. I concur. I will have a look at the screenshots one day to see if I can spot what you mean, but it'll have to be after Manchester, because I am concentrating 100% now on updating JSW Central at the moment - I would like to bring it up to a certain "minimal acceptable level" ASAP :).
  20. Mentions of the release on: Manic Miner & Jet Set Willy Yahoo! Group WoS WoS WoS Spectrum Computing
  21. Thanks, Steve! Your game has now been downloaded at least once :).
  22. If a downloadable version was available, I would download it immediately. It
  23. Thanks for sharing this info, The Equalizer! No new JSW-related topic is spam around these parts... :)
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