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Jet Set Willie

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Everything posted by Jet Set Willie

  1. Thank you! Happy New Year and the year of the snake to you, too! 😊 I didn´t have a thought what snake related I could draw, but luckily you saved me with your Great picture, thanks. 😉 By the way, what there exactly reads in chinese? My chinese is a bit rusty... (cough) 😄
  2. Yes, but I was thinking that 12K is enough for a little colour lines show. 🙂
  3. Thank you for the good creation report. Have a nice creation moments! 🙂
  4. Spider, I meant this: 50 C=C+1:IFC>15THENC=2 can be shortened to 50 C=C+1AND15 I didn´t remember if the needed operand was AND, OR or XOR. 🙂 I had to try first. Thank you again for the BBC Basic examples. I like BBC Basic. 🥰
  5. Thank you! 🙂 The latter video looked near the MSX, there would appear some blocks here and there, though. 🙂 This program will work on MSX, too, with just a little changes. Change lines as 10 COLOR,1,1:SCREEN 2 Colour front,back,border. Numbers between 0-15. Screen mode 2 is a high resolution mode. 20 C=2 Colour 0 is transparent, 1 is black, thus 2 (green). 30 X=INT(RND(1)*256):Y=INT(RND(1)*192) 40 LINE-(X,Y),C This will start the line where the last one finished, x is 0-255 and y is 0-192. The full command is LINE(startX,startY)-(finishX,finishY),colour LINE(startX,startY)-(finishX,finishY),colour,b Will draw boxes. LINE(startX,startY)-(finishX,finishY),colour,bf Will draw filled boxes. DRAW is a macro-language command. You can type the coordinates there as Mxcoordinate,ycoordinate (typing BM does not draw the line from the last finish point) but you can´t use variables as coordinates inside DRAW command. Perhaps it´s possible, I haven´t tried this fully, but I don´t think so. 50 C=C+1:IFC>15THENC=2 This line can be shorter, but I forgot to try it how it works. 50 C=C+1 OR 15 but maybe it was AND or XOR instead or OR? Should 15 be 16 instead? 🤔 [edited] 50 C=C+1AND15 🙂 The starting value of C won´t be 2 anymore after it had reached 15, though. If someone can share short piece of Basic code to fix this, I´d be glad . 🙂 (not a big problem, you can also change background colour) 60 GOTO 30 Why dont´t you use 20K mode on the BBC? 🙂 You will get four colours with better horizontal resolution. On C64 Simon´s Basic could be the answer to your problem. 🙂 C128 should have a very decent Basic?
  6. Not at all. 🙂It´s nice that you share info. 🙂 I didn´t know that about Super Mario or what Spider said about Outrun.
  7. Hi, welcome back! 🙂👍 Great that you still want to make a new Willy game!
  8. Please help, how I can load Vortex Tracker II .pt3 tune into Soundtracker compiler? 😑 As .pt3 tunes can´t be used with JSWED straightforwardly, I will need to use Soundtracker compiler first, and as this wasn´t as easy as I thought, I will need to ask first... (repeat) 😮‍💨
  9. Mariast Willy Christmas for Everybody!
  10. Can anybody help me with this "garbage sprite" problem I have described above? Here are some more guardian related problems with JSW64. In some rooms when I am adding more guardians by using the Table, it doesn´t add the amount I want but there appears to be 32 sprites then (from 0 to W) and they can´t be deleted. Guardian table selector may also show that there are now either 39 or 40 sprites (!). This has happened months ago, I am not sure, if I have those saved files anymore, as I had to just load the older version and use it to get rid of this bug. Or the amount of guardians will stay as 4, nothing happens when I try to add more by using table, thus making it impossible to make certain rooms, or at least the result is not as good as I want.
  11. You´re welcome. You´re welcome to come back to my game, too, with built-in cheat mode turned on. 🙂 You should see it, when the game has been loaded. 🙂
  12. Thank you noticing this, Danny, I just noticed you had replied to my topic and came here to read. No, it wasn´t me. 🤨
  13. By the way, in your test_fall demo, it looks like Maria has catched up Willy with the last unopened bottle.... what Willy was just going to "tidy up".😆
  14. Thank you for your demos, Spider! They made this very clear! ☺️Thank you, too, IRF, for the fun fact! 🙂I think there should be lots of toilets positioned in every room in every JSW game to save Willy falling too far!😋
  15. A second tip: There´s a CHEAT MODE in my game. 😁
  16. You´re right, that´s exactly what you´ll have to do! 🙂 You´ll have to hide in the woods. Drunken men can be dangerous! Are there any Willy games where you will have to hide like this? In some (non-Willy) games hiding is a part of the game. This is very easy compared to The Banyan tree in JSW where you´ll need to do a similar action to pass few guardians in a row. 🙂 I´ll encourage you to practise to see more. 🙂 That escalator is just yellow painted lines on the asphalt. 😉 A tip: first observe what the guardians are doing and in what order. You can use the same tip in lot of games. 🙂 Or received something, what may not belong to you, Mr Badiels? 😄 Zoids. 🙂 Their "built-in" SAVE feature probably relates to evolution of the robot lifeforms. 🙃
  17. For any other games, I can think just few what are probably 🤔 written from the scratch, being updated "arcade versions" or clones with somewhat similar type graphics and game logic. There may be just one "arcade version" game, instead of few or several. These will include Commodore 64 "arcade versions" of Bombjack and Ghosts ´n´ Goblins. On Colecovision there is such version of Donkey Kong and Pac-man. There might be more such "arcade" games on Colecovision now, I haven´t readed the news for any machines for years now, expect few. Some Commodore 64 games have got a homebrew sequel, like Frantic Freddie. For MSX there are few Nemesis/Gradius clones or updates. I think one game was Nemesis/Gradius engine with arcade graphics update. On Atari 2600 there are games what have many altered graphics versions, like Pac-Man. Please check Atariage, you will find other 2600 games, too, with altered graphics.
  18. If Willy has just one life left, when the toilet run sequence starts, will he survive to the toilet then?
  19. Thank you everybody! 🙂 I will just have to define (Master bedroom) room and Willy´s (bed) X-position to the toilet room so the game logic will think Willy is touching the bed and then start to run to the toilet? When I define bed X-position near the edge of the toilet room, it will look like Willy is running to the toilet immediately when he enters the toilet room, having collected all the items first, of course. What if Maria is not guarding the bed but is located elsewhere? I suppose it does not matter as she´s just an deadly obstacle?
  20. I will let you know. 🙂 The problem has happened only when I have needed to have some time to think while writing a longer message.
  21. Congratulations for such a finding! 😃🙂 Boulder Dash on Commodore 64 perhaps? There are hundreds (at least) of homemade versions available on internet. I haven´t checked though when the last ones have been made.
  22. Thank you, both of you. 🙂 I am considering to make a single room end-run, as it suits to my next game. I will have to give a look at Hex someday. 🙂 Does the guardians disappear when the end-run is triggered? I haven´t watched any videos to actually see what happens, as I have wanted to finish JSW someday, without cheating, but it doesn´t sound realistic for my skills😅so maybe I can ask about it now. 🙂
  23. I have always been unsure, if a homebrew JSW game needs to have similar end-run rooms as in original JSW, in the same order. So I made a single test room, all the other rooms are empty. The test room has a floor, couple of items, Maria and the toilet. Maria Disappears when the last item has been collected, but nothing happens when Willy touches the toilet. My first game is somewhat modified, so I didn´t need to make similar end-run as in the original JSW.
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