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jetsetdanny

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Everything posted by jetsetdanny

  1. When one looks at the Download page of this variant, or at the beginning of the Download discussion, one sees no mention of Pgyuri whatsoever. My understanding is that first Pgyuri provided the code right here and then Andy made ready-to-use files, inputting Pgyuri's code modifications and creating loaders for the new files (please correct me if I'm wrong). So I believe they should both be credited for this variant, starting with Pgyuri. I will modify the Download page credits accordingly, unless someone suggests (please speak up in the next few days or forever hold your peace!) that it should be done differently.
  2. If such metric could be created and then applied easily to each game, it could certainly be used to show how much each game engine is modified.
  3. If I counted correctly, post # 12,000 happened on 6 July 2020. I believe it was Ian's post on Technician Ted. In any case, the two adjacent posts have the same date, so that was definitely the day when that milestone was crossed 👍.
  4. We missed post # 12,000. I think it's still possible to determine when it happened, though (more to come soon). I went to the Activity tab and went back, counting 64 posts from now (now that we are up to 13,064) and it looks like post # 13,000 was posted on Monday this week, so it was 5 April 2021. That's what I'll put in Chronology on JSW Central 🙂 . I will now endeavour to go back and count down to 12,000. The fact that the Activity tab displays 25 new posts before you need to press the "Load more activity" button, should be helpful.
  5. I did notice a number of broken posts beyond those I reported to Andy initially. I did not report the following ones, because a) I didn't have time to do it the time and, more importantly, b) I think this problem would have to somehow be solved "systemically" or "automatically" so to speak - while individual posts that we notice are broken could be corrected one by one, I guess, but then we'll never know how many others remain broken that we haven't come across. What's more, I can't imagine anyone - neither Andy, nor myself, nor anyone else - going through everything that was posted on the forum post by post (all +13000 of them!) and correcting the problems manually. It's certainly a pity that this issue has occurred, but I think it should be solved by determining why it happened (what makes some posts broken, but not others) and - if possible - correcting it with one click throughout the site, as it were. I'm not sure that's possible at all, though, and it's certainly beyond my abilities. Do you have any other ideas? Would you like me to point out every broken post I come across, Andy?
  6. I have dropped the type descriptors of JSW48 games from the Complete list of games. The reasons are presented here.
  7. The update I mentioned above was the introduction of pages devoted to JODI's artistic modifications of JSW. They are described in a separate thread, right here.
  8. Regarding Geoff Mode(s): After some consideration, I decided to drop the type descriptors of Geoff Mode I, Geoff Mode II and Erix Mode from the Complete list of MM and JSW games on JSW Central. I do mention these modes in the description of the games on their individual pages, but they have been deleted from the main list. The reason for this is that Geoff Mode I was the only type descriptor that made sense there, but if it were the only one, this wouldn't do justice to the whole list, and it would be difficult to define other modes accurately. Let me explain: JSWED recognizes some JSW48 games as certain modes, based on some particular pieces of code/data they contain. It recognises some games as Geoff Mode I, one game as Geoff Mode II, some games as Softricks; it also recognises "Henry's Hoard" as a separate type of games. What JSWED does could be the reason for defining some categories of "modes", but then it would be a pretty lame reason, as JSWED only takes some individual pieces of information into consideration and cannot recognise some games properly (eg. it recognises "Maria vs. Some Bastards" as a Softricks game), and it does not have names for other games whose game engines may have been modified as heavily as, or even more heavily than JSWED-recognised modes. Geoff Mode I is the only type descriptor that would still make sense, because there are five games altogether that use it, so it would make sense to have some category there. However, there is only one gamma-released game that uses Geoff Mode II ("ZX Willy the Bug Slayer"). So it's hard to speak of a category as such - it's just one individual game. "Willy does the Great Pyramid!" could perhaps be considered Geoff Mode III, but again - it's just a single game at the moment, not a category as such. The Special Edition of "Willy's New Mansion" has a significantly modified game engine. I believe it is "modified enough" to be considered another "mode", but then it's also just a single game, so trying to create a new category of it wouldn't make any sense. The same goes for "Maria vs. Some Bastards" which would be the sole representative of "Erix Mode" (unless "Manic Mining Robot's Day Out" has a similar structure, I can't tell right now). This is also the situation of "Jet Set Mini" or "Madam Blavskja's Carnival Macabre 48K Edition" - their game-engines are much-modified in relation to the original one, but it wouldn't make sense to make a category of each of them. In fact, "Henry's Hoard" would fall into the same category, too - of a significantly-modified game engine with only one game as the example of it. Taking the above into consideration, while leaving "Geoff Mode I" as a type descriptor would make sense IMO, it would be misleading to only have this one descriptor and leave the other games mentioned above (and some others) without a proper notice that their game engines are modified in relation with the original one. Using other descriptors might also be problematic, as there may be some games which use e.g. some features of the Softricks mode, but not all of them. So having a "Softricks Mode" category would also be problematic, as it might be hard to decide whether or not a game uses this particular mode or not. So, in the end I've decided that it will be better to delete these type descriptors altogether. I've only left the type descriptors of hacklevels for JSW128 games and hacklevels and versions for JSW64 games - because these can be defined beyond doubt for each of them, so it makes sense. The mentions of Geoff Mode are still there in the descriptions of Geoff's games on their individual pages on JSW Central, alongside with links to Geoff's old website describing his Mode(s), so the info is still there for anyone who may be interested, it's just not within the main list of games.
  9. New developments: There is now a nice map of the game on Speccy Screenshot Maps. The game also has its individual page on JSW Central. Please let me know if you have any suggestions for improving the description I created there. The recording of the game on the RZX Archive YouTube channel has had 634 views so far. It has received 43 likes and 3 dislikes, and there is a fifth comment there, but I don't understand its meaning.
  10. Andy, As determined previously, it is because McAfee is blocking the site. I've just tried it again, with the same result. I will keep trying.
  11. I've just tried to go to https://heracleum.org/en/ in Chrome. The result was the same as previously, i.e. "Your Internet access is blocked" message. I'll give it a couple of days and then try again 🙂 .
  12. Thanks for the info, Richard! 👍
  13. Four comments have been posted so far under the YouTube version of the walkthrough of "Willy Does the Great Pyramid!". They are worth reading. Two are very positive, one is a question about the in-game tune and one is negative (but not directed against this particular game, but against "Miner jet set mods" in general).
  14. This is a very cool feature 🙂
  15. Geoff, Have you announced the release on WoS or Spectrum Computing yet? If not, would you like any assistance with it? (if for whatever reason you don't want to announce the game there yourself, I can do it for you). Another question: how would you classify "WDGP"? All of your games released previously are traditionally classified as using "Geoff Mode". The first three (J4 (The Fourth Remix, Willy the Hacker and Willy Takes a Trip are considered to use "Geoff Mode I", while "ZX Willy the Bug Slayer" is the first game to use "Geoff Mode II". How would "Willy does the Great Pyramid!" fall into this classification? Is it "Geoff Mode II" perhaps, or maybe "Geoff Mode III"? I am planning to create a page for it on JSW Central in the near future (time permitting) and I would like to know how to describe it. Incidentally, it will be game #50 on the list of new games using the JSW48 game engine! 😁
  16. No, I won't be taking it up - I have too many other MM/JSW-related things to do that I consider more important (and too little time).
  17. The fact that some authors return to their unfinished games and complete their projects after a looong time since starting them, or that some authors return to the scene with new games after many years of absence from it, is a great thing about JSW games! Geoff's return with "Willy does the Great Pyramid!" is a prime example. Thank you for this great game, Geoff, and I hope that it won't be the last game from you that we'll be able to enjoy! 🙂
  18. It's quite possible that I was wrong. Unless a way to complete the BB version with the same score is discovered, which is still possible yet ðŸĪŠ
  19. I like the look of your questions, crem, but unfortunately I'm not able to asnwer them. But there may be some people around here who will 🙂.
  20. I've always believed there is no difference in the best possible score between the two versions and I still believe there is no difference. I trust crem will soon confirm it ðŸĪ“.
  21. It's supposed to be very fast. I believe Norman Sword made it as fast as technically possible. Apparently the sheer speed of the game makes some players panic, and when they play it for too long, they become maniacs, which allows the game to live up to its name 😀.
  22. Very nice, Norman Sword! 👍 I will create a separate page for the 'Creme de la creme' variant of MM on this list, when I continue updating JSW Central, which has a high priority for me.
  23. I didn't think of that! Perhaps it could addressed in a different way, like putting just one row of Water cells on top for Willy to walk on, or perhaps filling the swimming pool with Water, but leaving a blank path for the guardian to move back and forth. Just thinking aloud...
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