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jetsetdanny

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  1. As it turns out, I was trying to upload a ZIP package with the game and Readme using the screenshots upload functionality! How stupid of me! :o Thanks to Andy for pointing that out. I have now uploaded the three parts of the "The Down and Out Trilogy" to the Downloads section of this forum. You can download them from the following links: Skint Willy Willy the Rogue Steal Stealin' The download pages also feature descriptions (copied from the Readme files) of the changes applied to the original game files, plus some screenshots. I should also mention that I have recorded the walkthroughs of all three files for RZX Archive. They haven't been uploaded there yet, but I have sent them off to Daren, so hopefully they'll become available for download over there soon. I managed to complete: "Skint Willy" - at 8.58 a.m. in-game time, with one life lost. This life has to be lost in "Conservatory Room", just as in the original JSW and its different variants, and so I did not think it was necessary to correct this - it is almost "customary" for the player to lose one life at this particular spot*. "Willy the Rogue" - at 8.46 a.m. in-game time, with no life lost. "Steal Stealin'" - at 9.01 a.m. in-game time, with no life lost. * My personal ideal of elegance in a JSW game is that, no matter how hard it may be, it should be possible to complete it without losing a single life. However, since I fixed "Skint Willy" based on the premise that only those issues need to be addressed which make the game incompletable, losing the life in "Conservatory Room" was not one of them.
  2. View File Bugfixed, completable version of "Still Stealin' " "Still Stealin' " aka "Fahrenheit 2002" is a game by the DrUnKeN mAsTeR!!! (BaSe1 PrOdUcTiOnZ, 2002). The last gamma-released revision of the game suffered from critical bugs which made the game impossible to complete properly. They have now been fixed and the game has been made toilet-completable. The problems and the fixes: 1. The problem: There was no way to pass through the room "Oh! Got the brickies in again?" (101) starting at the bottom and moving upwards to exit to "A chance to put things right!" (098), because of the uppermost Fire cell, which did not allow the player to cross the passage where it sat from right to left. This made the game incompletable. The fix: A Water cell was removed, which made passing that particular spot possible. Technical solution: The value of the address #E51D in bank 3 was changed from #06 to #02. 2. The problem: After the game was made bed-completable with the modification of one byte described in point 1, it was not toilet-completable yet, because the code which should set the Game Mode to 3, showing Willy with his head inside the toilet and legs kicking wildly in the air, would not work. This was because the toilet had been moved from the original room 033 to room 100 "There's no place like home", but there was no corresponding change in the code which checks if Willy has reached the toilet. The fix: The code was fixed to check for the correct room. Technical solution: The value of the address #9588 in bank 0 was changed from #21 to #64. No other changes were made to the original game file. The original game file and Readme are included in this ZIP package. The game was modified using Claus Jahn's ZX-Blockeditor v. 2.4.3 after the proper values were figured out using John Elliott's JSWED v. 2.3.7 and SkoolKid's JSW disassembly. The bugfixed game was never loaded into JSWED. Therefore, it preserves the original Hacklevel 8 of the JSW128 game engine (which the current version of JSWED would have upgraded automatically had the game been loaded into the editor). This bugfixed, toilet-completable version is released with the DrUnKeN mAsTeR!!!'s approval expressed in a message posted in the Contributor Lounge of this forum, where he wrote, "I give you the full blessing to bugfix the original games, and put them on JSW Central" (the message is only visible to those members who have Contributor status). Enjoy! Submitter jetsetdanny Submitted 11/16/2019 Category Jet Set Willy [Remakes]  
  3. View File Bugfixed, completable version of "Willy the Rogue" "Willy the Rogue" is a JSW128 game by the DrUnKeN mAsTeR!!! (BaSe1 PrOdUcTiOnZ) released in 2002. The last gamma-released revision of the game, v. 1.2, suffered from critical bugs which made the game impossible to complete properly. They have now been fixed and the game has been made toilet-completable. The problems and the fixes: 1. The problem: There was no way to collect the top-right item in the room "Oh Globbits!" (078), which made the game incompletable. The fix: A Water cell was added which allows access to this item. Technical solution: The value of the address #CE6F in bank 3 was changed from #00 to #40. 2. The problem: After the game was made bed-completable with the modification of one byte described in point 1, it was not toilet-completable yet, because the code which should set the Game Mode to 3, showing Willy with his head inside the toilet and legs kicking wildly in the air, would not work. This was because the toilet had been moved from the original room 033 to room 000 "Oops I did it again!!!", but there was no corresponding change in the code which checks if Willy has reached the toilet. The fix: The code was fixed to check for the correct room. Technical solution: The value of the address #9588 in bank 0 was changed from #21 to #00. 3. The problem: After the above fix was applied, there was still no Willy with his head inside the toilet at the end of the toilet run, because the sprites of Willy in the toilet (or, to be precise, of Willy's legs kicking wildly in the air above the toilet), originally at #A640-#A657 and #A660-#A67F, had been modified to show the shower in "Oops I did it again!!!". The fix: The proper sprites of Willy with his head inside the toilet and legs kicking wildly in the air were restored and used. Technical solution: The sprites of the toilet (without Willy in it) were copied to #9700-#971F and #9720-#973F in bank 0 (into an area of unused code and free space). The sprites of Willy inside the toilet were created (the toilet in "Willy the Rogue" is slightly modified in relation to the one in the original "Jet Set Willy") and placed at #9740-#975F and #9760-#977F in bank 0 (previously free space). The value of the address #95B3 in bank 0 was changed from #A6 to #97 to point to the right place where the complete sprite toilets are. 4. The problem: The bed in "Willy the Rogue" is one block longer than the one in the original "Jet Set Willy". However, the code which checks whether Willy has reached the bed was not adjusted, which meant that Willy wouldn't start the toilet run at the edge of the bed, but would have to move one block "into" the bed. While this issue was not critical at all, it seemed better to make the toilet run start at the edge of the bed, just like in the original "Jet Set Willy" and various JSW remakes. The fix: The code was adjusted to check for the correct position within the room. Technical solution: The value of the address #957C in bank 0 was changed from #06 to #07. No other changes were made to the original game file. The original game file and Readme are included in this ZIP package. The game was modified using Claus Jahn's ZX-Blockeditor v. 2.4.3 after the proper values were figured out using John Elliott's JSWED v. 2.3.7 and SkoolKid's JSW disassembly. The bugfixed game was never loaded into JSWED. Therefore, it preserves the original Hacklevel 8 of the JSW128 game engine (which the current version of JSWED would have upgraded automatically had the game been loaded into the editor). This bugfixed, toilet-completable version is released with the DrUnKeN mAsTeR!!!'s approval expressed in a message posted in the Contributor Lounge of this forum, where he wrote, "I give you the full blessing to bugfix the original games, and put them on JSW Central" (the message is only visible to those members who have Contributor status). Enjoy! Submitter jetsetdanny Submitted 11/16/2019 Category Jet Set Willy [Remakes]  
  4. View File Bugfixed, completable version of "Skint Willy" "Skint Willy" is a JSW128 game by the DrUnKeN mAsTeR!!! (BaSe1 PrOdUcTiOnZ) released in 2002. The last gamma-released revision of the game, v. 0.7, suffered from critical bugs which made the game impossible to complete properly. They have now been fixed and the game has been made toilet-completable. The problems and the fixes: 1. The problem: It was impossible to jump up into the room "Ding 'a' fuckin' ling" (138) from "Rescue Esmerelda" (014) and land on anything but Air. Consequently, the item in "Ding 'a' fuckin' ling" was unreachable, and the game - incompletable. The fix: A Water cell was added in the lower right-hand corner of "Ding 'a' fuckin' ling", making both the entry to and safe exit from this room possible. Technical solution: The value of the address #CA7F in bank 4 was changed from #02 to #06. 2. The problem: After the game was made bed-completable with the modification of one byte described in point 1, it was not toilet-completable yet, because during the toilet run Willy would crash repeatedly into the green horizontal guardian in "Cramped Conditions" (128). The fix: This issue was solved by making Willy bypass the guardian in "Cramped Conditions" (128) and jump over the guardian in "The worst toilet in the world" (063) during the toilet run. Technical solution: The value of the addresses #89E7 and #89E8 was changed to #18 and #97 so that the routine at #9718 (rather than the one at #9584) is called to check if Willy has reached the toilet. The new code, allowing Willy's manoeuvres mentioned above, is at #9718 - #974B (in previously unused space). The original code at #9584 - #9599 remains in place unchanged, but it is unused by the game. No other changes were made to the original game file. The original game file and Readme are included in this ZIP package. The game was modified using Claus Jahn's ZX-Blockeditor v. 2.4.3 after the proper values were figured out using John Elliott's JSWED v. 2.3.7 and SkoolKid's JSW disassembly. The bugfixed game was never loaded into JSWED. Therefore, it preserves the original Hacklevel 8 of the JSW128 game engine (which the current version of JSWED would have upgraded automatically had the game been loaded into the editor). This bugfixed, toilet-completable version is released with the DrUnKeN mAsTeR!!!'s approval expressed in a message posted in the Contributor Lounge of this forum, where he wrote, "I give you the full blessing to bugfix the original games, and put them on JSW Central" (the message is only visible to those members who have Contributor status). Enjoy! Submitter jetsetdanny Submitted 11/16/2019 Category Jet Set Willy [Remakes]  
  5. 59 downloads

    "Still Stealin' " aka "Fahrenheit 2002" is a game by the DrUnKeN mAsTeR!!! (BaSe1 PrOdUcTiOnZ, 2002). The last gamma-released revision of the game suffered from critical bugs which made the game impossible to complete properly. They have now been fixed and the game has been made toilet-completable. The problems and the fixes: 1. The problem: There was no way to pass through the room "Oh! Got the brickies in again?" (101) starting at the bottom and moving upwards to exit to "A chance to put things right!" (098), because of the uppermost Fire cell, which did not allow the player to cross the passage where it sat from right to left. This made the game incompletable. The fix: A Water cell was removed, which made passing that particular spot possible. Technical solution: The value of the address #E51D in bank 3 was changed from #06 to #02. 2. The problem: After the game was made bed-completable with the modification of one byte described in point 1, it was not toilet-completable yet, because the code which should set the Game Mode to 3, showing Willy with his head inside the toilet and legs kicking wildly in the air, would not work. This was because the toilet had been moved from the original room 033 to room 100 "There's no place like home", but there was no corresponding change in the code which checks if Willy has reached the toilet. The fix: The code was fixed to check for the correct room. Technical solution: The value of the address #9588 in bank 0 was changed from #21 to #64. No other changes were made to the original game file. The original game file and Readme are included in this ZIP package. The game was modified using Claus Jahn's ZX-Blockeditor v. 2.4.3 after the proper values were figured out using John Elliott's JSWED v. 2.3.7 and SkoolKid's JSW disassembly. The bugfixed game was never loaded into JSWED. Therefore, it preserves the original Hacklevel 8 of the JSW128 game engine (which the current version of JSWED would have upgraded automatically had the game been loaded into the editor). This bugfixed, toilet-completable version is released with the DrUnKeN mAsTeR!!!'s approval expressed in a message posted in the Contributor Lounge of this forum, where he wrote, "I give you the full blessing to bugfix the original games, and put them on JSW Central" (the message is only visible to those members who have Contributor status). Enjoy!
  6. 42 downloads

    "Willy the Rogue" is a JSW128 game by the DrUnKeN mAsTeR!!! (BaSe1 PrOdUcTiOnZ) released in 2002. The last gamma-released revision of the game, v. 1.2, suffered from critical bugs which made the game impossible to complete properly. They have now been fixed and the game has been made toilet-completable. The problems and the fixes: 1. The problem: There was no way to collect the top-right item in the room "Oh Globbits!" (078), which made the game incompletable. The fix: A Water cell was added which allows access to this item. Technical solution: The value of the address #CE6F in bank 3 was changed from #00 to #40. 2. The problem: After the game was made bed-completable with the modification of one byte described in point 1, it was not toilet-completable yet, because the code which should set the Game Mode to 3, showing Willy with his head inside the toilet and legs kicking wildly in the air, would not work. This was because the toilet had been moved from the original room 033 to room 000 "Oops I did it again!!!", but there was no corresponding change in the code which checks if Willy has reached the toilet. The fix: The code was fixed to check for the correct room. Technical solution: The value of the address #9588 in bank 0 was changed from #21 to #00. 3. The problem: After the above fix was applied, there was still no Willy with his head inside the toilet at the end of the toilet run, because the sprites of Willy in the toilet (or, to be precise, of Willy's legs kicking wildly in the air above the toilet), originally at #A640-#A657 and #A660-#A67F, had been modified to show the shower in "Oops I did it again!!!". The fix: The proper sprites of Willy with his head inside the toilet and legs kicking wildly in the air were restored and used. Technical solution: The sprites of the toilet (without Willy in it) were copied to #9700-#971F and #9720-#973F in bank 0 (into an area of unused code and free space). The sprites of Willy inside the toilet were created (the toilet in "Willy the Rogue" is slightly modified in relation to the one in the original "Jet Set Willy") and placed at #9740-#975F and #9760-#977F in bank 0 (previously free space). The value of the address #95B3 in bank 0 was changed from #A6 to #97 to point to the right place where the complete sprite toilets are. 4. The problem: The bed in "Willy the Rogue" is one block longer than the one in the original "Jet Set Willy". However, the code which checks whether Willy has reached the bed was not adjusted, which meant that Willy wouldn't start the toilet run at the edge of the bed, but would have to move one block "into" the bed. While this issue was not critical at all, it seemed better to make the toilet run start at the edge of the bed, just like in the original "Jet Set Willy" and various JSW remakes. The fix: The code was adjusted to check for the correct position within the room. Technical solution: The value of the address #957C in bank 0 was changed from #06 to #07. No other changes were made to the original game file. The original game file and Readme are included in this ZIP package. The game was modified using Claus Jahn's ZX-Blockeditor v. 2.4.3 after the proper values were figured out using John Elliott's JSWED v. 2.3.7 and SkoolKid's JSW disassembly. The bugfixed game was never loaded into JSWED. Therefore, it preserves the original Hacklevel 8 of the JSW128 game engine (which the current version of JSWED would have upgraded automatically had the game been loaded into the editor). This bugfixed, toilet-completable version is released with the DrUnKeN mAsTeR!!!'s approval expressed in a message posted in the Contributor Lounge of this forum, where he wrote, "I give you the full blessing to bugfix the original games, and put them on JSW Central" (the message is only visible to those members who have Contributor status). Enjoy!
  7. 42 downloads

    "Skint Willy" is a JSW128 game by the DrUnKeN mAsTeR!!! (BaSe1 PrOdUcTiOnZ) released in 2002. The last gamma-released revision of the game, v. 0.7, suffered from critical bugs which made the game impossible to complete properly. They have now been fixed and the game has been made toilet-completable. The problems and the fixes: 1. The problem: It was impossible to jump up into the room "Ding 'a' fuckin' ling" (138) from "Rescue Esmerelda" (014) and land on anything but Air. Consequently, the item in "Ding 'a' fuckin' ling" was unreachable, and the game - incompletable. The fix: A Water cell was added in the lower right-hand corner of "Ding 'a' fuckin' ling", making both the entry to and safe exit from this room possible. Technical solution: The value of the address #CA7F in bank 4 was changed from #02 to #06. 2. The problem: After the game was made bed-completable with the modification of one byte described in point 1, it was not toilet-completable yet, because during the toilet run Willy would crash repeatedly into the green horizontal guardian in "Cramped Conditions" (128). The fix: This issue was solved by making Willy bypass the guardian in "Cramped Conditions" (128) and jump over the guardian in "The worst toilet in the world" (063) during the toilet run. Technical solution: The value of the addresses #89E7 and #89E8 was changed to #18 and #97 so that the routine at #9718 (rather than the one at #9584) is called to check if Willy has reached the toilet. The new code, allowing Willy's manoeuvres mentioned above, is at #9718 - #974B (in previously unused space). The original code at #9584 - #9599 remains in place unchanged, but it is unused by the game. No other changes were made to the original game file. The original game file and Readme are included in this ZIP package. The game was modified using Claus Jahn's ZX-Blockeditor v. 2.4.3 after the proper values were figured out using John Elliott's JSWED v. 2.3.7 and SkoolKid's JSW disassembly. The bugfixed game was never loaded into JSWED. Therefore, it preserves the original Hacklevel 8 of the JSW128 game engine (which the current version of JSWED would have upgraded automatically had the game been loaded into the editor). This bugfixed, toilet-completable version is released with the DrUnKeN mAsTeR!!!'s approval expressed in a message posted in the Contributor Lounge of this forum, where he wrote, "I give you the full blessing to bugfix the original games, and put them on JSW Central" (the message is only visible to those members who have Contributor status). Enjoy!
  8. I am thrilled to announce that each of these three fines games by the DrUnKeN mAsTeR!!! (all released by his BaSe1 PrOdUcTiOnZ in 2002) can now be played to toilet-completion! :D A huge thanks to the DrUnKeN mAsTeR!!! for his blessing for releasing these files! :thumbsup: The ZIP packages with the fixed (and also original) files can now be downloaded from the games' individual pages on JSW Central: Skint Willy Willy the Rogue Still Stealin' Please download and have a go at them! All three are beautiful, atmospheric games, with great sense of humour in the graphics and room names. The passage through each of them is a real journey, a true odyssey encompassing various stages each with its own character :). The changes applied to the original files are explained fully in the enclosed Readmes. I have also tried to upload the games to the Downloads section of this forum, but unfortunately I have come up against the message: "Error You aren't permitted to upload this kind of file". It also shows that the only kinds of file permitted to upload are: gif, jpeg, jpg, mpg, png. This is not right, obviously, as other games are available for download as ZIPs. I think it may be a glitch which crept in after the site was restored after a short period offline earlier this year. I hope Andy will be able to fix it and I will add the uploads for all three games, along with the descriptions of the changes (pretty much copied from the Readmes) as soon as it's possible to upload ZIP files again. Once again, thank you for your blessing for these files, DrUnKeN mAsTeR!!! , and I hope you will all enjoy them! :)
  9. Yes, you're right. I pause the game using the emulator pause function for two reasons: 1. It gives me a certain degree of control over what snapshot I am going to take. If I don't like the particular moment of the game, I can upause it and pause it again after half a second (or later). If I just took a screenshot at that moment and didn't quite like it, the "moment" would be gone before I were able to have a good look at the screenshot and decide I want to take another one. This is important taking into account that I often take screenshots while replaying an RZX recording. I try to take screenshots showing all of the "basic" features of the room, such as items and arrows. If I took a screenshot, didn't like it, and by the time I knew I didn't like it Willy would have collected an item in the recording, I would have to start the recording from the beginning to take a screenshot of this particular room (as you can't rewind an RZX recording backwards). It's always a waste of time, and if we are talking about one of the big games, forwarding it from the beginning to the middle can take a few minutes, even using the maximum emulation speed possible. 2. When the game is paused, I can see a glitch *before* taking the screenshot. I can then unpause the game and pause it again and see if everything looks good this time before taking the screenshot.
  10. Thanks, Ian. I don't think pressing all of these keys at the same time works on the emulators I'm using (ZX Spin and Spectaculator). If someone is sure otherwise, please let me know. It's an interesting example of how emulation may actually be deficient in comparison with the original hardware (you can access a room by Writetyper on the Spectrum, but not on emulator)...
  11. Ian, my replies are in green below. Having given it some thought and taking the existing precedent (the room "Cheating?" in Mini) into account, I would like to include a screenshot of the room "How on earth did you get here ?!" from "Join The Jet-Set!" on JSW Central, taken after I have teleported into that room in-game using WRITETYPER. The screenshot would be as good (or as poor) as it is possible to make it, i.e. it would most probably not show any guardians (because they are not drawn before Willy gets killed, I believe). However, I am wondering if that is possible at all? What would be the WRITETYPER code to access room 63, which "How on earth did you get here ?!" is???
  12. Drunken Master, it's great to see you here! :D Welcome, and I hope you've come here to stay :). As for the Yahoo! problem, I think it may not be as bad as it looked at first. As per the latest posts over there, it looks like Yahoo! does not consider messages to be "content" - only files. It is actually still possible to post messages over there - and their deadline of 28 October, after which one was not supposed to be able to upload new content, has passed already. I am beginning to hope that after 14 December it will still be possible to post messages over there and they will be visible online, on the website (not just in our mailboxes), so - with the exception of uploading screenshots, which hasn't been used for a long time anyway - it will be business as usual. We'll find out in mid December. In any case, this forum is really where most of MM/JSW action is these days, so again, I'm so glad you're here :). I am sure you will find this is a really friendly place, with some very knowledgeable people who can help out with various technical issues if need be :thumbsup: .
  13. Hi Richard! Thanks for your reply, it is great to be exchanging thoughts with you like this ! :) As you say, we're in complete agreement about most things and the rest boils down to simple personal opinions. That's absolutely right. I would like to reply to some of your points. My replies are in green again. > One small point (to be pedantic!)
  14. Richard, Thank you for your detailed description of your thoughts on the Manchester event and the competition. Thank you also for your kinds words about our meeting - it was a great pleasure and honour for me to meet you in person :). I would like to reply to some of your thoughts below. My replies are in green, to distinguish them from your text visibly.
  15. JSW Central has just been updated. Screenshot galleries have been added to the pages of Jet Set Willy: Spectrum Computing, Jet Set Willy III, Willy's Flashback, Willy's Hoard, Lena vs Margo and Marina: The Fire Quest. The page of Jet Set Mini has been modified to include info about the best documented completion time, a link to an RZX walkthrough and an embedded YouTube video. Info about the number of rooms which need to be visited and the number of lives which need to be sacrificed to complete the game has been added to the page of Jet Set Willy III. Chronology has been updated. In the months to come, I am planning to offer such small updates of the site more often than before, mainly adding complete screenshot galleries to various games' individual pages :).
  16. I posted a farewell message on the Yahoo! Group today, or at least I tried to post one. Unfortunately, it hasn't shown up so far, either on the website or in the mail, and I haven't saved it. If it doesn't appear tomorrow, I probably won't bother to write another one (as I would have no certainty that it would ever get posted). Oh well...
  17. Thanks for this (sad) news, John! Apart from the messages, photos are worth saving, too. IIRC, there are some of rooms from unfinished projects - games which were never released and whose files have not been available publicly. These pictures are all that is left of them in public, I believe.
  18. Thanks, Andy! :) I've had a look at the videos of both games. Roller Coaster is on the list because it was "inherited" from Andrew Broad's list (including the short description). It does differ from JSW in e.g. the ability to walk through guardians, but it is OK for the "Games of MM and JSW interest" page. Tarantula seems too different from JSW to me. The protagonist can apparently fly, which is a big difference, and he doesn't die when he touches the enemies, only seems to lose a bit of energy, a la Dynamite Dan. Visually and because of the gameplay Tarantula looks more like Underwurlde to me than anything else. I will give the matter another thought later on, but at the moment I am not inclined to include it. However, thanks for the suggestion - any suggestions for this section are always welcome! :)
  19. Great stuff, Geoff! :) Congratulations on porting Manic Miner to the Colour Maximite and thanks for sharing the news here! :thumbsup:
  20. It's great to see the forum back online! :D Thanks for restoring it, Andy! :thumbsup:
  21. I am pleased to announce another update of JSW Central :). The highlights: 1. A "proper" main page has been created, giving an overview of the site (previously links to the Home page led to the main list of MM and JSW games). 2. Two new sections: "Authors about their games" and "What's new?" have been added to the site. The section "Authors about their games" was created at this time because I received "exclusive" input from Paul Equinox Collins, the author of "JSW: The '96 Remix" and "It's Wet Jelly", and from Leslie Marwick, the author of "Spaceman Willy", and I wanted to put it online. To make the section a little more than a nucleus, I added descriptions of games by Richard Hallas (copied from his website - with his kind explicit permission), Andrew Broad - using his generic permission to quote his texts: "I give my permission to quote anything I ever posted in public (provided of course that it's properly attributed, and not taken out of context to make me look bad)", and myself. I would like to extend warm thanks to Paul and Leslie for sending me their input and to Richard for allowing me to use the texts from his website! There are links from the authors' texts (their titles, to be exact) to the games' individual pages, and there are links from the games' pages to the authors' descriptions. One doubt I have is whether it is better that these open in a new tab (as is currently the case) or not - please advise if you have a strong opinion on it after browsing JSW Central. I will develop this section gradually, but it is not a priority for me - my next big (and slow) task will be to provide a complete screenshot gallery for each game's individual page. However, I will prioritise the addition of new entries to "Authors about their games" if authors send me their input - please do, I will be happy to publish it on JSW Central! :) The "What's new?" section is self-explanatory, of course. Its creation responds to a suggestion I've received of making the updates more visible so that people know the site is up to date. 3. The "About JSW Central" section has been modified and renamed "Brief history", to reflect its content better and in order not to duplicate the current home page. 4. The panel on the left side has been modified to reflect the changes in the section layout. 5. Links to their recently-created pages on Spectrum Computing have been added on several games' pages. 6. Chronology has been updated. There have also been various other minor updates here and there which are not worth describing in detail. Enjoy! :)
  22. Ian, thanks a lot for these detailed explanations! :thumbsup: You have designed these features in a very cunning way, in my opinion, and it's good to know how they were implemented exactly :). Recording a smooth RZX walkthrough of "Mini" will be my next JSW task, after I have recovered from the recent hardships at work, which have fortunately just ended...
  23. OK, I couldn't sleep and so I had a go at it and I found it :D The attached recording shows it: Don't watch the recording if you prefer to find the exit yourself, Andy! It's not difficult, to be honest, once you know you need to look for it somewhere in this room. A more difficult task to perform, when time permits, will be to meditate on how that affects the most optimal route through the game... Anyway, thanks for this little mystery, Ian, and for leading us to the solution! :) :thumbsup:
  24. Thanks, Ian! :) I will have to call it a night now, so finding the secret exit will have to wait until tomorrow. I just hope I'm not in for some nightmares tonight :lol: .
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