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Posts
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Everything posted by Jet Set Willie
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MtM, you said really well, what I was thinking about, thank you! 🙂 Even I am not that much into MM3D or some 3D version of Boulder Dash like games, even 3D versions of JSW/MM are nice to have mentioned in a fourth "Something else" category, as they clearly have their inspiration in MM/JSW, even they are "something else". I think it doesn´t matter, if somebody tells about a "wrong" game, as it can be discussed about then. 🙂
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We will just have to decide some game being "close" enough and list it here. And then have a conversation between people, why it is or isn´t a clone. A clone I am referring to, can use whatever engine, either original by the author, or "cloned" from JSW/MM or from another JSW/MM clone. Yes, I am not referring mods as clones. That sounds like a very good thing to have! 🙂 👍
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I have noticed The JSW Mass Collaboration Project on JSW Remakes. Regarding what there reads, it seems like the project has been just started, but I suspect it´s a very old project already, as notices on that site seem to be 20+ years old. If this project is finished already, what is the game´s name? Utility Cubicles?
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I´d love to enter the codes in binary, if I just could. 🙂 But as not being the "real" JSW designer 🙃, I love to use JSWED to have possibility to make some JSW screens. 🙂 I managed to add few arrows to one screen, to test them, though, I am not sure why I don´t always see two rectangles. I will have to try this again later. Rest of my answers appeared in wrong topic somehow, let´s wait until some moderator will move them here. 🙂
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Thank you, those "Technical notes" from Willy´s New Mansion were interesting to read! 🙂 Hopefully I can try some in the future. I will read Madam Blavskja´s Carnival Macabre´s Read Me later, I should try that game again, the last time was long time ago. Thank you again for the very good explanation! 🙂 My operating system is Windows 11. I have learned to save almost nearly as often as it´s needed. 😉 I recently managed to add several guardians in one room, learning something how JSW engine works, but I did that on a separate small project. 🙂 Thank you. I will yet have to try Ian´s JSW to learn about this. I have used my limited JSW time to trying to do things with JSWED. 🙂 EDIT: I was multi-quote-answering my own topic, at least it clearly looked like my own topic, but somehow my answer ended here! 😐 Moderators, please move this to my own JSWED topic, thank you. 🙂
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I can´t find a MM/JSW site with every MM/JSW clone on every machine, ones with the looks and behaviour near enough to be accepted as clones. It´s 2023, surely there should have been time to ask, find and list them? 😉 We could start now, as long as we are still living. 🙂Let´s use this topic to list here the ones missing from MM/JSW sites. Moderators could then list them to their sites. I am not expecting this to be done quickly, just let the time pass and people occasionally fill this topic. Perhaps some of the moderators here could edit this first post to add the later listed games to this first post, so any moderator from any other MM/JSW sites could easily find all the "missing" games and list them. MM/JSW lovers can find them easily then. 🥰 Commodore 64 The Bear Essentials - a homebrew MM clone with JSW´ish possibility to freely enter neighbouring rooms. Plug It - an MM clone MSX Caverns of Titan - a homebrew MM clone
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Thank you, JetSetDanny, for so detailed help! 🙂 Unfortunately there aren´t two rectangles, just one, the upper one in your screenshots, and I can´t grab it. I tried to edit the arrow few times and I think I did everything correctly. That´s the problem. I will have to try this later by loading original Jet Set Willy, ie unmodified game or try this in unmodified room of my saved JSW game. Perhaps my modified rooms (without any guardians, though) will cause problems somehow?
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I thought to start with arrows. But how can I edit arrow´s Y-coordinate? In arrow editing I can see just "TYPE", a white rectangle showing arrow flying path, "horizontal ON/OFF squares" to define arrow´s shape, "!" for Hex, "Start pos." with numbers 0-255 to edit arrow´s starting position, "OK" and "Cancel". Once a number "60" appeared below "Start pos.", but I couldn´t change it. I can´t grab and move arrow´s flying path rectangle. The rectangle is always at top of the editing screen. Probably "!" Hex editing is the only answer? Now arrow editing crashed JSWED just few times, perhaps it started to crash just about when I was quitting my arrow editing tests.
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Yes, I can think some things available due this odd effect. 🙂About arrow crashes, I tried to add an arrow to a room without any guardians. JetSetDanny, just a short reply now, I will answer better later, huge thanks to you! 🙂Thank you for really good descriptions about guardian classes and instances! This sounds like the reason to my problems described above. I will try it when I have some time to concentrate on guardians. I have few playable rooms mostly in nearly finished state (tiles/platforms, no guardians yet), this is many times more what I was wishing for! 🙂
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I think the problem was that ramp and conveyor had the same colour as the "walking platform". But sometimes JSWED (or JSW engine?) accepted the same colour and sometimes "walking platforms" behaved like conveyor. Missing items problem was solved by changing the background colour different than Willy´s colour, I just forgot that. In one room the original earth tiles on the screen didn´t change their appearance when I edited the tile. I could put my new earth tiles to screen though, just by pointing and clicking with the mouse. This happened again after closing and restarting the JSWED. I managed to find a new way to crash JSWED 2.3.7. I tried to add an arrow. I edited it, and after that, when I right-clicked the mouse, JSWED crashed everytime. There was no way to SAVE with right-clicking to saving menu. F2 might have worked, I didn´t try that, but I am not sure about that, as pressing O(ption) crashed JSWED, too. I didn´t try to find out any more more ways to crash it after that.
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I managed to edit round the problem, the result was nice. 🙂 But then I added a downwards ramp to one room created next, on the ZX32 emulator all horizontal tiles on the way to the ramp turned to one tile sized downwards ramps, each leading Willy to inside tiles below! 😐And the items aren´t there. Let´s see what I can do.
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I can edit couple of rooms again, but the feeling is not the same. It´s not a big thing what gets lost, though. I wanted to know what is possible, without getting too hard and time consuming for anyone. Happy New Year 2023 Everyone! ☺️
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Thank you, Spider. 🙂I will try those later. How can I select "Safe restart places" in JSWED? I can´t check it, as it can´t be selected at all (it´s masked with chess board dithering). Manual says it´s for 48K games only, I think I am making 48K game rooms, as JSWED shows an option "Switch to 128K". 🙂Is it possible to determine a certain starting position to a certain room? I don´t mean starting position when starting a new game, but a certain starting position when Willy comes to a room from a certain direction. This would help a lot designing certain kind of rooms, as user-defined-starting-position-in-certain-room can prevent instant-death-loop and will allow interesting room designs. Or is it "done by Hex´ing" once again? In latter case, I will definitely need help! 🙂
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When I edited the Guardian and pressed Ok and after that I clicked the word "Guardian" in the menu, JSWED 2.3.7 crashed. It happened few times in a row. Also, by adding one guardian to one of my self-made rooms, JSWED adds the same guardian with the same movement and animation to all my own rooms, and Guards list has then eight guardians in my rooms. Even I had cleared all the guardians in the first menu when I started. I have tried to close JSWED and try again many times, but same happens. Does this happen, because I have used COPY and PASTE to copy my existing self-made room to another room to speed up room design? Though, there weren´t guardians in my own rooms when used COPY and PASTE.
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Good to hear. 🙂I may have found a bug. When I modified Guardians movements for the first time, it worked well. When I later tried it (after exiting and starting JSWED again) "Edit" option was missing in Guardian menu, that has happened again later, too. Also, on that second try to modify Guardians movements, I deleted all guardians, but one, and selected a new sprite for the only guardian. But when I closed Guardian Editor, room showed just the Matthew´s original JSW Guardian. After SAVEing and exiting JSWED, I started JSWED again and then guardian had the new sprite. Triggered opening of the hole in the wall could certainly have some use. 🙂 Guardian life time is a good feature to have to make special effects, but what I actually might try to do later will need a triggered guardian to appear in certain coordinates related to "normal guardian´s" coordinates and position related to player´s coordinates and then that triggered guardian should move "one-way" just once, disappearing when it reaches the edge of the screen or a tile. This may go far beyond the limits of JSWED, even when using Hex Editor. Also, in certain rooms there should be two triggers, one to remove certain tiles and one for certain guardian (described above). In my example the problem is that triggered guardian can´t be triggered with a switch touched by player, as the triggered "one-way guardian" must appear only when the "normal guardian" is positioned in certain coordinates related to the player´s coordinates. To make the effect better, it would actually need a randomizing too, so the effect won´t be triggered every time, but it works without randomizing, too. Perhaps player could "drop" "invisible switches" to trigger "one-way guardian", but it´s hard to make the game to work properly that way, as player can jump and fall and soon the player will be on wrong Y-coordinate related to normal guardian, before normal guardian gets near enough to touch "invisible switch". Unfortunately I can only modify the Hex Editor´s code in the most simple cases, by reading and learning the codes of the guardians, etc. in their own editors. That´s not much. 🙂With JSWED, I can make a Willy game (time allowing) without any special effects, without special movements and without triggering, but at least I want to know what could be possible, even if I can´t use them.
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That´s interesting to hear. Is Jet Set Willy 64 a stand-alone editor or is it implemented in JSWED2? Thank you in advance. 🙂I will try to make a certain thing by myself first, if it is possible with JSWED without coding in Hex Editor.
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Could you please tell me some examples what kinds of "technical novelties" could be introduced using JSWED´s Hex editor? Thank you. 🙂I have started to "play" with JSWED, to learn things. I have at least a new title screen ready, it needs some final touches, though.
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This might go too far, as these are Willy games anyway, but is there a downloadable editor, what allows this kind of things? IF certain_condition = TRUE THEN make certain_tile(s) appear/disappear/change_colour/flash/change_to_another_tile_type IF certain_condition = TRUE THEN make new_guardian appear : SET guardian_life_time = nn_seconds : SET guardian_movement = mm (normal horiz/vert, only once go normal horiz/vert then stay still or disappear, only one-way horiz/vert, only once go one-way horiz/vert then stay still or disappear, stay still, flash) IF certain_condition = TRUE THEN make certain_guardian(s) disappear/stay_still/flash_and_stay_still/flash_and_stay_still_nn_seconds_then_disappear Bad thing is if these options are over used, they can turn Willy game to "ordinary any other platform game". Good thing is if these options are used wisely and rarely, very interesting effects can be made to certain rooms. Strange actions in certain rooms aren´t exactly a new thing in Willy games, though, as Jet Set Willy has out-of-ordinary room already, Rescue Esmeralda. In Manic Miner Eugene goes mad when you collect the last object. Solar Power Generator is not ordinary room either. Appearing and disappearing tiles, or tiles changing to other type of tiles can cause interesting situations to rooms, like making possible to pass to certain direction or collect all objects, by adding new tiles for jumping upwards or block Willy´s path with a wall or floor or change floors to fire tiles. Many things could be done with these options. But perhaps not suitable for 48K memory limits? Does JSWED coder or any other editor coder read this forum regularly to see my question?
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Thank you for your answers, Spider and JetSetDanny! Especially for Danny´s very detailed answer! 🙂I am ill at the moment, so I can´t concentrate much for answering, but wanted to write Thank You for you both! 🙂 I do appreciate your answers a lot! If I could be a coder, I´d probably do it Spider´s way, ie write my own editor to suit my needs. As I am not, I am happy to have such good thing like JSWED. I haven´t looked much about Spectrum scene in last years, so I became aware that there´s editor called JSWED just before I joined here, but I knew nothing about it, so I thought it´s better to ask first, as I didn´t know if there´s possibly more than one editor available and to learn about their good and bad things. At yesterday evening I managed to download JSWED, but I wasn´t in too healthy condition to try it a much, just to make a quick try to modify existing Jet Set Willy screen a bit to see how JSWED works and see at least something of what is possible to do with it. I have already noticed there´s a lot what can be done with it! 🙂 ✝️ Merry Christmas to you both, and everybody else here at JSWMM!! 🎄
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I´d like to try to make a JSW room on a Spectrum. 😊Probably I will stick to Spectrum emulator instead, at least saveing and loading will go properly. I will admit that I don´t have enough time for this, really. 😑 But I have figured out, that it´s better to ask suggestions and try to make something when I might have little time. Otherwise I may never start this. 😞 I´d like to make many rooms, but thinking what is possible, I am aiming to make even just one playable JSW room. 🙂It´s better than nothing. Should I try JSWed or is there some Windows JSW editor? Considering my lack of time, editor should be easy to use. Is there character designer in any of the editors? I can stick to existing JSW characters, though. Thank you in advance for suggestions and helpful hints and warnings.
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Fireball-Mario Willy won´t meet Angry Birds. 🙂 I think this is a great idea! I´d suggest that please don´t change anything from your idea yet, as the idea is great, just ask help for the level design, sure there will be some people who can help. 🙂 It´s also possible to make a version without platform shooting, that the other side of the platforms will start to dive, when you step too far. But also it should be possible (for fun!) to run back before platform dives too far (just like in slapstick movies!) and Willy´s weight will make the platform to rise again to it´s original balance. If the player will not run back to the opposite direction the platform will quickly collapse. I hope you understood what I was trying to describe. 🙂 I will try your pre-pre-pre-game later.
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Btw, has anybody seriously thought to make 128K versions of those JSW games, keeping those old games as they are, just adding AY arrangements of those tunes from Craig´s game? One in-game tune per game. AY has just three channels and misses a lot of features, but still it can produce a nice echo sound, etc.. Those tunes are great and will need AY arrangements.
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Thank you everybody! Thanks Danny for the Dosbox link! Z: prompt felt strange as I couldn´t change it but a quick look at manual and Craig´s game start working! It was great to play those games again! Also nice to watch DOS screen once again, even it´s not "real". Thank you! 🙂