-
Posts
180 -
Joined
-
Last visited
Everything posted by Jet Set Willie
-
I have played various Frosya games and liked their very nice graphics! 🙂 Here´s a feedback about a bug I have found. Uzor game starting from "Warehouse next to the dead pond" has a bug. When game starts, go up, left, down. The game ends to multiple deaths in "Green peace wasn´t here". Now, if you start a new game, the game will end to multiple deaths.
-
My game - What a Wonderful World of Willie
Jet Set Willie replied to Jet Set Willie's topic in Remakes
I have read JSWcentral text now. 🙂 Thank you very much, Danny! You have written it better than I could have done it. 🙂Also thank you for putting there the screenshots of my loader program! 👍If somebody should choose to load .TAP, the loader is not visible. I found one thing what needs to be changed a bit and couple ones to possible change them, or not. 🙂 It´s "To accommodate all players, an infinite lives option was also included at the start, allowing anyone to complete the game if they choose.". Only the .TZX file will bring the infinite lives option, as the .TAP just loads the game without the loader, without the loading screen and thus without the infinite lives question what is inside the loader program. So please mention that .TZX file is the one for "full game experience with loading screens and infinite lives option." 🙂 The .TAP is there if somebody wants to check my game in JSWED. 🙂 "(The game is not bed-completable, toilet-completable or Maria-completable, as it does not feature these elements. It is item-completable only and ends when the protagonist reaches the final screen.)" I don´t mind if you don´t change the above one, but... [I will put the rest under the spoiler alert to not spoil anyone´s playing experience] 🙂 I don´t remember if it´s mentioned in other JSW and MM games pages at JSWcentral, but I noticed that it was not mentioned that my game features new title and ingame musics, and new sound effects, too. I don´t mind, if you don´t mention that, 🙂 just thought to say this. 🙂 -
Jet Set Willy is a "Humoresque game" already, so it´s Ok. 🙂
-
I like your game and colours! 🙂 Especially title screen! It´s easy for me, but as you said, you did it for yourself, so I don´t mind. 🙂 It´s a nice feature that you made Willy to wear different coloured jacket and pants. 👍 I also noticed you included a certain Atari game there. 😉
-
UncleWan, I have just sent you a message with couple of files. 🙂
-
Willy in the Islands of Mystery : part II : The Temple
Jet Set Willie replied to Hervé AST's topic in Remakes
Congratulations! 🙂 -
How to compile Vortex Tracker II .pt3?
Jet Set Willie replied to Jet Set Willie's topic in Editors and Tools
I hope that, too. I am sure it´s easy when you know how. -
How to compile Vortex Tracker II .pt3?
Jet Set Willie replied to Jet Set Willie's topic in Editors and Tools
Thank you! 🙂I did download it and tried the songs what came with it. How KDFsoft´s AY Megademo Digital Part 2 is done? It clearly sounds it has digitized samples there. Does this work on the Spectrum, too? Can the Spectrum run this with some game, or does it need too much power? I am not thinking to use it with my JSWED game, just asking. 🙂 I have tried XMPlay with ZXTune plugin, too, but I don´t know how I could get what I want with it. How I can load .pt3 to Soundtracker Compiler anyway? Soundtracker Compiler is a .TZX file, ie used on the Spectrum, not Windows. To load you need to have either tape file or disk file, .pt3 is not either one. Are you able to compile .pt3 file to use it in JSWED? I can send you my .pt3 testfile. -
How to compile Vortex Tracker II .pt3?
Jet Set Willie replied to Jet Set Willie's topic in Editors and Tools
Thank you! 🤗 I will try XMPlay tomorrow. 🙂 -
A very lovely screen, with great detail! 🙂 And a cute idea, too. I have done some little bits in the past, with Basic, but the graphics weren´t this good. 😄
-
I did check your site via your links, I like your drawings and their colours! 🙂
-
Thank you, I did read worldofsam. Nice to see Sam Coupé specs and info, there were too much for a one go, though, I must continue later. 🙂 I checked SA1099 from the youtube, the first example was just like AY, but the others introduced more than 3 channels, too. 🙂 After those videos, I am not sure, if sound quality wise SA1099 is near the ST or better somehow. Amiga seems to be still ahead, with it´s sample player. There were some really well made tunes there, showing what SA1099 can do. 🙂 Stereo is a nice thing to have, something what ST doesn´t have. With 6 channels even better! 🙂 Graphicswise Sam looks good, but having just 128 colours was a surprise. Though, back in the day I think most people would have been happy with them and wouldn´t have missed 256, 512 or more colours. According worldofsam specs, RAM delays were slowing Sam quite a much! So in average, the ST is faster?
-
How to compile Vortex Tracker II .pt3?
Jet Set Willie replied to Jet Set Willie's topic in Editors and Tools
Thank you. 🙂 BZR Player is unstable, at least with .pt3 and .ay files, even I didn´t choose the unstable version. It has crashed many times when I added a file. XMPlay has a problem, too. XMPlay.exe and XMPlay textfile won´t be unzipped for some reason. Only .dll files will unzip. I tried to download and unzip again, no luck. Could somebody please send me a message, attaching the missing XMPlay.exe and XMPlay textfile, thank you. 🙂 -
Thank you again, your graphical point became clear despite one unreadable part. 🙂 This was the first time I saw Sam Coupe in action, even on an emulator, it looked nice! 🙂 I had read about it, when Your Sinclair had a few pages long Sam Coupe feature 🙂 but I don´t remember anything as it was so long time ago, except I understood that Sam was at least ST quality, one picture showed a face of a smiling woman on Sam´s monitor. But I don´t remember how it fared soundwise and if Your Sinclair covered Sam´s sound well enough to compare it between ST and Amiga. But I thought it was a very good machine in it´s class. 🙂 I don´t remember much about the Sam´s case, except I think it had more "personality" in it´s look than ST and Amiga.
-
I understood the meaning of the phrase, but I thought Norman actually meant Willy is covered with the fine flour in this latest version. 🙂 By the way, I cut off Willy from one of the last screenshots in this topic to upload it here, to show Willy´s flour covered looks, but I got just this error message. 1 file was larger than the maximum file size of 0kB, and was skipped My file was about 1.6Kb .png-file. I tried again by save´ing it as .bmp, about 36Kb, but the same happened again. The same happens either by choosing the file or dragging it.
-
Interesting "Spectrum" computer indeed. 🙂Thank you, I had wondered how many kilobytes it would need to have 256x192 resolution without colour clash.
-
Thank you! 🙂 In side by side comparison, Spectrum version strongly suffers from colourclash. The BBC version looks like a 16-bit demo, minus halved horizontal resolution, especially the last one with flashing colours. 🙂
-
Welcome, Lemmy! I haven´t tried your game, but the colours and blocky pixels look nice. 🙂 I would like to point out just one thing. Compared to the background, Willy´s black clothes are quite dark. I´d suggest to keep the background colour as is, but to make the clothes just a tiny bit lighter, to make them stand out from the background better. But, as I haven´t tried this, maybe there´s no problem when Willy is moving. 🙂
-
Hi Hervé, nice to see your answers! After reading them, I think you are able to help me at least in some problems, even if you can´t help me with memory differences between 48K and 128K. 🙂 I will send you a message next, attaching one file to check. 🙂 You´ll then see what´s the problem.
-
Thank you for Amiga games Martyn, and others.
-
I wanted to have some animation in the background, POKE´ing to videoram, that was too slow. I didn´t then bother to test how many sprites I could have moving fast enough. I don´t have time to learn assembly anymore, unfortunately. 🙂 Except some small bits with JSWED. 🙂