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Everything posted by Spider
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Guess as I'm not sure:
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Answer 😄
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Some small notes: I took the liberty of creating some screenshots and including them in the description as the .zip is a simple .tap file only. Thus does not auto-run, I decided not to change this, preserving it "as is" Once changes are made the utility will offer to save the modified code out, it will not execute it so either save it or 'break' and run a USR 33792 as it will reset the machine after this! Finally, it does not bypass the code protection.
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View File JSW Fixer JSW Fixer A small tool written in Basic by 'Iceman' in 2010 to provide some bug fixes changes to JSW. No game file is included you must supply your own Part of the "CSSCGC" aka "BloodBaz - within compilation "CSSCGC Crap Games Competition 2010" Submitter Spider Submitted 05/09/2022 Category Tools and Patches
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I sent a more detailed explanation (and a small correction) in a PM 🙂
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ID 02 (or 01 if you count from 00) Famous book and film from the 50's with a connection , I think. This room also features in Technician Ted 128 - The Megamix although its design is completely different! Hopefully that does not spoil it.
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😄 Thank you. Fixed. Without the colours either 😉 It could be the other way around, I'd not checked.
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That would be cavern 10 or 0Ah (assuming one counts Central Cavern as zero) I could attach a pic colours of the Portal which I hope does not spoil it, but I could be wrong: 2 / 6 🙂
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Viewpoints looks good, if its controllable. It reminds me of that giant animated map (cannot recall immediately what it was called) 🙂 Scrolling vs exits, yes you're right sorry! I was not thinking! 😄
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Meant to add a few more details, as I was able to watch this earlier in full and properly digest what I saw. The effect of colour transition where the rooms have a different "paper" colour is very nice as is the effect of the room name change too. I think you should go with 100 items as you mentioned. I did wonder as you have included a couple of JSW2 rooms perhaps above Esmerelda a Belfry as per JSW2 (and one of our project games here too) 🙂 Only if you want another room! That does fix something that I still think was left in by accident, the 'teleport to Ballroom' Talking of teleports, invalid exits such as top of Watch Tower, have you prevented these ? I think my quick fix was to lower the conveyor one row down to Willy could not jump out the top of the screen. Just a thought, feel free to ignore! 😄 Regarding Forgotten Abbey / Wine Cellar , the easy way to 'fix' this would be to allow left exit from Wine Cellar to Tool Shed but put the exit path a bit above the floor so you can only get 'out of' Wine Cellar not back in ? That way you've got an easy way out without going under Security Guard if you want, also means the player has to transverse the slightly tricky Tool Shed in payment for an easy escape!
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Now I like that. Its not like 'Skooldaze' or BTS / CSC where it scrolls about 8 blocks at a time and when I saw the title I thought of the Amiga version which looks lovely but it did not scroll enough so unless you knew exactly where the guardians were (and even then it was difficult) it was a bit too hard. But I see you've taken this to a sane level and I like what I see. 🙂 The jumping sound does seem a bit high pitched but that is me being picky 😄 ignore!
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Yes that is what I have always assumed it is an abbreviation for, at least in technical terms. 🙂
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Most welcome. It was pointed out his "hat" is not quite right but I looked and realised removing (if I wanted to) two blocks from the hat on the right hand side and one from above that, he would match the figure. I'm OK as-is I'm very happy for my gift! 😄 😄 He does not have a proper 'pride of place' location as of yet. Still debating that.
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And with some kindness I now have one of my own! "Miner Willy vs the Rubix Cube" (or) "Enter colour code at cube location B2 on side 5": Two pics of the Spectrum releases in 'release order':
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Ah I get it now, thank you. A sort of 3D block with lines joining each room, a bit like in some ways an adventure game room is laid out on paper. Yes I understand. 🙂
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I'm not sure on the second idea simply on the basis of the map design almost being 3D 🙂 I do love the first idea however! 😄 Did you mean an 'empty' rectangle as in more or less a square O shape or a full grid ?
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Lets hope the speedrunners see this and are willing to comment 🙂
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Adam Britton's three 1985 JSW games - some mysteries revealed
Spider replied to jetsetdanny's topic in Remakes
That's great news Danny. 🙂 Its always 'extra nice' when the author takes the time to both still show interest (I had little doubt on this part though) and also to send good thoughts and comments. I had a similar thing with one of my "adventure ports" , a comment by the original author on a random YT walkthrough someone had done! -
It should be noted that this only works with the original release not the re-release, at least not properly anyway.
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It should be noted this only works with V2 of the game, not the very first release and it does not bypass the (4 page) codecard
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The game file can be found here
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The game file can be found here
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View File JSW Utility for Dragon 32/64 A small patch file for the Dragon 32/64 version of Jet Set Willy Written in 1997 by Paul Burgin There is a single option choice of: Extra lives , Infinite lives or Immunity The supplied .zip contains a standard .cas file for the Dragon. This should be loaded first then once options are chosen you're prompted to load in JSW Submitter Spider Submitted 04/11/2022 Category Tools and Patches