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jetsetdanny

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Everything posted by jetsetdanny

  1. Yes, "All there is here is a lot of debris"... is the second room of the cluster I'm taking about (the first one being the "When Reality Fails", or whatever the name is). The forest screen I mentioned is the one to the left of "All there is here is a lot of debris". It is - at least in the previous version you uploaded, which I have been playtesting - impossible to cross it from right to left AFAICT. Thank you for the new file. I guess I will have to restart the test, so I will use it for the new test. However, I will not revisit the rooms I have already visited (as much as possible), so this second recording will show my going through the rooms I haven't been to in my first recording. In other words, if something related to "All there is here is a lot of debris" has been improved in the new file you've uploaded today, it won't matter for my continued playtesting. To which I am looking forward when time permits :)
  2. The RZX Archive is now hosting two RZX recordings of "Madam Blavskja's Carnival Macabre 48K", one showing a walkthrough of the original rooms only (completed at 7:55 a.m. in-game time, without loss of life), the other showing a walkthrough with the extra rooms (completed at 8:03 a.m in-game time, also without loss of life). The ZIP can be downloaded from here. The recording of the original 128K edition of "Madam Blavskja's Carnival Macabre" has also been updated. It is now a ZIP package which contains both the original recording (with a buggy ending), hosted there since 2006, and a new recording of the bugfixed version (showing the proper ending), completed without loss of life at 7:55 a.m. in-game time. The ZIP can be downloaded from here. There is also a video of this walkthrough which you can watch on the RZX Archive channel on YouTube. :)
  3. Okay, I've collected 117 items and I am stuck in a cluster of room which begins with "When Reality Fails" (or something like that) and the rooms which followed after teleportation. There's one of them I cannot progress across through - it's like a forest screen, can't remember the name right now, and I don't see how to get back to the initial part of the playing field. I will probably start another playtest to see the rooms I haven't reached yet, unless you give me a clue as to how to progress here.
  4. Downloaded, thanks! :thumbsup:
  5. Well, it looks like there are 255 items, judging by what is written on the status bar. The status bar is actually a little weird, because currently it says "Items Found 255/110". What I *think* is the total number of items comes first, and the number of items collected so far, second. I would think it should be the other way round (so, for example, I should now have 110/255 items). Anyway, I haven't had any time today so far to continue, but perhaps I'll be able to spend a little while on it today, and I definitely hope I will be able to spend more time tomorrow - to which I'm looking forward :).
  6. Criticism by people who don't understand our passion, along the lines of "these games are all the same", is frequent and, unfortunately, to be expected. And not to be taken too seriously, from my point of view. I would just note that while it's really unjust in case of new games which are very different from the original JSW / MM (sharing with the original only the game engine and the general idea of collecting items and avoiding guardians / reaching the portal before time runs out), it might be considered more justified in case of releases which are just limited modifications of the original JSW or MM. That's one of the reasons (not the main one, by any means) why I always advocate going beyond just modifying the original games and creating something new :).
  7. I am currently "110 items into" Roddenwald. Testing will be continued :ph34r: .
  8. The dropbox download is dead. A reupload, please! :) . Or, as I suspect might be the case, an upload of a new version ;) .
  9. I have started playing (or should I say: playtesting?) "Röddenwald". I am making an RZX recording of my test.
  10. I managed to contact Fabi
  11. There is a YouTube video of a person playing a 5-room demo of this project and some discussion about it on Spectrum Computing. It's good to know it's progressing! :thumbsup:
  12. Thanks, guys! :) And congratulations to you, Ian, because you've been an important part of it!
  13. I am pleased to announce the release of the 48K Edition of “Madam Blavskja’s Carnival Macabre” . First of all, my warm thanks once again to Fabián Álvarez López (Adban de Corcy) for the original 128K edition of the game and for his support for the release of this version. I would also like to extend special thanks to Ian Rushforth for his valuable cooperation and numerous contributions to the project. You can download the game from its page on JSW Central. You can also visit the game's *very* rudimentary home page on JSW Corner and download it from there. The same ZIP file is hosted on both websites. The package contains: - The official release file of "Madam Blavskja's Carnival Macabre 48K Edition" in the TAP format; - The official release file of "Madam Blavskja's Carnival Macabre 48K Edition" in the TZX format (created by saving the TAP file as a complex tape file); - The Readme; - A ZXK file which makes it possible to play the game on the Sinclair ZX Spectrum Vega/Vega+; - The Readme written by Fabián Álvarez López especially for the 48K Edition of the game; - A ZIP with the release files of the original 128K edition of the game; - A ZIP with bugfixed files of the original 128K edition (please see Section IX of the Readme for their description); - A ZIP with some early screenshots of the game, from the time when Fabián was still working on it as a 48K before upgrading it to 128K. The Readme (which counts over 90 pages when pasted to a Word document using Calibri 11 and single spacing) contains detailed credits and describes every aspect of the game, including descriptions and annotated disassemblies of various technical solutions used in it, some of them applied in a JSW game for the very first time. I hope you will enjoy this atmospheric adventure, created by Fabián and presented here, with some enhancements and an option to play either the original game or with five extra rooms, in 48K. Please let me know you've had a go at “Madam Blavskja’s Carnival Macabre 48K" - here or by e-mail. Fabián's e-mail addresses can also be found at the end of the Readme - do let him know if you have enjoyed the game! Daniel
  14. Thanks for the new file! :) As mentioned above, having a good look and commenting on the game will be my priority JSW task after the release of "Madam Blavskja's Carnival Macabre 48K Edition". I made good progress towards that release this weekend, so my testing of "Roddenwald" has also drawn closer :).
  15. Your work has had an enormous influence on this scene and has been the cornerstone of many a fine project :). The period of the Dark Ages will soon be over. As Ian mentioned, I intend to crack the mystery once
  16. Yes, I've said it already in another thread (didn't see this one), but I'm happy to repeat it here: Welcome! It's great that you've joined the forum! :D .
  17. It's good to see you around, John :). So what exactly is amusing about this thread?
  18. It is great that you have joined, that you are going to finish "Jet Set Jason in Roddënwald" and that you have shared an alpha version of it - thank you! I have had a brief look at several rooms around the starting room. My very first impressions: - The game is going to be more "intense" than your previous games - in the sense of graphical elements (probably because the JSW64 game engine allows more cell types than the older engines) and guardians. - The game is going to be more difficult than your previous games. - The initial rooms seem kind of "cramped" - there seems to be less open space in them than in your previous games. - I like the new sprites I can see in "Magnificence hides Depravity" and "Their Screams inside the Walls". - Going down from "Magnificence hides Depravity" (after activating the switch and getting rid of the wall blocking the entrance) leads to rooms from "Madam Blavskja's Carnival Macabre" which I think are not playable. - You cannot cross "Mail Room - 'Mad' Fritz's Lair", because the leftmost vertical guardian collides with a platform, killing Jason. I don't want to look at the game in JSWED, I prefer to do it in an emulator. I will play it properly in a few days' time - after the release of 'Madam Blavskja's Carnival Macabre 48K Edition". I promise it'll be the first JSW-related thing I will do once "MBCM 48K" is out the door - I will then post more extensive comments .
  19. JSW Central is celebrating its fifth birthday today! :D I am pleased about the development of the site in these last five years, even though it wasn't as intense as it might have been. It happened periodically and was interspersed with periods when my JSW-related activity was focused on other projects. After the latest one, the 48K Edition of Adban de Corcy (Fabi
  20. Eighteen years ago to the day, Adban de Corcy (in real life: Fabián Álvarez López) released a beautiful Jet Set Willy game called “Madam Blavskja’s Carnival Macabre”. It was the third part of his “Gothic trilogy”, after "Willy's Afterlife" and "A Bulgarian Requiem". The story: This time Willy feels completely lost. He had managed to escape from his vampiric uncle, Jetza Setov Willovsky, and all apparently was going fine, when the car broke down. As far as he knew, he was somewhere right in the middle of Europe, and there was no gas station anywhere to be seen. So, he saw some lights, and when he arrived there, he discovered he was in a Carnival. And now, he can't find the exit, and he can't return to his mansion, because he cannot escape the Carnival Macabre! This lovely, atmospheric game uses a 128K Jet Set Willy game engine (known as JSW128). Ever since I first played it, I felt distressed and upset that the owners of 48K Spectrums and the users of emulators which only emulate 48K machines could not enjoy this fine adventure 😉. I also felt that it should be possible to fit the game into 48K, especially since it does not use any features that would be hard to reproduce in the JSW48 game engine, such as diagonal guardians. I undertook this challenge late last year and today I am very pleased to announce the upcoming release of “Madam Blavskja’s Carnival Macabre 48K” 😀 . It is Fabián’s game transferred to the classic 48K Jet Set Willy game engine (modified in various ways to fit in more code and data), with some enhancements. The player can choose to play either the original game, or a version with several additional rooms. There is also a custom-made title screen, an additional Game Completed screen and new music… The game will be released this month, perhaps next weekend if all goes well. Fabián has provided a real treat which will be included in the ZIP package: a description of the rooms (which was not included with the original edition of the game) and some current comments. I am very grateful to him for his support for this 48K Edition of his game! I would also like to thank Ian Rushforth for his valuable involvement in this project, including (but not limited to) the new title-screen tune and various technical, code-related contributions and support. So please watch this space in the near future! The release announcement will be here before this month is over…
  21. Thanks for the update, Norman Sword! :thumbsup: I am looking forward to your uploading version 4.
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