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jetsetdanny

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  1. Like
    jetsetdanny reacted to IRF in Editors / Emulators for Mac   
    I think @Richard Hallas uses a Mac, so he may have some experience in this regard? 
  2. Like
    jetsetdanny got a reaction from GawpGRP in Hello (again)!   
    (in no particular order)
    Sendy is back and her long-lost "Jet Set Willy: Role Reversal" and "Manic Person" have been finally gamma-released (with some input from yours truly). Furthermore, she has created "Strangel 2"! It's in a beta stage, I would say. I had the privilege of playtesting it, it's an amazing game. It still needs some finishing touches before the official release, but it's really another demonstration of Sendy's genius as a JSW author 🙂 .
    Adban de Corcy (Fabián Álvarez López) was active on the forum a couple of years ago. He worked on "Jet Set Jason: In Roddënwald" and developed it much further, but it's not ready for release yet and I don't think he has worked on it recently. I do hope he will complete the project one day, though.
    Geoff Eddy is a member. He released a very nice new game "Willy does the Great Pyramid!" back in 2021.
    Richard Hallas posts on the forum from time to time as well as on the "Central Cavern - The Wonderful World of Willy" Facebook group.
    Andrew Broad was active here in the past, but hasn't been seen for some time now.
    John Elliott is a member and, hopefully, reads the posts from time to time. He hasn't posted for a while though.
    Igor Makovsky is a "double member", but hasn't posted here yet.
    Vidar Eriksen (Erix1) has joined the forum, but unfortunately his presence was only momentary (he contributed 4 posts).
    The Drunken Master!!! is active on WoS, not here.
    I don't believe Stuart Hill has joined this forum, but he has commented on "Monstrum" on the JSW Central YouTube channel (revealing interesting info about the ending).
    That's a quick overview. I may have missed some people (sorry about this!), this "old-timers" list is not necessarily exhaustive. And there are some wonderful people here who were not active in the Yahoo! Group days but have done A LOT for JSW and MM in the last decade - I'm sure you will be pleased to e-meet them 🙂 .
  3. Like
    jetsetdanny got a reaction from GawpGRP in Editors / Emulators for Mac   
    I don't ever use Macs, so I don't know.
    However, I can share some info about running JSWED on a Mac.
    Igor Makovsky asked about it recently. The conversation is in the comments under the video here, starting with Igor's comment "Game author here. It was a dedication to my lovely SO, btw".
    As mentioned there, I reached out to John Elliott, JSWED's author, of course, to see if he can help. He got back to me and said that he hadn't tried to build JSWED on a Mac. He said it would be necessary to install the software development tools, download the source for JSWED and the libraries it uses, and compile it. Alternatively, it might be worth trying to run the Windows version under emulation, if the Mac has a suitable Windows virtual machine or emulator installed. John currently doesn't have access to a recent Mac, so he can't really offer detailed advice for this.
  4. Thanks
    jetsetdanny got a reaction from Spider in "Willy Comes Home"   
    Gary,
    Thank you so much for your official approval for the fixed WCH file - it's greatly appreciated! 👍 I will add this info to the Readme and to the game's page on JSW Central soon (within a couple of days). Thank you also for your permission to use stuff from your website 🙂 (which continues to be a reference point for me from time to time when checking some things related to the games from that period or earlier times).
    Regarding the JSW128 "Mass Collaboration" (MC) based on Utility Cubicles  - I do intend to move this project forward at some point and bring it to completion. Sendy (who was its original coordinator) gave me permission to do it some years back on the Yahoo! Group; she may be involved as well, as the came back to the scene last year. There is also a person here at this forum (Jet Set Willie) who has already contributed some rooms to be included in the final version of MC. However, before the project is relaunched, there are some things that need to be done to get the file ready for a renewed circulation among authors, and in my current real-life circumstances it looks like I may not be able to find enough time to do it for quite a while. So the project is on the backburner as far as I'm concerned, really, but I do want to come back to it one day when circumstances permit (even if it is a few years from now).
    I do recall you estimated "Voyager" to be around 60-70% done. This is great and it would definitely be fantastic if you completed it, given that so much work has gone into it already 🙂 .
    I've checked your posts on the (now sadly offline) Yahoo! Group and here are the references you made to your unfinished games (apparently there was also one named "King Willy"):
     
    Wed Mar 13, 2002
    sendy wrote:
    > gawp, what happened to your game? is it still going?!
    If you mean JSW - Voyager, yes. I found (most of) it on an old disc, so I'm on it again. I may put up a pre-beta demo for feedback?
    I've also started a new JSW game called 'Ants Invasion'. Will gets 'shrunk' to ant-size and has to escape from an ant-hill. It'll be better than it sounds...
     
    Wed Sep 4, 2002
    (...) Voyager is coming on nicely (about 100 rooms now) and will be released at some point.
    Ants Invasion is mapped out on paper, with only about 15 rooms done.
    A lot of work there.
    King Willy is still in the design stage. I may do that one on the PC editor.
     
    Wed Apr 28, 2004
    I'll upload more stuff soon. I'll put up a rough guide to areas in Voyager ASAP so people have a rough idea what's out there.
    I've also been working on 2 other JSW games. "Ants Invasion" and "Phantasmagoria" (the 2nd one uses some of the abandoned rooms from the UC MassCollab). But Voyager is the priority at the moment. I really want to get it done, as it's been too long in the making.
     
    Wed May 19, 2004 8:36 pm
    I've put a few preview pics up for "Voyager" and "Phantasmagoria" in the photos section under the 'gawp' folder.
    I've done about 40 screens for Phantasmagoria now...
     
    So how is "Phantasmagoria" exactly related to the original "MC"? You've mentioned that it uses "some of the abandoned rooms" from it. "Abandoned" meaning ones you designed for "MC" but then decided not to include in that project?
    I look forward to all and any projects you may choose to continue 🙂 .
      
    I've replied here.
  5. Like
    jetsetdanny reacted to GawpGRP in Hello (again)!   
    Thank you again 😄
  6. Thanks
    jetsetdanny reacted to GawpGRP in "Willy Comes Home"   
    Hi Spider & Daniel!
    Thanks again for the the welcome, and this excellent forum and site. It’s been great browsing through again. I’m really looking forward to playing the many new games that have been added in my (long) absence. 
    Yes, please my approval to the fixed WCH readme - I’m highly grateful 🙂
    Also feel free to add any blurb you see fit from the remakes site which is amazingly still up! 
    I will try to get an editor and emulator working - my main issue is I don’t have a current windows pc / laptop. (Currently just a Mac for music production and photoshop). I may have an old laptop somewhere if I can find it and get it working.
    I’m feeling inspired to finish Voyager. Fingers crossed. The other I was thinking of was a collaboration (can’t remember the title - maybe based on Utility Cubicles?), and another I started called “Invasion” or similar. I will see what I can find, and will definitely be grateful for play tests. 
    I’ll keep you posted. 
    - Gary
  7. Like
    jetsetdanny got a reaction from Spider in A chinese who loves JSW   
    Hi UncleWan, welcome to the forum! 🙂 It's great that you've found this place, been able to overcome all the technical difficulties and can now post here.
    I find it amazing that you like MM and JSW while you first saw JSW only about 3 years ago. This actually gives me hope that some people in the future, long after our time, will still like the Willy games, which of course will be to them like perhaps us reading ancient literature or something.
    I've had a look at your Baidu page. Interestingly, when the page is translated automatically from Chinese to English, the game's name becomes "Crazy Miner". That's an interesting twist on the title 😉 .
    So thanks again for joining the forum and we look forward to the (unexpected, to be honest, while positively exciting) feedback and input from China!
  8. Like
    jetsetdanny reacted to UncleWan in A chinese who loves JSW   
    Thank you Spider😊, I had a lot to say, but I ended up deleting them. The bottom line is: I think my difficulties are nothing compared to what I found here. It's nice to have like-minded people.
  9. Thanks
    jetsetdanny reacted to Spider in A chinese who loves JSW   
    Hello and welcome.
    I did see your message about difficulty registering, I'm sorry about that.
    We don't have any "geographical / country" restrictions imposed here so I have to assume the issue (you solved yourself) was perhaps your service provider or similar. I can only think the captcha may of caused issues as it does use Google to get the actual image "puzzle" to solve.
    I checked via a third party tool that the site is or should be visible from there too, testing from "Shanghai" and "Guangzhou" , both got a "OK" 🙂 
     
    I was able to view your webpage and then via a translate tool read most of them too. 🙂 
  10. Wow
    jetsetdanny reacted to UncleWan in A chinese who loves JSW   
    wow that's so hard to have a account in this website! I have to use the VPN to cross the internet great wall so l can post what l want to say in here.
    l first seen the game "jet set willy"about 3 years ago,l love the platform games like this so l want to learn it more.without Google(china banned Google!),the only l can use is Bing .but that's enough.
    l often play jsw on the online emulator like "zx art"or"qaop".after a few months,the more versions l found.like java version or PC version by Andy Noble(very good),and z88 version(l can't believe that it can play on a so narrow screen!amazing),there are lot of versions that l can't type them here.
    manic miner?good game .l even write a "Baidu Baike"(because China has not wikipedia,we use Baidu Baike as instead.)about the MM!
    https://baike.baidu.com/item/疯狂矿工/1186578?fr=ge_ala
    above is the Baike l wrote.at 2019.there are still some wrong in it,😂.
    l said too many but l can't even create an account because l can't pass the security check😅,but it is not important.just want to say that l love MM and JSW.And l am happy to see that there is a forum!
    thanks every much
    (if l have some grammatical errors ,please dont care😂l only learn English when l was in senior high school)
  11. Wow
    jetsetdanny reacted to GawpGRP in "Willy Comes Home"   
    Well this is a blast from the past, and by that I mean "Willy Comes Home"!
    Hi, I'm Gary (Gawp) - and I 'created' this version over 20 years ago... God I'm old! I found this place by chance via youtube, and JSW Central. Brilliant stuff 🙂 
    I'm amazed anyone finished WCH, and highly flattered that you fixed it in order to do so. Somewhere I have a couple of unfinished JSW games, if I can get an editor to work I may try to finish them.
    Thanks again for making me smile 😀
    - Gary
  12. Like
    jetsetdanny got a reaction from GawpGRP in "Willy Comes Home"   
    "Willy Comes Home" is the only JSW game gamma-released (so far! 😉) by Gary Pearce (Gawp!). 
    It holds the distinction of being the first 'properly-edited' game using the JSW128 game engine. This is because "Jet Set Willy 128", the very first game ever released in this category, mostly served as a demonstration of the engine's features, with the majority of its rooms sourced from the original "JSW" and Richard Hallas's "Join the Jet-Set!". In fact, Gary began his editing work with "Jet Set Willy 128", and the block designs in many rooms clearly reveal their origins in one of its source games. He used sprites from the original "JSW", "MM" and "Join the Jet-Set!", and also created some new ones. The game boasts a large map that can be explored with relative ease. It uses Hacklevel 6 of the JSW128 game engine.
    The game was released in March 2000, with a corrected version 1.1 following in April of the same year. However, despite the update, v. 1.1 was still incompletable due to a critical bug in the room "Harbour Hangover" (083): it was impossible to collect the rightmost item because of a Fire cell that prevented it.
    There are also two additional problems in v. 1.1 of the game which would render the game bed-completable only even with this issue corrected. The first problem involves a hole in the floor of "Bathroom (with purple bath)" (033) - Willy would fall into it during the toilet run, descending through "The Chapel" (027) and repeatedly getting killed in "Ballroom West" (021), resulting in a very anticlimactic ending. The second one is that even with the hole problem fixed, upon reaching the toilet, Willy would get teleported to "A flash in the Pan" (201), since there is a teleporter, necessary for gameplay progression, that shares its location with the toilet. This ending does not seem correct, as the game file contains an edited sprite of Willy inside the toilet, suggesting that the game's author intended it for the traditional ending.
    In June 2007, Robin Clive submitted a recording of "Willy Comes Home" to the RZX Archive. The recording was made using a modified game file, with the Harbour item problem fixed by removing the obstructing Fire cell and the Bathroom problem fixed by filling in the hole in the floor. However, Robin did not address the third problem described earlier and, as a result, at the end of the toilet run his playthrough ends in "A flash in the Pan" without reaching a proper conclusion. Robin never released his modified game file (however, an RZX recording can be used to play the game it was made from).
    I recently tried to complete the game and discovered the problems discussed earlier. I also prepared a bugfixed, toilet-completable version of the game. The "Harbour Hangover" item problem was solved by adding a platform from which Willy can jump for the item in question (the original obstructing Fire cell remains in its place). The Bathroom hole problem was solved by adding some extra code that makes Willy jump during the toilet run (so that the original design of this room has not been modified), and the issue of teleportation near the toilet was resolved by adjusting the code to check for Willy's proximity to the toilet earlier.
    The bugfixed version can be downloaded from the recently updated game's page on JSW Central. I am also attaching it here for your convenience should anyone be interested in obtaining it.
    It can be completed without any loss of life. I have been able to complete it (in my third recording 😉) at 8:57 am in-game time, and I have to say I was very proud of making it in under two hours. My RZX walkthrough can be downloaded from the game's page on JSW Central. You can also watch a video of it on the JSW Central channel on YouTube.
    I would like to encourage everyone to play the game. It is easy (especially when you play saving and reloading snapshots or using Rollback) and fun to explore. I'm sure you will enjoy it! 🙂 
    Willy_Comes_Home_(bugfixed_version).zip
  13. Like
    jetsetdanny reacted to MathUseMyth in [File] Jet-Set Willy II PC   
    That's very interesting. If Forgotten Abbey and Willy's Lookout are registered as visited, then there's no way I could not have visited the Trip Switch. As mentioned in my previous post, there's a weird bug with that Trip Switch item.
  14. Like
    jetsetdanny reacted to Norman Sword in [File] Jet-Set Willy II PC   
    Your cartography room shot, is missing the trip switch room/block. Which indicates it has not been registered as visited and also the item not collected.
  15. Like
    jetsetdanny reacted to MathUseMyth in [File] Jet-Set Willy II PC   
    Hi there!
    Thanks so much for having this game! I've completed the excellent PC remakes of Manic Miner and Jet Set Willy, so I'm grateful for the opportunity to round off the trilogy.
    Except that I can't. I'm stuck.
    I've noticed two major differences between the remake and the original:
    1. Some jumps can only be cleared if you are moving; simply standing at full stride is not enough.
    2. Collecting 150 items will not end the game; Maria will still block the Master Bedroom.
    I manage to get through the game without saving/loading (because at the time I did not know that feature existed) with 152 items collected. Upon discovering that Maria had not moved, I tried to get more items, but exhausted all my remaining lives in the attempt. After finding out about the save feature, I decided to go for a 100% run. In doing so, I noticed 3 bugs in the game:
    1. If you hit the switch in the Trip Switch room before collecting the item, the item will disappear. This would make a 100% run impossible.
    2. If you save your game in Deserted Isle, collect the item, teleport out and then reload, collecting the item will result in the tree disappearing (instead of sinking in the ground) and the  "rescue" counter instantly moving to 0000.
    3. After doing the Trip Switch, collecting the items to launch the yacht in a certain order (first the Bow, then the Yacht) will result in the Yacht showing up in the Cartography Room as a solid red square, indicating that an item has not been collected there even though it has.
    I've been through the game 3 times trying to do a 100% run and keep coming up one item short. I have a screenshot of the Cartography Room and every single square is green, indicating all items in those screens have been collected. This can only mean one of two things:
    1. There is a bug making the game impossible to finish.
    2. There is an entire screen somewhere that I have missed.
    I watched the part of the intro that shows you all the screens to see which one I might've missed. Nope, didn't miss any. I would very much like to see what happens at the end, but what's going on?
    Sorry if I've pointed out stuff that everyone already knows, but I thought I'd share it just in case. I'll attach the Cartography Room screenshot as well so that any eagle-eyed player might know which screen I might have missed.
    Cheers!

  16. Thanks
    jetsetdanny got a reaction from Spider in Maps   
    Thanks for all these maps, Andy! :)
  17. Thanks
    jetsetdanny reacted to Spider in Bbc Version   
    Source code for the BBC Micro version of JSW:
    jet-set-willy-disassembly.txt
    Disassembly by: Toby Lobster
    Game coder: Dave Mann (pseudonym Chris Robson)
    Note this is the disassembly of the 'original' JSW BBC release not the greatly updated/improved 2021 re-release.
  18. Like
    jetsetdanny reacted to Spider in "Terry The Turtle" - item completability?   
    Hopefully he might respond 🙂 That would be very helpful but if not then your plan sounds quite good.
  19. Thanks
    jetsetdanny got a reaction from Spider in "Terry The Turtle" - item completability?   
    Hello Everyone,
    I am bumping this topic to see if there may be any suggestions as to the item collection issues described in it. 
    Since posting here, I sent the game's author, Steve, two e-mails drawing his attention to my questions, but he hasn't responded (while my e-mails didn't bounce, either). 
    I'm planning to present the four videos of "Terry The Turtle" on the JSW Central YouTube channel in May (starting about four weeks from now). If I don't solve the mystery by then, I will just re-record the walkthroughs as best I can, collecting those items I know how to collect and leaving the problematic ones in place.
    I certainly want my walkthroughs not to miss any collectable items, so if you should like to help make sure their quality is not compromised, please have a look at the problem described in this thread to see if you can come up with any definitive answers! 🙂 
     
  20. Like
    jetsetdanny got a reaction from MtM in "Terry The Turtle" - item completability?   
    Platforms - yes. These are the so-called "Forbidden Hallowed Grounds". Please see this thread for more info.
    Items - no. If items were put in really inaccessible areas in a regular JSW game, the game would be incompletable, because you couldn't collect these items if you couldn't reach them. Hence you couldn't make Maria disappear or reach the bed to trigger the toilet run.
    This basic problem does not occur in "Terry The Turtle", because this game is not Maria-, bed- or toilet-completable - there is no Maria, no bed and no toilet run, so the fact that not all items can be collected does not matter. As defined by the author, "flashing Terry Tokens (...) do not have to be collected to complete the game, you just have to get Terry to deep water".
     
     
  21. Thanks
    jetsetdanny got a reaction from Dickie in JSW - Willy's Weirdy Nightmare   
    Hi Dickie - welcome to the forum and thanks for your game! 🙂 
  22. Like
    jetsetdanny reacted to Dickie in JSW - Willy's Weirdy Nightmare   
    Hi there - original author here 🙂 This was my one and only 'published' game.  I wrote it between finishing uni and getting a job (which was about a year!).  I find it nice that it's still talked about and played.  Wish I had the time to write a sequel 😉
  23. Thanks
    jetsetdanny reacted to Spider in Manic Miner (ROM)   
    There's also a CPC MM Rom too:
      mmrom.zip
    .zip contains a short (20s) video of its initialisation and the item itself too.
  24. Thanks
    jetsetdanny got a reaction from Spider in "Willy Comes Home"   
    "Willy Comes Home" is the only JSW game gamma-released (so far! 😉) by Gary Pearce (Gawp!). 
    It holds the distinction of being the first 'properly-edited' game using the JSW128 game engine. This is because "Jet Set Willy 128", the very first game ever released in this category, mostly served as a demonstration of the engine's features, with the majority of its rooms sourced from the original "JSW" and Richard Hallas's "Join the Jet-Set!". In fact, Gary began his editing work with "Jet Set Willy 128", and the block designs in many rooms clearly reveal their origins in one of its source games. He used sprites from the original "JSW", "MM" and "Join the Jet-Set!", and also created some new ones. The game boasts a large map that can be explored with relative ease. It uses Hacklevel 6 of the JSW128 game engine.
    The game was released in March 2000, with a corrected version 1.1 following in April of the same year. However, despite the update, v. 1.1 was still incompletable due to a critical bug in the room "Harbour Hangover" (083): it was impossible to collect the rightmost item because of a Fire cell that prevented it.
    There are also two additional problems in v. 1.1 of the game which would render the game bed-completable only even with this issue corrected. The first problem involves a hole in the floor of "Bathroom (with purple bath)" (033) - Willy would fall into it during the toilet run, descending through "The Chapel" (027) and repeatedly getting killed in "Ballroom West" (021), resulting in a very anticlimactic ending. The second one is that even with the hole problem fixed, upon reaching the toilet, Willy would get teleported to "A flash in the Pan" (201), since there is a teleporter, necessary for gameplay progression, that shares its location with the toilet. This ending does not seem correct, as the game file contains an edited sprite of Willy inside the toilet, suggesting that the game's author intended it for the traditional ending.
    In June 2007, Robin Clive submitted a recording of "Willy Comes Home" to the RZX Archive. The recording was made using a modified game file, with the Harbour item problem fixed by removing the obstructing Fire cell and the Bathroom problem fixed by filling in the hole in the floor. However, Robin did not address the third problem described earlier and, as a result, at the end of the toilet run his playthrough ends in "A flash in the Pan" without reaching a proper conclusion. Robin never released his modified game file (however, an RZX recording can be used to play the game it was made from).
    I recently tried to complete the game and discovered the problems discussed earlier. I also prepared a bugfixed, toilet-completable version of the game. The "Harbour Hangover" item problem was solved by adding a platform from which Willy can jump for the item in question (the original obstructing Fire cell remains in its place). The Bathroom hole problem was solved by adding some extra code that makes Willy jump during the toilet run (so that the original design of this room has not been modified), and the issue of teleportation near the toilet was resolved by adjusting the code to check for Willy's proximity to the toilet earlier.
    The bugfixed version can be downloaded from the recently updated game's page on JSW Central. I am also attaching it here for your convenience should anyone be interested in obtaining it.
    It can be completed without any loss of life. I have been able to complete it (in my third recording 😉) at 8:57 am in-game time, and I have to say I was very proud of making it in under two hours. My RZX walkthrough can be downloaded from the game's page on JSW Central. You can also watch a video of it on the JSW Central channel on YouTube.
    I would like to encourage everyone to play the game. It is easy (especially when you play saving and reloading snapshots or using Rollback) and fun to explore. I'm sure you will enjoy it! 🙂 
    Willy_Comes_Home_(bugfixed_version).zip
  25. Like
    jetsetdanny got a reaction from IRF in "Willy Comes Home"   
    "Willy Comes Home" is the only JSW game gamma-released (so far! 😉) by Gary Pearce (Gawp!). 
    It holds the distinction of being the first 'properly-edited' game using the JSW128 game engine. This is because "Jet Set Willy 128", the very first game ever released in this category, mostly served as a demonstration of the engine's features, with the majority of its rooms sourced from the original "JSW" and Richard Hallas's "Join the Jet-Set!". In fact, Gary began his editing work with "Jet Set Willy 128", and the block designs in many rooms clearly reveal their origins in one of its source games. He used sprites from the original "JSW", "MM" and "Join the Jet-Set!", and also created some new ones. The game boasts a large map that can be explored with relative ease. It uses Hacklevel 6 of the JSW128 game engine.
    The game was released in March 2000, with a corrected version 1.1 following in April of the same year. However, despite the update, v. 1.1 was still incompletable due to a critical bug in the room "Harbour Hangover" (083): it was impossible to collect the rightmost item because of a Fire cell that prevented it.
    There are also two additional problems in v. 1.1 of the game which would render the game bed-completable only even with this issue corrected. The first problem involves a hole in the floor of "Bathroom (with purple bath)" (033) - Willy would fall into it during the toilet run, descending through "The Chapel" (027) and repeatedly getting killed in "Ballroom West" (021), resulting in a very anticlimactic ending. The second one is that even with the hole problem fixed, upon reaching the toilet, Willy would get teleported to "A flash in the Pan" (201), since there is a teleporter, necessary for gameplay progression, that shares its location with the toilet. This ending does not seem correct, as the game file contains an edited sprite of Willy inside the toilet, suggesting that the game's author intended it for the traditional ending.
    In June 2007, Robin Clive submitted a recording of "Willy Comes Home" to the RZX Archive. The recording was made using a modified game file, with the Harbour item problem fixed by removing the obstructing Fire cell and the Bathroom problem fixed by filling in the hole in the floor. However, Robin did not address the third problem described earlier and, as a result, at the end of the toilet run his playthrough ends in "A flash in the Pan" without reaching a proper conclusion. Robin never released his modified game file (however, an RZX recording can be used to play the game it was made from).
    I recently tried to complete the game and discovered the problems discussed earlier. I also prepared a bugfixed, toilet-completable version of the game. The "Harbour Hangover" item problem was solved by adding a platform from which Willy can jump for the item in question (the original obstructing Fire cell remains in its place). The Bathroom hole problem was solved by adding some extra code that makes Willy jump during the toilet run (so that the original design of this room has not been modified), and the issue of teleportation near the toilet was resolved by adjusting the code to check for Willy's proximity to the toilet earlier.
    The bugfixed version can be downloaded from the recently updated game's page on JSW Central. I am also attaching it here for your convenience should anyone be interested in obtaining it.
    It can be completed without any loss of life. I have been able to complete it (in my third recording 😉) at 8:57 am in-game time, and I have to say I was very proud of making it in under two hours. My RZX walkthrough can be downloaded from the game's page on JSW Central. You can also watch a video of it on the JSW Central channel on YouTube.
    I would like to encourage everyone to play the game. It is easy (especially when you play saving and reloading snapshots or using Rollback) and fun to explore. I'm sure you will enjoy it! 🙂 
    Willy_Comes_Home_(bugfixed_version).zip
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